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Showing content with the highest reputation on 10/20/19 in all areas

  1. Try to run without mods and if that works, add them back one at a time to find out who's the troublemake.
    1 point
  2. You need to make the data persist through player death. This can be done using the PlayerEvent.Clone(I think is the name, I know Clone is a part of it).
    1 point
  3. The data shown in the debug screen is the data that the client knows about. And the only data that the client knows about is the data sent over the network And the only data sent over the network is the data that can be serialized And the only data that can be serialized is the data with corresponding metadata values. So yes, The client only knows about what you tell it via the metadata.
    1 point
  4. Well I did take a look and it seems, when changing the weather info in onItemRightClick everything is working fine. In onItemUse the same method block does not work. When creating a an entity in both methods and then trying to change the weather info in the entity class it will not work either. Edit: Holy ...... I solved my problem. And as always .... such a simple trick. I have a WeatherEntity, that is extended by AntiRain and Rain Entity. Turns out my WeahterEntity still had some code to turn on the rain and my AntiRain Entity was calling the super method. So it disabled the rain and then turned it on again. Heck... time for weekend
    1 point
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