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  1. diesieben07

    diesieben07

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  2. Ugdhar

    Ugdhar

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  3. Cadiboo

    Cadiboo

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  4. OBCLetter

    OBCLetter

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Popular Content

Showing content with the highest reputation on 02/20/20 in all areas

  1. 2 points
    diesieben07

    [1.15.2] Does my OreGen Function work?

    For a start, Biome#addFeature is not threadsafe. So you cannot call that method in FMLCommonSetupEvent or any other parallel-mod-loading event. It must be delayed using DeferredWorkQueue.
    • February 20, 2020
  2. 1 point
    kyazuki

    (Solved)[1.15.2]How do I add custom biome?

    I want to add a custom biome which is made by 1 block. However I can't change stone layer. How do I do it? @SubscribeEvent public static void onRegisterBiome(RegistryEvent.Register<Biome> event) { TEST_BIOME.setRegistryName("test_biome"); ForgeRegistries.BIOMES.register(TEST_BIOME); BiomeDictionary.addTypes(TEST_BIOME, BiomeDictionary.Type.PLAINS); BiomeManager.addSpawnBiome(TEST_BIOME); } public class TestBiome extends Biome { public TestBiome() { super((new Builder()).surfaceBuilder(SurfaceBuilder.DEFAULT, new SurfaceBuilderConfig(TestMod.TEST_BLOCK.getDefaultState(), TestMod.TEST_BLOCK.getDefaultState(), TestMod.TEST_BLOCK.getDefaultState())).precipitation(RainType.RAIN).category(Category.PLAINS).depth(0.125F).scale(0.05F).temperature(0.8F).downfall(0.4F).waterColor(4159204).waterFogColor(329011).parent((String) null)); DefaultBiomeFeatures.addCarvers(this); DefaultBiomeFeatures.addLakes(this); this.addSpawn(EntityClassification.CREATURE, new SpawnListEntry(EntityType.SHEEP, 12, 4, 4)); this.addSpawn(EntityClassification.CREATURE, new SpawnListEntry(EntityType.PIG, 10, 4, 4)); this.addSpawn(EntityClassification.CREATURE, new SpawnListEntry(EntityType.CHICKEN, 10, 4, 4)); this.addSpawn(EntityClassification.CREATURE, new SpawnListEntry(EntityType.COW, 8, 4, 4)); this.addSpawn(EntityClassification.CREATURE, new SpawnListEntry(EntityType.HORSE, 5, 2, 6)); this.addSpawn(EntityClassification.CREATURE, new SpawnListEntry(EntityType.DONKEY, 1, 1, 3)); this.addSpawn(EntityClassification.AMBIENT, new SpawnListEntry(EntityType.BAT, 10, 8, 8)); this.addSpawn(EntityClassification.MONSTER, new SpawnListEntry(EntityType.SPIDER, 100, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1)); this.addSpawn(EntityClassification.MONSTER, new SpawnListEntry(EntityType.SKELETON, 100, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new SpawnListEntry(EntityType.CREEPER, 100, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new SpawnListEntry(EntityType.SLIME, 100, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4)); this.addSpawn(EntityClassification.MONSTER, new SpawnListEntry(EntityType.WITCH, 5, 1, 1)); } } It's solved by using OverworldGenSettings#setDefaultBlock.
    • April 15, 2020
  3. 1 point
    diesieben07

    [1.14.4] Entity that implements IRendersAsItem crashes server during loading

    Look at the @OnlyIn annotation on vanilla implementations of this interface.
    • February 20, 2020
  4. 1 point
    OBCLetter

    [1.15.2] Does my OreGen Function work?

    100% sure all world generation events get loaded in FMLCommonSetupEvent. Try moving FantasyOreGen.generateOre() into setup in Main. Works for me with my custom structure generation.
    • February 20, 2020
  5. 1 point
    DaemonUmbra

    How efficient forge is?

    Forge still has to do work even without any mods installed. Arguments about efficiency are rarely fruitful, a few extra seconds of loading for hours of extra content shouldn't be a dealbreaker.
    • February 20, 2020
  6. 1 point
    Ugdhar

    [1.15.2] Why i am getting this error?

    Make sure you read the whole log
    • February 20, 2020
  7. 1 point
    Ugdhar

    [1.14.4 / 1.15.2] Please make PotionBrewing.addMix public.

    Brewing recipes can't be made with json at this time. This is a known/open issue, hopefully it gets worked on so ugly hacks don't have to be used to add brewing recipes https://github.com/MinecraftForge/MinecraftForge/issues/5814 In the meantime I found this link with some info on getting around it: https://www.minecraftforge.net/forum/topic/73496-1132-alternative-to-potionbrewingaddmix-solved/
    • February 20, 2020
  8. 1 point
    diesieben07

    Can't install forge

    It's only when you access files.minecraftforge.net, which only happens when you run the installer.
    • February 20, 2020
  9. 1 point
    diesieben07

    Crash Report. Please help

    Looks like a problem with Blur.
    • February 20, 2020
  10. 1 point
    Cadiboo

    [1.15.2] How to make occasionally animations?

    Look at usages of both and gain a good understanding of what they’re used for and their differences
    • February 19, 2020
  11. 1 point
    Ugdhar

    Main source of information for looking up things you don't understand?

    Experience, really. The longer you've worked with programming, the easier it becomes to follow the paths of code, to guess where to start looking, and of course understanding the code that you are looking at. When I run into something I don't know/can't immediately figure out, I search google and/or here, using class/method names, full/partial error messages that I may get. Sometimes just typing in "minecraft forge <what i want to do>" will yield results. It's pretty amazing the amount of questions that get asked on here that are literally less than 2 pages of google/forums searching away! And when that doesn't work, coming here with a link to code, full logs, and a decent description of what has been tried and what the end goal is, will typically get answers. As long as you aren't asking basic Java questions, and it's current forge related stuff, people here are pretty helpful when you ask the right questions.
    • February 3, 2020
  12. 1 point
    SCAREX

    Attack animation not working [1.7.10]

    File corruption with techne example : LegR = new ModelRenderer(this, 46, 0); LegR.addBox(0F, 0F, 0F, 4, 16, 4); // The variables names should begin with a lower case letter LegR.setRotationPoint(1F, 8F, -2F); LegR.setTextureSize(64, 64); LegR.mirror = true; // Miror texture should be after the initialization setRotation(LegR, 0F, 0F, 0F); The reason that your animation doesn't work is because your event is fired once, but the method setLivingAnimation is fired every render tick.
    • June 22, 2015
  13. 0 points
    Cadiboo

    [1.14.4] Use different log4j logger for instance.

    Use the same logger. Use LogManager.getLogger() and then apply your own config for your mod (via the package name).
    • February 19, 2020


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