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  1. Try moving the line prevRotationYaw = rotationYaw; below the line setRotation(rotationYaw, rotationPitch); You could also try overriding getYaw() to simply return rotationYaw, since getYaw() is what is used to determine the viewport yaw.
    1 point
  2. All versions are supported under our new tiered support policy. Full support is currently offered for 1.20.4, 1.20.1, 1.19.4 and 1.19.2. Other versions fall under the legacy or minimal tiers (details on what that means can be found here) Currently Supported Versions (full support tier): Current: 1.20.4 "LTS"/ESR*: 1.20.1, 1.19.4 and 1.19.2 *Extended Support Release User Support FAQ Modder Support FAQ and Common Issues Discord server We do not currently provide support or updates for any other versions except in cases of severe security issues. On LTS's: Forge's support for Minecraft versions will try to follow a predictable cycle, assuming Mojang also follows a predictable cycle. We will always actively target the latest Minecraft version as ever, however we will also support the most recent non-latest version as an "LTS" version. An LTS version differs slightly from the latest version, in that any new features you may want to add to it, must target the latest version, only once it has been merged in, can it be backported. (The exception to this is if the feature is non-applicable to the latest version.) The Forge Team will also mostly be focusing on the latest. This is so the community has time to stabilize a bit and gives modpack developers some time to create something special. But still have Forge running full steam ahead. This thread is here as a landing page for the "Currently Supported" Announcement at the top of every forum page
    1 point
  3. Just FYI: Minecraft does not like bounding boxes and collision hulls that are larger than 1 full cube. You'll find very strange quirks when you do set things up that way
    1 point
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