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  1. diesieben07

    diesieben07

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  2. IcedReaper

    IcedReaper

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Showing content with the highest reputation on 02/22/21 in all areas

  1. 1 point
    diesieben07

    IBlockColor not changing color of block

    Just like you did already, but you need to use the texture names that are actually used by the parent model, instead of specifying new ones.
    • February 22
  2. 1 point
    diesieben07

    Dose anyone know how to fix this error code?

    Post the full debug.log.
    • February 22
  3. 1 point
    diesieben07

    [1.15.2] Syncing capability to player client

    Assuming you only need the client's own data on the client (i.e. PlayerX's client only needs PlayerX's data): Send the data in PlayerLoggedInEvent, PlayerRespawnEvent, PlayerChangedDimensionEvent and whenever the data changes.
    • February 22
  4. 1 point
    IcedReaper

    [SOLVED][1.16.3] Problems with coloring Blocks

    Thanks for the hint. As I'm not that experienced with the model definitions I had to look some up, but I got it to work. I now use the following model (if someone has the same problem) { "parent": "block/block", "textures": { "all": "icedresources:blocks/base_block" }, "elements": [ { "from": [ 0, 0, 0 ], "to": [ 16, 16, 16 ], "faces": { "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#all", "tintindex": 0 }, "east": { "uv": [ 0, 0, 16, 16 ], "texture": "#all", "tintindex": 0 }, "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#all", "tintindex": 0 }, "west": { "uv": [ 0, 0, 16, 16 ], "texture": "#all", "tintindex": 0 }, "up": { "uv": [ 0, 0, 16, 16 ], "texture": "#all", "tintindex": 0 }, "down": { "uv": [ 0, 0, 16, 16 ], "texture": "#all", "tintindex": 0 } } } ] } Just change the block Texture and you can use it as a template/parent in your flat blocks you want to tint. And your specific block.json files can then be as slim as: { "parent": "icedresources:block/base_block" }
    • October 25, 2020


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