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Showing content with the highest reputation on 03/30/21 in all areas

  1. You need to make a optional tag, not a required one. Hence why we added functions to these things specifically for this...
    1 point
  2. Both server and client have a copy of the world and thus a copy of the tile entity. You can find information about syncing data to the client version in the docs here: https://mcforge.readthedocs.io/en/latest/tileentities/tileentity/#synchronizing-on-block-update. If you only need the data within a GUI you can use the Container to sync the data instead to avoid unnecessary network traffic. The other way around (client to server) is more complicated - the client generally cannot be trusted (otherwise you enable cheating). Most of the time you need a custom packet that tells the server that
    1 point


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