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It shouldn't be that hard to go through. If you're using Eclipse just go to the World class and find the source to the playEvent() method. Then just highlight the method name and right-click and select Call Hierarchy. That will show you all the places the method is called from. I just did that and there is only about 30 places, so would only take about 10 minutes to just go down the calls and see all the ints. In fact for "fun" I just did it: playDispenseSound 1000 (default), 1001 (fail), 1002 (projectile), 1004 (fireworks), or 1018 (fire charge) ItemEnderEye.onItemRightClick 1003 BlockDoor.onNeighborChanged and blockActivated and toggleDoor1005 (iron door opening), 1006 (non-iron doors opening), 1011 (iron door closing), 1012 (non-iron door closing) BlookFenceGate.onNeighborChanged and blockActivated1008 (if powered), 1014 (not powered) World.extinguishFire 1009 ItemRecord.onItemUse and dropRecord 1010 AIFireBallAttack.updateTask 1015, 1016, 1018 (as the attack progresses dragon.phase.PhaseStrafePlayer 1017 EntityAIBreakDoor 1019 (randomly about once per second, 1021 if door breaks (in Hard mode). EntityWither.updateAITasks 1022 (something to do with destroying blocks?) EntityWither 1023 (explosion occurred) launchWitherSkull 1024 EntityBat.updateAITasks 1025 (when leaves hanging position) EntityZombie.onKillEntity 1026 EntityZombieVillager.finishConversion 1027 EntityDragon.onDeathUpdate 1028 BlockAnvil.onBroken 1029 ContainerRepair.onTake 1029 or 1030 depending on anvil repair result BlockAnvil.onEndFalling 1031 EntityPlayerMP.changeDimension 1032 BlockChorusFlower.placeGrownFlower 1033 BlockChorusFlower.placeDeadFlower 1034 brewPotions 1035 BlockTrapDoor.playSound 1036 (iron door open), 1037 (iron door close), 1007 (non-iron door open), 1013 (non-iron door close) ItemEnderEye 1038 spawnDispenseParticles 2000 Various methods that destroy blocks 2001 EntityXPBottle.onImpact 2002 EntityEnderEye.onUpdate 2003 updateSpawner 2004 dispenceStack also ItemDye.onItemUse 2005 EntityDragonFireball.onImpact 2006 EntityPotion.onImpact 2007 if instant effect, 2002 otherwise DragonFightManager generateGateway 3000 DragonSpawnManager.process 3001 I think that should be about all of them. I did it pretty fast so you might want to double check any that you're actually planning to use.1 point