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LTXmc

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Posts posted by LTXmc

  1. Hello everyone,

    I am quiet new to forge modding and I am stuck at a piece of code I am coding. How to assign multiple tile entities to a block with metadata. It is possible to use createTileEntity(World world, int metadata) but I can't use it without abstract method createTileEntity(World world). I am stuck at this and need some help.

    Block File:

    package ltx.Steves.Blocks;
    
    import ltx.Steves.Tile.TileMachineCrafter;
    import ltx.Steves.Utility.CreativeTabSteveMachine;
    import net.minecraft.block.material.Material;
    import net.minecraft.entity.player.EntityPlayer;
    import net.minecraft.tileentity.TileEntity;
    import net.minecraft.world.World;
    
    /**
    * Created with IntelliJ IDEA.
    * User: ltxmc
    * Date: 3/2/13
    * Time: 12:29 AM
    * To change this template use File | Settings | File Templates.
    */
    public class blockMachineCrafter extends ltxBlock{
    
         blockMachineCrafter(int id,int meta,Material material){
            super(id, meta, material);
            setCreativeTab(CreativeTabSteveMachine.tabSteveMachine);
        }
    
    
        @Override
       public TileEntity createNewTileEntity(World world){
           return new TileMachineCrafter();
        }
       @Override
       public TileEntity createNewTileEntity(World world, int metadata){
           return new TIleMachineCrafter();
       }
    
    
    
        @Override
        public TileEntity createNewTileEntity(World world, int meta) {
    
           return new TileMachineCrafter();
        }
    
    
        public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int par6, float par7, float par8, float par9) {
            if(player.isSneaking()){
                return false;
            }
            if(!world.isRemote){
                TileMachineCrafter tilemachinecrafter = (TileMachineCrafter) world.getBlockTileEntity(x, y, z);
    
            }
            return true;
        }
    
    
    
    }
    

     

    Blockltx:

    package ltx.Steves.Blocks;
    
    
    import ltx.Steves.Utility.CreativeTabSteveMachine;
    import net.minecraft.block.Block;
    import net.minecraft.block.BlockContainer;
    import net.minecraft.block.material.Material;
    import net.minecraft.entity.EntityLiving;
    import net.minecraft.entity.player.EntityPlayer;
    import net.minecraft.util.MathHelper;
    import net.minecraft.world.World;
    import net.minecraftforge.common.ForgeDirection;
    
    /**
    * Created with IntelliJ IDEA.
    * User: ltxmc
    * Date: 3/2/13
    * Time: 12:08 AM
    * To change this template use File | Settings | File Templates.
    */
    public abstract class ltxBlock extends BlockContainer{
    
        public EntityPlayer Owner;
    
        ltxBlock(int id,int me, Material material){
              super(id, me,material);
            setCreativeTab(CreativeTabSteveMachine.tabSteveMachine);
        }
    
        public void onPlaceBy(World world, int x, int y, int z, EntityLiving entityLiving){
              if(entityLiving instanceof EntityPlayer){
                 Owner = (EntityPlayer) entityLiving;
               }else{
                  System.out.println("Block placed by unknown or bug!");
    
               }
    
              int direction = 0;
              int facing = MathHelper.floor_double((double) (entityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
              switch(facing){
                  case 0:
                    direction = ForgeDirection.NORTH.ordinal();
                  case 1:
                    direction = ForgeDirection.EAST.ordinal();
                  case 2:
                    direction = ForgeDirection.SOUTH.ordinal();
                  case 3:
                    direction = ForgeDirection.WEST.ordinal();
              }
                  world.setBlockMetadataWithNotify(x, y, z, direction);
        }
    }
    

  2. Hi I may sound like a complete noob here as I am new to MC modding, I just wanted to ask is there a way to render a OpenGL 3d Object in a certain coord of the minecraft world (Eg. In my case, a rotating cube).

    I try to dig through the minecraft source code but I am really bad at that, so please help. ;)

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