Hello!
This if my first post here. I got interested in Forge because of its ability to add new blocks to the game.
However, I was under the impression that making a server-side mod would be sufficient for this.
After struggling through some tutorials, I finally managed to make a mod and got it to run on my server, only to have my client rejected with
Network Disconnect: Mod rejections [FMLMod:tutorial{1.0.0}]
So, do I need all my clients to have the same mods installed?, or could this be caused by some other error e.g. in my build.gradle file?