
gardengnomer
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Update: Checked by installing same mod client side.
Then everything works, but this is not what I had been hoping for.
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Hello!
This if my first post here. I got interested in Forge because of its ability to add new blocks to the game.
However, I was under the impression that making a server-side mod would be sufficient for this.
After struggling through some tutorials, I finally managed to make a mod and got it to run on my server, only to have my client rejected with
Network Disconnect: Mod rejections [FMLMod:tutorial{1.0.0}]
So, do I need all my clients to have the same mods installed?, or could this be caused by some other error e.g. in my build.gradle file?
Do you need same forge mod on server AND client?
in Modder Support
Posted
Thankyou! It is so nice to have a definate answer. I was getting physically tired from juggling a bunch of Maybes and half-understood web guides in my brain!