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ChampionAsh5357

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Posts posted by ChampionAsh5357

  1. 22 hours ago, MrHontanon27 said:

    Caused by: org.spongepowered.asm.mixin.throwables.ClassMetadataNotFoundException: net.minecraft.client.OptionInstance

    It seems likely that you have a 1.19 mod in your mods folder while playing 1.18.2. I would suggest removing it.

  2. On 5/28/2023 at 7:33 PM, All_About_Random said:

    I have tried loading it with JDK 17, 18, 19 and 20. I have completely reinstalled Minecraft and the Forge version.

    First, you should be using Java 17.

    Second, is this the entire debug.log, because there seems to be no error except for an incorrect option type, which I doubt would cause the issue.

  3. On 5/28/2023 at 7:29 PM, Orinj_311 said:

    we also updated some of the mods so i think it may be something to do with that.

    Most likely. I would recommend downgrading the mods again and instead try them one at a time to see where the error is. Most likely, someone is compiled against an older version of ftbchunks that's causing the issue.

  4. First, OptiFine needs to go in the mods folder if you want to use it with Forge. Second, OptiFine only supports specific versions of Forge, which you can find on their website. Third, you should be using Java 17 with 1.19 versions. Fourth, don't use OptiFine, it's known to break most mods. I would recommend using an alternative whenever possible

  5. 18 hours ago, That1Asian62 said:

    [14:46:17] [main/ERROR]: Missing or unsupported mandatory dependencies:
        Mod ID: 'collective', Requested by: 'starterkit', Expected range: '[6.49,)', Actual version: '[MISSING]'
        Mod ID: 'terrablender', Requested by: 'regions_unexplored', Expected range: '[2.0.1.128,)', Actual version: '[MISSING]'
        Mod ID: 'libraryferret', Requested by: 'bettervillage', Expected range: '[4.0.0,)', Actual version: '[MISSING]'
        Mod ID: 'architectury', Requested by: 'ftbquests', Expected range: '[6.3.49,)', Actual version: '[MISSING]'
        Mod ID: 'valhelsia_furniture', Requested by: 'valhelsia_structures', Expected range: '[1.19.2-1.0.0,)', Actual version: '[MISSING]'
        Mod ID: 'cloth_config', Requested by: 'combatroll', Expected range: '[8.0.0,)', Actual version: '[MISSING]'
        Mod ID: 'ftblibrary', Requested by: 'ftbquests', Expected range: '[1902.3.19-build.214,)', Actual version: '[MISSING]'
        Mod ID: 'architectury', Requested by: 'magistuarmory', Expected range: '[6.2.43,)', Actual version: '[MISSING]'
        Mod ID: 'architectury', Requested by: 'simplyswords', Expected range: '[5.12.42,)', Actual version: '[MISSING]'
        Mod ID: 'ftbteams', Requested by: 'ftbquests', Expected range: '[1902.2.9-build.61,)', Actual version: '[MISSING]'
        Mod ID: 'cloth_config', Requested by: 'bettercombat', Expected range: '[8.0.0,)', Actual version: '[MISSING]'
        Mod ID: 'playeranimator', Requested by: 'combatroll', Expected range: '[0.3.5,)', Actual version: '[MISSING]'
        Mod ID: 'cofh_core', Requested by: 'archers_paradox', Expected range: '[10.2,10.3]', Actual version: '[MISSING]'
        Mod ID: 'itemfilters', Requested by: 'ftbquests', Expected range: '[1902.2.9-build.46,)', Actual version: '[MISSING]'
        Mod ID: 'playeranimator', Requested by: 'bettercombat', Expected range: '[0.9.9,)', Actual version: '[MISSING]'
        Mod ID: 'balm', Requested by: 'waystones', Expected range: '[4.1.0,)', Actual version: '[MISSING]'
        Mod ID: 'corgilib', Requested by: 'enhancedcelestials', Expected range: '[1.0.0.22,)', Actual version: '[MISSING]'
        Mod ID: 'cloth_config', Requested by: 'magistuarmory', Expected range: '[8.2.88,)', Actual version: '[MISSING]'

     

  6. Yes, though, you're going to need to grab it from Minecraft#getPartialTick. You would then need to keep track of the state using the CompoundTag on the ItemStack.

    On 5/28/2023 at 12:10 PM, GhostGaming said:

    Or should I just use an animated texture for this? (I would prefer not to for flexibility reasons)

    If the model itself is not being animated, yes. Otherwise, the solution above is fine. 

    • Thanks 1
  7. On 5/27/2023 at 2:44 PM, irludure said:

    I already have a HurtByTargetGoal() setup and a MeleeAttackGoal(). They work correctly, I just can't seem to find out how to check if it is targeting something currently.

    Just check whether `#getTarget` is not null then. You already seem to be doing that, so most likely is that the data is not synced to the client. Maybe you should add a SynchedDataAccessor and set the value to true or false depending on `#setTarget`.

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