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Inforno

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Posts posted by Inforno

  1. 23 hours ago, SkyPIays said:

    im trying to use /close but often times i just forget to do that

    So you closed your server in the middle of it running, without properly /stop or /close or whatever you use to shut it down? That is your problem and from experience, I can tell you its a habit you should not fall into. Does not only apply to the server but your computer as well (don't use power button but properly shut it down), flash drives, and other data storing stuff. 

  2. 17 minutes ago, Animefan8888 said:

    Entity can be cast to EntityLivingBase or EntityPlayer, which has those methods. Also you should use an instanceof check. 

    Thank you! Tbh this is my first time using events, instanceof, or casting as somewhat new to java and forge
    Im posting my code incase anyone wants it in the future or you double check incase I did something wrong (but it works so eh):
     

    	@SubscribeEvent
        public void onLivingHurtEvent(LivingHurtEvent event) {
    		if (event.getSource().getImmediateSource() != null) {
    			if (event.getSource().getImmediateSource() instanceof EntityPlayer) {
    				EntityPlayer player = (EntityPlayer) event.getSource().getImmediateSource();
    				if (player.getHeldItemMainhand().getItem() == _Items.itemAquaDagger) {
    					double targetYaw = event.getEntityLiving().getRotationYawHead();
    					double playerYaw = event.getSource().getTrueSource().getRotationYawHead();
    					if(Math.abs(targetYaw - playerYaw) < 80 || Math.abs(targetYaw - playerYaw) > 280) {
    						event.setAmount(event.getAmount() * 5);
    						event.getEntity().playSound(SoundEvents.BLOCK_ANVIL_HIT, 1.0F, 1.0F);
    					}
    				}
    			}
    		}
        }

     

  3. 10 minutes ago, Animefan8888 said:

    Returns an Entity, getHeldItemMainHand is a method in EntityLivingBase.

    I wished I was that blind and that worked. Unfortunately, since I am using LivingHurtEvent, EntityLivingBase, in this case, would be the victim. So basically this line:
     

    if (event.getEntityLiving().getHeldItemMainhand().getItem() == _Items.itemAquaDagger) {

    would mean the victim has to hold the dagger, not the player.
    Unless of course there is something other than LivingHurtEvent I can use..

  4. 4 minutes ago, Animefan8888 said:

    Your comparison will still not be true.

    This would still work...that method still exists.

    The method still exists yes, but I spent more time than needed trying to find a way to find and use it. I mean that the method was removed from .getImmediateSource to my knowledge (unless there is some obvious right in front of me way to still use it and wasted an entire hour cause I am blind)

  5. 29 minutes ago, Draco18s said:

    .getHeldEquipment() returns an ItemStack, it will never be equal to an Item.

    Well, do you have any other ideas? I used to work on this on 1.10.2 until I had school stuff and came back to this a long while later. In 1.10.2, you could have used .getHeldItemMainhand().getItem() and work from there. However, I guess in 1.12.2 they changed it so you can't use that anymore. Btw, .getHeldEquipment() returns an Iterable<ItemStack> to my knowledge, the code I put up there was just as far as I gotten to.

    Edit: IceDice9, grabbing the information from the player would work since I can use .getHeldItemMainhand() from there, but I need to grab it from event to make sure I am getting the source of the damage, not just a random player (I don't even know how that would go on a multiplayer server)

  6. So I am creating an event where if a player is holding a certain item and is behind a player, they can perform a "backstab." I figured out everything except how to get the item from the source of damage to make sure they are holding the correct item...
    My Code:
     

    	@SubscribeEvent
        public void onLivingHurtEvent(LivingHurtEvent event) {
    		if (event.getSource().getImmediateSource() != null) {
    			if (event.getSource().getImmediateSource().getHeldEquipment() == _Items.itemAquaDagger) {
    			    System.out.println("Player With Aqua Dagger Detected");
    				double targetYaw = event.getEntityLiving().getRotationYawHead();
    				double playerYaw = event.getSource().getTrueSource().getRotationYawHead();
    				if(Math.abs(targetYaw - playerYaw) < 80 || Math.abs(targetYaw - playerYaw) > 280) {
    					event.setAmount(event.getAmount() * 5);
    					event.getEntity().playSound(SoundEvents.BLOCK_ANVIL_HIT, 1.0F, 1F);
    				}
    			}
    		}
        }

    I did find .getHeldEquipment() but I am very certain that is not what I want for this case. Btw the system.out.println was just a test to make sure it was the if statement that was the problem.

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