GeMine
-
Posts
4 -
Joined
-
Last visited
Posts posted by GeMine
-
-
My Minecraft keeps stucking at "Building Terrain", attached the latest.log
Could you please help me? If you need something else, just comment below!
Robin
-
On 15.8.2015 at 10:15 PM, diesieben07 said:
Wat! You need the Src build... not the installer.
Ok. Da ich mitbekommen hab, dass du Deutsch bist, lieber so :-)
Wie komm ich an die Src builds, auf der Downloadseite gibts nur noch das MDK?
Soll ich das verwenden?
-
Hello,
I'm trying to update an existing 1.7.10 mod into an 1.8 mod, now the VM keeps crashing
Here the crash report
Spoiler---- Minecraft Crash Report ----
// My bad.Time: 20.07.17 22:31
Description: Initializing gamejava.lang.IllegalStateException: can't pop unfinished ProgressBar Rendering Setup
at net.minecraftforge.fml.common.ProgressManager.pop(ProgressManager.java:35)
at net.minecraft.client.Minecraft.startGame(Minecraft.java:528)
at net.minecraft.client.Minecraft.run(Minecraft.java:357)
at net.minecraft.client.main.Main.main(Main.java:117)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source)
at GradleStart.main(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
----------------------------------------------------------------------------------------- Head --
Stacktrace:
at net.minecraftforge.fml.common.ProgressManager.pop(ProgressManager.java:35)
at net.minecraft.client.Minecraft.startGame(Minecraft.java:528)-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.run(Minecraft.java:357)
at net.minecraft.client.main.Main.main(Main.java:117)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source)
at GradleStart.main(Unknown Source)-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_131, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 747069064 bytes (712 MB) / 1038876672 bytes (990 MB) up to 1038876672 bytes (990 MB)
JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.10 FML v8.0.127.1103 3 mods loaded, 3 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{8.0.127.1103} [Forge Mod Loader] (fmlSrc-1.8-8.0.127.1103.jar) Unloaded->Constructed->Pre-initialized
examplemod{1.0} [Example Mod] (bin) Unloaded->Constructed->Pre-initialized
Loaded coremods (and transformers):
Launched Version: 1.8
LWJGL: 2.9.1
OpenGL: GeForce GTX 950/PCIe/SSE2 GL version 4.5.0 NVIDIA 376.53, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)It's not my mod, but I want it to be on 1.8 and not 1.7.10
Robin
Update Mods?
in Support & Bug Reports
Posted
I got told, that 1.7.10 is no longer supported in this forum.
So can you tell me instead, how I can upgrade my mods to a higher minecraft version, so that I can ask questions here.
Thanks
Robin