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Posts posted by DaemonUmbra
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Forge's incompatibility with Java 9+ is known and is not new, you need to use Java 8 as the installer outright tells you when you try to install Forge with any other version of Java.
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Please make your own thread, it helps keep things straight when there is only one person needing help in each thread.
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6 minutes ago, DaemonUmbra said:
get the jar installer and run it from the command line, then show me the output.
The one that says "Installer" rather than "Windows Installer" on the download page.
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That's not an installer, that Forge itself.
If the exe installer fails get the jar installer and run it from the command line, then show me the output.
Edit: "Universal" is a holdover from back when the client and server were two different things and needed their own separate versions of a mod.
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When you say "Universal Installer" do you mean the file that says universal or the one that says installer?
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Wait back up... are you just downloading every file, running it and hoping it installs Forge?
Just run the installer, unless you are having the issue where it fails to download libraries you shouldn't need to run it from the command line.
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Did you remember to include the .jar file extension on the end of the filename?
Note: Windows hides known file extensions by default.
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Use a modern version, this issue has been fixed in the installer for recent versions.
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Please don’t necro old threads, if you have an issue please make your own thread.
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Yes, anything you want to change will be in %AppData%\.minecraft
The Program Files folder is for the Launcher, not Minecraft itself
(I apologize for the delay, I had work to do)
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Where were you putting your mods folder?
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It shouldn’t hurt if you make the folder yourself, try that and let me know if your mods don’t load
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You haven’t got a custom “game directory” set in the launcher profile, have you?
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3 minutes ago, Oen44 said:
There are MC files.
That’s during debugging.
When you run Minecraft it shows your Forge version on the menu screen, correct?
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Without logs or code we can't help you, if possible please post your project as a GitHub repository.
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Don't do capes.
Edit: I know this is blunt, but Minecraft's EULA specifically forbids it.
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What are you trying to do with the class? There's often a Forge way of doing things that people would think only possible by modifying vanilla code directly.
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1.7.10 is no longer supported on this forum.
Please update to a modern version of Minecraft to receive support.
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If they allow FTP you could make a local installation on your computer with the installer then upload that installation to the server.
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2 hours ago, DaemonUmbra said:
provided they are properly written they will auto-disable if they are on the wrong side, if they aren't then they'll crash and the crash report should make it obvious.
Usually the indicator will be a ClassNotFoundException with the mod's Id somewhere in the stacktrace.
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Generally everyone will need to have every mod, there are some server-only mods and some client-only mods, provided they are properly written they will auto-disable if they are on the wrong side, if they aren't then they'll crash and the crash report should make it obvious.
Custom maps should work fine as long as you have at least the mods from the save.
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If you've been using the same folder for all this try deleting the .gradle folder and there will also be one in your user folder, delete that as well
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Have you tried getting a fresh MDK?
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I'm actually not sure if this will make a difference, but try gradlew.bat instead of just gradlew, and try it alone first
ID conflict with minecraft 1.7.10 mods, can someone help me :) please.
in Support & Bug Reports
Posted
1.7.10 is no longer supported on this forum.
Please update to a modern version of Minecraft to receive support.