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DaemonUmbra

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Posts posted by DaemonUmbra

  1. If this is the same issue you had before please stop making new threads.

    You still have yet to post your debug.log

    You do not need to copy/paste from my Signature, it is a list of instructions not a template.

     

    What launcher are you using?

  2. Quote

    Caused by: codechicken.lib.configuration.ConfigFile$ConfigException: codechicken.lib.configuration.ConfigParseException: Invalid value type d, @Line:6, dump_asm=true

    Saw this issue in another thread, rename the CCL config to something else so CCL generates a new one, then use the new one as a template to check for issues.

    I believe the formatting gaffe is that dump_asm and textify, which are boolean (true/false, yes/no) values should have B: in front of them, like B:"message_player_on_catch"=false does

     

  3. Change the name of your config so CCL generates a fresh one then compare your saved one to it,

    I believe dump_asm and textify are supposed to have a B: in front of them as they are Booleans (true/false, yes/no in programming),

    however you should double check this with a default config file.

  4. That's not your debug.log and you shouldn't need to re-download the pack to get it if you already have the pack,

    debug.log is generated by your client when you run it, it is not supplied by the pack-maker.

     

    Are you using Twitch launcher?

    If so they do odd things with the native launcher (the pretty one) that seem to either make it not generate modded logs or stuff them in an odd place, the workaround is to tell Twitch to use the old jar launcher, which will generate the needed logs.

  5. Forge anything does not go in the mods folder, and your mods folder should only contain mods for the version you are currently running, you can use custom game directories for each profile to create different instances for each version, I just put this together in another thread, give it a try:

    4 minutes ago, DaemonUmbra said:

    Using the Mojang launcher, you can change the game directory for each profile.

    To do this:

    1. Click the three lines in the upper right of the launcher
    2. Click launcher options
    3. Select (or create) the profile you want to set a separate directory for
    4. Click the switch next to Game Directory
    5. Click the text box to set the path to the directory

    Note: This new directory will not be just for mods, but all files normally in .minecraft

     

  6. Using the Mojang launcher, you can change the game directory for each profile.

    To do this:

    1. Click the three lines in the upper right of the launcher
    2. Click launcher options
    3. Select (or create) the profile you want to set a separate directory for
    4. Click the switch next to Game Directory
    5. Click the text box to set the path to the directory

    Note: This new directory will not be just for mods, but all files normally in .minecraft

     

    Edit: Thread moved to Support as well.

  7. NEVER get anything from that site, CurseForge is the ONLY site I trust for mods.

     

    9Minecraft is known to host mods without permission from the original creator, place these mods behind ads, and claim they are compatible with versions that they are NOT.

     

    For further information please see the StopModReposts project, I highly advise you install their browser extension, it will alert you when you visit a site on their blacklist.

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