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DaemonUmbra

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Posts posted by DaemonUmbra

  1. I'm not quite sure what you're asking.

    If you are asking if the installer you have can install servers for the versions you listed, NO.

    If you are asking if there are installers for those versions, possibly, I'm not sure how long ago the installer framework was made.

  2. Is it the same installer you got that log from?

    Because that is a 1.11.2 version, each forge installer only installs one version, you cannot use a 1.11.2 installer to install a 1.12.2 server.

  3. Either your server jar is corrupted or you did not rename it:

    10 hours ago, MDW01 said:

    Place it in the folder with the forge jar and rename it to 'minecraft_server.1.xx.x.jar' replace the 'x' with your version number.

     

  4. Run the installer again after renaming the vanilla server, the installer will take a quick look at the jar and skip the step that appears to be giving you issues.

  5. Forge requires Java 8, from there it's just a recommendation to use the latest, I'm not completely clear on what will force gradle to refresh itself from the environment variables, but it might require a reboot to make sure.

  6. Quote
    
    java.lang.NullPointerException
        at net.minecraftforge.fml.common.versioning.ComparableVersion.parseVersion(ComparableVersion.java:371)
    
    
    | U     | armoryexpansion                   | null                      | armoryexpansion-0.1.1.jar                                      | None                                     |

    Try removing armoryexpansion

  7. ·

    Edited by DaemonUmbra

    You need to use Java 8, if you need Java 10 for something else Gradle will use whatever Java version you point to with the JAVA_HOME environment variable. (i.e. my JAVA_HOME variable is "D:\Program Files\Java\jdk1.8.0_152")

  8. ·

    Edited by DaemonUmbra

    Pixelmon are trying to use an internal API call that has been removed, Pixelmon needs to be updated

    On 5/25/2018 at 4:12 PM, LexManos said:

    They use this internal method is a half-baked anti-cheat system. It was doomed to fail from the beginning as it requires the server to trust the client. Not to mention it bypassed all the other ways  mods are loaded.

    But ya its internal API that isn't garenteed to work.

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