Posts posted by DaemonUmbra
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Edited by DaemonUmbra
Ok, I'm not in the mood for a cmd tutorial so let's take a shortcut:
open the server folder in file explorer
click anywhere that won't select a file
hold shift and right click without selecting a file
click open <Command Prompt/Powershell Window> here
once you've done that follow the instructions from my previous reply
11 minutes ago, DaemonUmbra said:type
java -jar forge-1.12.2-14.23.4.2705-universal.jar -Xmx3G -Xms3G nogui
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Edited by DaemonUmbra
sourceSets { main { java {srcDirs = ["$projectDir/common"]} resources {srcDirs = ["$projectDir/resources"]} } }
should be
sourceSets { main { java {srcDirs = ["$projectDir/src/main/java"]} resources {srcDirs = ["$projectDir/src/main/resources"]} } }
Gradle seemed to cache this when I corrected it, built, then removed the sourceSets group entirely, and I believe this is the default if not overridden as you did.
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Edited by DaemonUmbra
It starts it but it doesn't mean it's launched with the correct options, create a file called launch.bat and put this in it:
java -jar forge.jar -Xmx3G -Xms3G pause
Note that you will need to replace forge.jar with the name of the forge universal jar.
Double click the launch.bat and it will start the server with more RAM, which might make things a bit clearer.
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Edited by DaemonUmbra
NEI is almost entirely clientside, it shows you the items that your client can use, not necessarily what's on the server.
What server jar are you launching, the forge one or the minecraft_server.1.12.2.jar?Edit: I'm stupid and forgot there are no forge info messages in latest.log
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Edited by DaemonUmbra
That log is from a server that is trying to start up when another server(Or another program) is already running using the same port.
From the sound of it you have a vanilla server running when your forge server tries to start, so you are joining the vanilla server thinking it's the forge server.
Edit: It actually looks like you're starting a vanilla server rather than a forge one anyway
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Edited by DaemonUmbra
If you mean the func_##### stuff, that's an obfuscated name from Minecraft itself, it gets changed into a more human-readable name by Forge during development environment setup, provided there is a mapping for it, it gets turned back into the obfuscated name when the mod is compiled so that it correctly references the function in Minecraft's jar file during runtime.
Other than that I'm not quite clear on what you're asking.
Edit: If you're seeing it in a mod's source (i.e. on GitHub) it means that mod was developed with a version of Forge that did not have a "mapping" to a more readable name for that function.
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For anyone else finding this through google, it's mentioned in williewillus' 1.13 update primer which also has a link to another modder's lang-to-json conversion utility.
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trouble running mods on a server
in Support & Bug Reports
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Edited by DaemonUmbra
Saw this same error with someone else the minecraft server jar was getting corrupted when Forge's installer downloaded it, try this:
Forge is expecting minecraft_server.1.12.2.jar