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FallingAngel

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Posts posted by FallingAngel

  1. 45 minutes ago, Cadiboo said:

    For your anti-AFK, please not that 

    
    FMLNetworkEvent.ClientConnectedToServerEvent

    says in its class:

    Fired at the client when a client connects to a server

     

    Its only fired ONCE, so your counter is only ever incremented once

     

    Will your mod be on the server that you are connecting to?

    Anti Afk was changed to a player tick event as that needed to be on a timer and works now :)

    No it will not be on the server. The only issue I have now is this:

    public class Seller {
    	private int count = 0;
    
    	@SubscribeEvent
    	public void playerTickEvent(TickEvent.PlayerTickEvent event) 
    	{
    	if (event.phase == TickEvent.Phase.END) {
    	    if(this.count < 12000)
    	    {
    	        this.count++;
    	    }
    	    else
    	    {
    	    count = 0;
    	    FallingAngel.AutoSell.AutoSell.sellShit();			
        	}
    	    }
    	}
    }

    is running the FallingAngel.AutoSell.AutoSell.sellShit(); 2x rather than 1 time. 

  2. Update - got the code to only fire 2x now. I am using phase but for some reason it fires 2x instead of once any idea why?

     

    public class Seller {
        private int count = 0;

        @SubscribeEvent
        public void playerTickEvent(TickEvent.PlayerTickEvent event) 
        {
        if (event.phase == TickEvent.Phase.END) {
            if(this.count < 20)
            {
                this.count++;
            }
            else
            {
                this.count = 0;
                if (FallingAngel.AutoSell.LivingEntityEventHandlers.run == 1)
                {
                    FallingAngel.AutoSell.LivingEntityEventHandlers.run = 0;
                    FallingAngel.AutoSell.AutoSell.sellShit();
                    
                }
            }
        }
    }
    }

    public class Seller {
    	private int count = 0;
    
    	@SubscribeEvent
    	public void playerTickEvent(TickEvent.PlayerTickEvent event) 
    	{
    	if (event.phase == TickEvent.Phase.END) {
    	    if(this.count < 20)
    	    {
    	        this.count++;
    	    }
    	    else
    	    {
    	        this.count = 0;
    	        if (FallingAngel.AutoSell.LivingEntityEventHandlers.run == 1)
        		{
    	        	FallingAngel.AutoSell.LivingEntityEventHandlers.run = 0;
        			FallingAngel.AutoSell.AutoSell.sellShit();
        			
        		}
    	    }
    	}
    }
    }

     

  3. 5 hours ago, diesieben07 said:
    • No, it does not have to be 1.8. Update. No, I don't care about your server or whatever stupid ancient mod you are trying to use. If whatever it is has not updated by now (it's been over three years), it's time to abandon it.
    • You are registering your Commands class as both a client-side command and a server-side command. This can't be right.
    • You are accessing the game code (sendChatMessage) from a separate thread. This does not work. You can only interact with the game from the main thread.
    • When subscribing to any TickEvent, you must check TickEvent::phase.
    • In PlayerTickeEvent (please follow Java naming conventions...) you check if the player is a server-side player (EntityPlayerMP), but then you access a client-only class (Minecraft). This is known as reaching across logical sides and will crash on a dedicated server and cause subtle and hard to trace issues in single player.
    • Im not going to argue the point as many servers still use 1.8 over 1.12 but whatever
       
    • The commands class is working perfectly fine on multiplayer and single player servers
       
    • Thank you :) fixed
       
    • I'm am not very sure how to do this? From what I understand, the event triggers off 2x per tick, one at the start and once at the end. As a result this is rapid firing the message being sent, "/sell all" and getting me kicked for spam. How can i use the phase to make sure that at the instance the code only fires a single time?
       

    Fixed and now the code is being sent properly :) 

    updated code: 

    Main

    @Mod(modid = Reference.MOD_ID, name = Reference.NAME, version = Reference.VERSION, acceptedMinecraftVersions = Reference.ACCEPTED_VERSIONS)
    public class AutoSell 
    {
    	
    	public static String planet;
    	
    	@Instance
    	public static AutoSell instance;
    	
    	@SidedProxy(clientSide = Reference.CLIENT_PROXY_CLASS, serverSide = Reference.SERVER_PROXY_CLASS)
    	public static CommonProxy proxy;
    	
    	@Mod.EventHandler
    	public void onFMLInitialization(final FMLInitializationEvent event) 
    	{
    		MinecraftForge.EVENT_BUS.register(new LivingEntityEventHandlers());
    		ClientCommandHandler.instance.registerCommand((ICommand)new Commands());
    		FMLCommonHandler.instance().bus().register((Object)this);
    		FMLCommonHandler.instance().bus().register(new AntiAfk());
    	}
    	
    	
    	public static void AfkForDays()
    	{
    		Minecraft.getMinecraft().thePlayer.sendChatMessage("/server " + planet + " planet");
    		Minecraft.getMinecraft().thePlayer.sendChatMessage("/lag");	  
    	}
    	
    	
    	public static void sellShit() 
    	{
    		Minecraft.getMinecraft().thePlayer.sendChatMessage("/sell all");	
    	}
    }


    Sell class:
     

    public class LivingEntityEventHandlers 
    {	
    	
    	int maxslots;
    	@SubscribeEvent
    	public void LivingUpdateEvent(LivingEvent event) 
    	{
    		if (event.entity instanceof EntityPlayerSP) 
    		{
    			EntityPlayerSP player = (EntityPlayerSP) event.entity;
    			InventoryPlayer inventory = player.inventory;		
    			for (int i = 0; i < inventory.mainInventory.length; ++i)
    	        {
    				
    				maxslots = i;
    	            if (inventory.mainInventory[i] == null)
    	            {
    	            	
    	            }
    	            else
    	            {
    	            	if (maxslots == 35)
    	            	{
        				FallingAngel.AutoSell.AutoSell.sellShit();
        				maxslots = 0;
        				break;
    	            	}
    	            }
    	        }
    	    }
    	}				    
    }


    AntiAFK (Not Working)

     

    public class AntiAfk {
    	int tick = 0;
    	@SubscribeEvent
        public void onPlayerJoinedServer(FMLNetworkEvent.ClientConnectedToServerEvent event) {
    		if(tick != 6000){
    			tick++;
    			return;
    		}
    		else 
    		{
    			tick = 0;
    			FallingAngel.AutoSell.AutoSell.AfkForDays();
    		}
    		
    	}


    Commands

     

    public class Commands extends CommandBase
    { 
        private final List aliases;
      
    
        private String planets;
      
        public Commands() 
        { 
            aliases = new ArrayList(); 
            aliases.add("planet"); 
            aliases.add("reco"); 
            
        } 
      
        @Override 
        public int compareTo(Object o)
        { 
            return 0; 
        } 
    
        @Override 
        public String getName() 
        { 
            return "planet"; 
        } 
    
        @Override         
        public String getCommandUsage(ICommandSender var1) 
        { 
            return "planet <text>"; 
        } 
        
        @Override
        public List getAliases() 
        { 
            return this.aliases;
        } 
    
        @Override
    	public void execute(ICommandSender sender, String[] args) throws CommandException {
        	
        	if (args.length == 0)
        	{
        		Minecraft.getMinecraft().thePlayer.addChatMessage(new ChatComponentText("§eplease enter in a planet or do '/planet list' to see the §ecurrent planet! "));
    	
        	}
        	
        	else if (args[0].equals("list"))
    		{
        		if(planets != null && !planets.isEmpty()) 
        		{
        		System.out.println(args[0]);
    			Minecraft.getMinecraft().thePlayer.addChatMessage(new ChatComponentText("§eCurrent Planet: §4§l" + planets.toUpperCase()));
        		}
        		else
        		{
        			Minecraft.getMinecraft().thePlayer.addChatMessage(new ChatComponentText("§eNo current planet!"));
        		}
    		}
        	
        	else 
        	{	
    
        			FallingAngel.AutoSell.AutoSell.planet = args[0];
        			planets = args[0];
        			Minecraft.getMinecraft().thePlayer.addChatMessage(new ChatComponentText("§eplanet has been set to: §4§l" + args[0].toUpperCase() + " §r§eplanet"));
    
        	}
    		
    	}
        public boolean canCommandSenderUse(ICommandSender var1) 
        { 
            return true;
        } 
    
        @Override
    	public List addTabCompletionOptions(ICommandSender sender, String[] args, BlockPos pos) {
    		// TODO Auto-generated method stub
    		return null;
    	} 
    
        @Override 
        public boolean isUsernameIndex(String[] var1, int var2) 
        { 
            // TODO Auto-generated method stub 
            return false;
        }
    	
    }

     

  4. Currently I am attempting to create a mod in 1.8 (has to be 1.8 so pls dont say "UPDATE!!!!!")  that will detect when your inventory is full and then run a command. Currently the mod works in single player, but not in multiplayer. As I understand it, the reason its not working in multiplayer is that the events I am trying to call are server based events and not client based events 

    Here is my current code 
     

    @Mod(modid = Reference.MOD_ID, name = Reference.NAME, version = Reference.VERSION, acceptedMinecraftVersions = Reference.ACCEPTED_VERSIONS)
    public class AutoSell 
    {
    	
    	public static String planet;
    
    	@Instance
    	public static AutoSell instance;
    	
    	@SidedProxy(clientSide = Reference.CLIENT_PROXY_CLASS, serverSide = Reference.SERVER_PROXY_CLASS)
    	public static CommonProxy proxy;
    	
    	@Mod.EventHandler
    	public void onFMLInitialization(final FMLInitializationEvent event) 
    	{
    		FMLCommonHandler.instance().bus().register(new LivingEntityEventHandlers());
    		ClientCommandHandler.instance.registerCommand((ICommand)new Commands());
    		FMLCommonHandler.instance().bus().register((Object)this);
    	}
    	
    	
    	@Mod.EventHandler
    	public void serverLoad(FMLServerStartingEvent event)
    	{
    	    // register server commands
    
    	event.registerServerCommand(new Commands());
    
    	 Runnable runnable = new Runnable() {
    	      public void run() {
    	    	  Minecraft.getMinecraft().thePlayer.sendChatMessage("/lag"); 
    	    	  Minecraft.getMinecraft().thePlayer.sendChatMessage("/server " + planet + "planet");
    	      }
    	    };
    	    
    	    ScheduledExecutorService service = Executors
    	                    .newSingleThreadScheduledExecutor();
    	    service.scheduleAtFixedRate(runnable, 0, 1, TimeUnit.MINUTES);
    	  }
    	
    	
    	}	
    public class LivingEntityEventHandlers 
    {	
    	int maxslots;
    	@SubscribeEvent
    	public void PlayerTickeEvent(TickEvent.PlayerTickEvent event) 
    	{
    		if (event.player instanceof EntityPlayerMP) 
    		{
    
    			EntityPlayerMP player = (EntityPlayerMP) event.player;
    			InventoryPlayer inventory = player.inventory;		
    			for (int i = 0; i < inventory.mainInventory.length; ++i)
    	        {
    				
    				maxslots = i;
    	            if (inventory.mainInventory[i] == null)
    	            {
    	            	
    	            }
    	            else
    	            {
    	            	if (maxslots == 35)
    	            	{
        				Minecraft.getMinecraft().thePlayer.sendChatMessage("/sell all");
        				maxslots = 0;
        				break;
    	            	}
    	            }
    	        }
    	    }
    	
    				    
    }
    }

     

     

    also the anti afk commands /lag and /server xplanet are not working I assume from the same issue. I'm new to forge coding, so forgive me for my stupidity

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