-
Content Count
16 -
Joined
-
Last visited
Community Reputation
0 NeutralAbout MasterComlud
-
Rank
Tree Puncher
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Show stats on screen, client-side only
MasterComlud replied to MasterComlud's topic in Modder Support
Ah, thanks! -
Show stats on screen, client-side only
MasterComlud replied to MasterComlud's topic in Modder Support
But to actually show it, do I need a custom gui or something? -
How do I show for example my current FPS on screen, you know, without pressing F3?
-
Could you give me an example?
-
Server-side
-
So, for example, I want to add a prefix to my name, that will show up in chat etc. Like: "[Captain] Comlud: <message>" Preferably others names too. Any idea?
-
How Do I Add A Prefix To A Player's Name In The Chat?
MasterComlud replied to LazerMan47's topic in Modder Support
I can't make this code work (obviously) in 1.12.2 Please, can someone update it? I really need it for my mod. Thanks -
Change vanilla mob spawning at special Y level
MasterComlud replied to MasterComlud's topic in Modder Support
Thanks! -
Change vanilla mob spawning at special Y level
MasterComlud replied to MasterComlud's topic in Modder Support
I'm fairly new, could you give me some more help? -
Yo! How would I change the vanilla mob spawning, so that more mobs spawn just above the sea level? Like between Y 63 and 80 or something. And also, is it possible to add fog to the above location? Thanks /MasterComlud
-
Forge Server - Do players need this mod?
MasterComlud replied to MasterComlud's topic in Modder Support
Thanks! -
A question: If I have a forge server with a generation mod, let's say it places some structures in the world and all blocks are vanilla, do the clients also need that mod then, or just the server? /MasterComlud
-
Thanks, now I understand! And yeah, that was exactly what I was asking for
-
I was looking at a mods ChunkGeneratorDimension code and found this this.terrainType = world.func_72912_H().func_76067_t(); The mod uses the normal World type (net.minecraft.world.World) and it's up to date. So, any idea? (It might be something obvious, but I'm new)
-
So, I tried to import the source code used for noise from bukkit and changed it to fit my mod, but without success. Can stuff like that even work? (probably, if you're experienced, which I'm not) I just need a good and easy way to use noise. Please help, MasterComlud