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D0XY's Achievements

Tree Puncher

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  1. I am using this command to summon an enderman for now: /summon minecraft:enderman ~ ~ ~ {carriedBlockState:{Name:"minecraft:obsidian"}} I was wondering how I could get the block carried by an enderman from an AttackEntityEvent?
  2. it doesn't need to persist. i have already come up with a solution, which was to copy paste the InventoryEnderChest class and create and edit it to my liking. the point of my mod is to be able to open a chest you've opened previously from anywhere to check your contents. obviously you cant take items out as it is all client side.
  3. TileEntityChest chest = (TileEntityChest) Utils.mc.theWorld.getTileEntity(CopyChest.chestPos); chest.setInventorySlotContents(20, new ItemStack(Items.apple, 64)); Utils.mc.thePlayer.displayGUIChest(chest); this is an example. i'm opening a Tile Entity Chest client side and inserting client side items. however, this is a single chest, and im trying to figure out how to open a double.
  4. upon testing for a while, i finally figured out a way to display client side chests. now, the problem is trying to open a double chest. does anyone know how i could do this without creating a whole new class just for a custom client side chest?
  5. thanks for your response; however i had a friend of mine send me some of their code for creating lines, and it worked perfectly. i also managed to get the line to be like a trail that follows the cursor. code: GL11.glPushMatrix(); GL11.glEnable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glBlendFunc(770, 771); GL11.glEnable(GL11.GL_BLEND); GL11.glLineWidth(lw); GL11.glColor4f(r, g, b, a); GL11.glBegin(2); GL11.glVertex2d(sx, sy); GL11.glVertex2d(ex, ey); GL11.glEnd(); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_LINE_SMOOTH); GL11.glDisable(GL11.GL_BLEND); GL11.glPopMatrix(); sx: Starting Point X sy: Starting Point Y ex: Starting Point X ey: Starting Point Y
  6. i'm not sure how to get started; i have a specific point in the GUI (x, y) and I want to draw a line from that point to the position of my cursor. any ideas?
  7. I'm making a music player sort of thing, I heard ogg lowers the quality.
  8. Apparently JavaFX isn't a thing, how should I import this? Any ideas?
  9. I don't really like showing my source code. If you need any other ode for this, please just tell me, thank you.
  10. if you dont show us the crash report we cant help you
  11. I'm fairly new to this shader related stuff. Need help, thank you lol.
  12. Basically, I am creating a plugin which when you execute a command, it will check if a certain player is using a mod I created. I was wondering what would be a good method to use
  13. How can I resume a loop after it reaches the needed ticks?
  14. I was using a robot to manually type something for you, but I want to add a delay between each character. For obvious reasons, this method and robot.delay() freezes your Minecraft. Is there an efficient way to do this without lagging?
  15. Title ^^^ I know Forge doesn't have this, so how can I create a PacketSendEvent ?
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