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bouwmeester2003

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Posts posted by bouwmeester2003

  1. so i'm trying to make an custom arrow i'm in the registering part now but can't seem to figure out how it works.

    my item:

    package com.CloudyProductions.DreamMod.heaven.items;
    
    import com.CloudyProductions.DreamMod.Main;
    import com.CloudyProductions.DreamMod.init.ItemInit;
    import com.CloudyProductions.DreamMod.util.IHasModel;
    import net.minecraft.creativetab.CreativeTabs;
    import net.minecraft.entity.EntityLivingBase;
    import net.minecraft.entity.projectile.EntityArrow;
    import net.minecraft.item.ItemArrow;
    import net.minecraft.item.ItemStack;
    import net.minecraft.world.World;
    
    public class CloudArrow extends ItemArrow implements IHasModel {
    
        public CloudArrow(String name, CreativeTabs tab) {
            setUnlocalizedName(name);
            setRegistryName(name);
            setCreativeTab(tab);
            setMaxStackSize(64);
    
            ItemInit.ITEMS.add(this);
        }
        public EntityArrow makeTippedArrow(World world, ItemStack itemstack, EntityLivingBase shooter) {
            return new com.CloudyProductions.DreamMod.heaven.entitys.CloudArrow(world, shooter);
        }
        @Override
        public void registerModels() {
            Main.proxy.registerItemRendere(this, 0, "inventory");
        }
    
    }
    

    the arrow entity:

    package com.CloudyProductions.DreamMod.heaven.entitys;
    
    import com.CloudyProductions.DreamMod.init.ItemInit;
    import net.minecraft.entity.EntityLivingBase;
    import net.minecraft.entity.projectile.EntityArrow;
    import net.minecraft.item.ItemStack;
    import net.minecraft.util.EnumParticleTypes;
    import net.minecraft.world.World;
    
    public class CloudArrow extends EntityArrow {
    
        public CloudArrow(World worldIn) {
            super(worldIn);
        }
        public CloudArrow(World worldIn, EntityLivingBase shooter) {
            super(worldIn, shooter);
        }
        @Override
        public void onUpdate() {
            super.onUpdate();
            if (this.world.isRemote && !this.inGround) {
                this.world.spawnParticle(EnumParticleTypes.CLOUD, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D, new int[0]);
            }
        }
        @Override
        public ItemStack getArrowStack() {
            return new ItemStack(ItemInit.CLOUD_ARROW);
        }
        @Override
        public void arrowHit(EntityLivingBase living) {
            super.arrowHit(living);
            if (living != shootingEntity) {
                world.createExplosion(shootingEntity, living.posX, living.posY, living.posZ, 4.0F, true);
            }
        }
    }
    

    the render entity:

    package com.CloudyProductions.DreamMod.heaven.entitys;
    
    import com.CloudyProductions.DreamMod.Reference;
    import com.CloudyProductions.DreamMod.heaven.items.Cloud;
    import net.minecraft.client.renderer.entity.RenderArrow;
    import net.minecraft.client.renderer.entity.RenderManager;
    import net.minecraft.util.ResourceLocation;
    import net.minecraftforge.fml.relauncher.Side;
    import net.minecraftforge.fml.relauncher.SideOnly;
    
    @SideOnly(Side.CLIENT)
    public class RenderCloudArrow extends RenderArrow<CloudArrow> {
    
        public static final ResourceLocation res = new ResourceLocation(Reference.MODID, "textures/entitys/cloud_arrow.png");
    
        public RenderCloudArrow(RenderManager rm) {
            super(rm);
        }
        @Override
        public ResourceLocation getEntityTexture(CloudArrow entity) {
            return res;
        }
    }
    

    but how can i register this

    trying to do this 

    EntityRegistry.registerModEntity(CloudArrow.class, new RenderCloudArrow());

    but i need and RenderManager

  2. what peace of code do you need the problem is with recipes and you don't need to code recipes i think it maybe has to to with registering but the crazy thing is registers the recipe but you can't craft it i've just updated my forge and re setupdecompworkspace so maybe it works now

  3. my custom crafting recipe isn't working this is my crating json file code:

    {
      "type": "minecraft:crafting_shaped",
      "pattern": [
        "#"
      ],
      "key": {
        "#": {
          "item": "dreammod:block_cloud",
          "data": 1
        }
      },
      "result": {
        "item": "dreammod:cloud",
        "count": 9
      }
    }

    there are no errors in console in game i have dolimitedcrafting set to false but it isn't working the file is in assets/dreammod/recipes/recipe.json so could anyone help me?

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