Compiled Mod throws exception, yet works fine from IDE in Modder Support Posted December 30, 2018 That'd do it, thanks! I knew the Minecraft was obfuscated, just didn't put two and two together here. As to code quailty, I've not been proud of this code for a while, I know it's got a lot of problems, the most of which being I'm learning how to use Forge through YouTube tutorials, so there's a quite an amount of strange code that I really don't like. Thanks for the feedback, I'll be taking all of these into my code, and reading into the Forge docs to properly understand how to use proxies. The only real rebuttal I want to make is regarding exception handling. I know full well that you shouldn't just throw away exceptions. I've intentionally thrown them away during the dev cycle so I can reproduce and pin them down without having to restart the game every time I hit one. That code would NOT end up in the release.