MrArnoEnCo
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Posts
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Posts posted by MrArnoEnCo
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i know but forge multipart is in forge now ....
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i think this is a bug.
i can make mystcraft portals with forge multipart.
in this video i'm in a mystcraft age and got teleported back in the overworld.
if i do this in the overworld nothing happend !. the pleace where the portal is i can't put anyblock and i can't delete the portal !
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pig spawner. but on the other side were the furnaces are i have fps issues also and behind that wall is nothing
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ok i made a video .
normaly i have 20 frame and when i go to area's my fps do down. i check you link but i don't know what number are changens and what causing this
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I have a problem i play minecraft ftb unleashed pack.
and i made a base. but in my base there is one chunk that lags. in that chunk there is nothing no machine, no cable, nothing. if i walk over the chunk i go from 40fs to 6fs and it only in one direction .
do you know how to fix it or what is causing the problem?
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i have some problems with my minecraft 1.5.2 world
in the world i have 109 mods loaded
but i have some issues, some part of a mod don't work or work only in the begin when i opened the world
i will give some examples:
stevecarts: the modules for my cart assembler don't connect and don't work.....
mystcraft:3d portals don't make a portal when i put my book inside
MFR: rubber trees and normal trees sometimes don't grow even with fertilizer
endertanks:when i wanna connect an endertank to a railcraft tank with a railcraft boiler 5blocks in the area i can't change it from input to output
arsmagica:can't make a nexus with the chalk
this are all small think that don't work when I'm playing in my world one these are connect(steve carts,arsmagica,mystcraft) it work but i only can connect it in the begin when i just reloaded and started my minecraft world
i don't know what mod are how to fix it i hope someone can help me
thank you in advance
Arno
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when i wanne open an existing world in my 69mod instance it's crash my minecraft but when i make a new world it don't i hope some1 have a solution for it
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(new ItemStack(ItemInterface.getItem("Item.canBiofuel"))
have an error : the contructor ItemStack(ItemStack) is undifend
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Forestry.api.core.ItemInterface
package forestry.api.core;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import cpw.mods.fml.common.FMLLog;
public class ItemInterface {
/**
* Get yer items here!
*
* Blocks currently not supported.
*
* @param ident
* @return
*/
public static ItemStack getItem(String ident) {
ItemStack item = null;
try {
String pack = ItemInterface.class.getPackage().getName();
pack = pack.substring(0, pack.lastIndexOf('.'));
String itemClass = pack.substring(0, pack.lastIndexOf('.')) + ".core.config.ForestryItem";
Object obj = Class.forName(itemClass).getField(ident).get(null);
if (obj instanceof Item) {
item = new ItemStack((Item) obj);
} else if (obj instanceof ItemStack) {
item = (ItemStack) obj;
}
} catch (Exception ex) {
FMLLog.warning("Could not retrieve Forestry item identified by: " + ident);
}
return item;
}
/*
* public static Item fertilizerBio; public static Item fertilizerCompound; public static Item apatite;
*
* // Ingots public static ItemStack ingotCopper; public static ItemStack ingotTin; public static ItemStack ingotBronze;
*
* public static Item wrench; public static Item bucketBiomass; public static Item vialEmpty; public static Item vialCatalyst; public static Item
* liquidBiomass; public static Item liquidBiofuel; public static Item bucketBiofuel; public static Item liquidMilk;
*
* // Crafting public static Item sturdyMachine; public static Item hardenedMachine; public static Item craftingMaterial;
*
* // Rainmaker public static Item iodineCapsule;
*
* // Gears public static Item gearBronze; public static Item gearCopper; public static Item gearTin;
*
* // Carpenter public static Item oakStick; public static Item woodPulp; public static Item carton; public static Item crate;
*
* // Tools public static Item bronzePickaxe; public static Item brokenBronzePickaxe; public static Item kitPickaxe; public static Item bronzeShovel; public
* static Item brokenBronzeShovel; public static Item kitShovel;
*
* // Do not touch - contagious! public static Item tent;
*
* // Moistener public static Item mouldyWheat; public static Item decayingWheat; public static Item mulch;
*
* // Peat public static Item peat; public static Item bituminousPeat; public static Item ash;
*
* // Bees public static Item beeQueen; public static Item beeDrone; public static Item beePrincess; public static Item beeQueenGE; public static Item
* beeDroneGE; public static Item beePrincessGE;
*
* public static Item beealyzer;
*
* public static Item honeyDrop; public static Item scoop; public static Item beeswax; public static Item pollen; public static Item propolis; public static
* Item honeydew; public static Item royalJelly; public static Item honeyedSlice; public static Item shortMead; public static Item ambrosia; public static
* Item honeyPot; public static Item phosphor; public static Item refractoryWax;
*
* // Apiarist's Armor public static Item apiaristHat; public static Item apiaristChest; public static Item apiaristLegs; public static Item apiaristBoots;
*
* // Combs public static Item beeComb;
*
* public static Item honeyComb; public static Item cocoaComb; public static Item simmeringComb; public static Item stringyComb; public static Item
* frozenComb; public static Item drippingComb;
*
* // Backpacks public static Item apiaristBackpack; public static Item minerBackpack; public static Item diggerBackpack; public static Item
* foresterBackpack; public static Item hunterBackpack; public static Item masonBackpack; // unused/null public static Item dyerBackpack; // unused/null
* public static Item railroaderBackpack; // unused/null public static Item tinkererBackpack; // unused/null public static Item adventurerBackpack; // T2
* public static Item minerBackpackT2; public static Item diggerBackpackT2; public static Item foresterBackpackT2; public static Item hunterBackpackT2;
* public static Item masonBackpackT2; // unused/null public static Item dyerBackpackT2; // unused/null public static Item railroaderBackpackT2; //
* unused/null public static Item tinkererBackpackT2; // unused/null public static Item adventurerBackpackT2;
*
* // Liquids public static Item liquidSeedOil; public static Item liquidJuice; public static Item liquidHoney;
*
* // Capsules public static Item waxCapsule; public static Item waxCapsuleWater; public static Item waxCapsuleBiomass; public static Item
* waxCapsuleBiofuel; public static Item waxCapsuleOil; public static Item waxCapsuleFuel; public static Item waxCapsuleSeedOil; public static Item
* waxCapsuleHoney; public static Item waxCapsuleJuice;
*
* // Refractory Capsules public static Item refractoryEmpty; public static Item refractoryWater; public static Item refractoryBiomass; public static Item
* refractoryBiofuel; public static Item refractoryOil; public static Item refractoryFuel; public static Item refractoryLava; public static Item
* refractorySeedOil; public static Item refractoryHoney; public static Item refractoryJuice;
*
* // Cans public static Item canWater; public static Item canEmpty; public static Item canBiomass; public static Item canBiofuel; public static Item
* canOil; public static Item canFuel; public static Item canLava; public static Item canSeedOil; public static Item canHoney; public static Item canJuice;
*
* // Crating public static ItemGenericCrate cratedWood; public static ItemGenericCrate cratedCobblestone; public static ItemGenericCrate cratedDirt; public
* static ItemGenericCrate cratedStone; public static ItemGenericCrate cratedBrick; public static ItemGenericCrate cratedCacti; public static
* ItemGenericCrate cratedSand; public static ItemGenericCrate cratedObsidian; public static ItemGenericCrate cratedNetherrack; public static
* ItemGenericCrate cratedSoulsand; public static ItemGenericCrate cratedSandstone; public static ItemGenericCrate cratedBogearth; public static
* ItemGenericCrate cratedHumus; public static ItemGenericCrate cratedNetherbrick; public static ItemGenericCrate cratedPeat; public static ItemGenericCrate
* cratedApatite; public static ItemGenericCrate cratedFertilizer; public static ItemGenericCrate cratedTin; public static ItemGenericCrate cratedCopper;
* public static ItemGenericCrate cratedBronze; public static ItemGenericCrate cratedWheat; public static ItemGenericCrate cratedMycelium; public static
* ItemGenericCrate cratedMulch; public static ItemGenericCrate cratedSilver; public static ItemGenericCrate cratedBrass; public static ItemGenericCrate
* cratedNikolite; public static ItemGenericCrate cratedCookies; public static ItemGenericCrate cratedHoneycombs; public static ItemGenericCrate
* cratedBeeswax; public static ItemGenericCrate cratedPollen; public static ItemGenericCrate cratedPropolis; public static ItemGenericCrate cratedHoneydew;
* public static ItemGenericCrate cratedRoyalJelly; public static ItemGenericCrate cratedCocoaComb; public static ItemGenericCrate cratedRedstone; public
* static ItemGenericCrate cratedLapis; public static ItemGenericCrate cratedReeds; public static ItemGenericCrate cratedClay; public static
* ItemGenericCrate cratedGlowstone; public static ItemGenericCrate cratedApples; public static ItemGenericCrate cratedNetherwart; public static
* ItemGenericCrate cratedResin; public static ItemGenericCrate cratedRubber; public static ItemGenericCrate cratedScrap; public static ItemGenericCrate
* cratedUUM; public static ItemGenericCrate cratedSimmeringCombs; public static ItemGenericCrate cratedStringyCombs; public static ItemGenericCrate
* cratedFrozenCombs; public static ItemGenericCrate cratedDrippingCombs; public static ItemGenericCrate cratedRefractoryWax; public static ItemGenericCrate
* cratedPhosphor; public static ItemGenericCrate cratedAsh; public static ItemGenericCrate cratedCharcoal; public static ItemGenericCrate cratedGravel;
* public static ItemGenericCrate cratedCoal; public static ItemGenericCrate cratedSeeds; public static ItemGenericCrate cratedSaplings;
*/
}
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how can i implement an forestry item ?
this is my recipe :
import forestry.api.core.ItemInterface; import ic2.api.Ic2Recipes; import ic2.api.Items; import net.minecraft.block.Block; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; Ic2Recipes.addCraftingRecipe(new ItemStack(ItemInterface.getItem(Item.canBiofuel)), new Object[]{ "TT ","TTT","TTT, 'T', Items.getItem("matter") });
(ItemInterface.getItem(Item.canBiofuel)) this part isn't correct but i don't know how i have to fix it
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and where can i find the air and sutch
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I' making an armor mod
but i like to put some effects on my armor.
for that i need you'r help
helmet - allows breathing underwater
plate- heals you while in water *subject to change*
Leggings - allows you to "float" in water when your not moving.
boots - Allows you to move faster when your in water but move slower on land.
how i need to to that plzz help me
You can't make something like "Speed Boots" because motionX, motionY, motionZ wont work in TickHandler...
ok thx, but how i can do the rest ?
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I' making an armor mod
but i like to put some effects on my armor.
for that i need you'r help
helmet - allows breathing underwater
plate- heals you while in water *subject to change*
Leggings - allows you to "float" in water when your not moving.
boots - Allows you to move faster when your in water but move slower on land.
how i need to to that plzz help me
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this is a part out of my world gen :
int randPosX = (chunkX * 16) + rand.nextInt(16);
int randPosY = rand.nextInt(64);
int randPosZ = (chunkZ * 16) + rand.nextInt(16);
int randSize = rand.nextInt(12);
//first ore
(new WorldGenMinable(Dyeing.WhiteDyeOre.blockID, 3)).generate(world, rand, randPosX, randPosY, randPosZ);
// second ore with same prop
randPosY = rand.nextInt(64);
(new WorldGenMinable(Dyeing.OrangeDyeOre.blockID, 3)).generate(world, rand, randPosX, randPosY, randPosZ);
if you do it like this
int randPosX = (chunkX * 16) + rand.nextInt(16);
int randPosY = rand.nextInt(64);
int randPosZ = (chunkZ * 16) + rand.nextInt(16);
int randSize = rand.nextInt(12);
(new WorldGenMinable(Dyeing.OrangeDyeOre.blockID, 3)).generate(world, rand, randPosX, randPosY, randPosZ);
(new WorldGenMinable(Dyeing.WhiteDyeOre.blockID, 3)).generate(world, rand, randPosX, randPosY, randPosZ);
// the ore will spawn in one vein together
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you wanne generate more ore's ad ones ?
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what is the "WHITE_META"?
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the ore dictionary is made for is you have for example forestry and industrial craft install that you can use forestry ore for industrialcraft machine and recipes
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if you wanna do that you need the soucre folder of a mods that have copper, tin and bronze
i'm also looking for a script for dye i mades a whitedye instead of bone meal but the "white dye" need the same props as the bone meal and i don't know how i have to do that
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hey i wanne make an alternative recipe for whitedye(bone meal) and bluedye(lapis)
but i'm not gonne put all the recipes
i check and you can add an alternative dye thats is linked to the dye you want.
but i don't know how i have to do that and in what file i have to put that
this is a part code from the oredictionary file i hope you can help me
Hidden
public class OreDictionary
{
private static boolean hasInit = false;
private static int maxID = 0;
private static HashMap<String, Integer> oreIDs = new HashMap<String, Integer>();
private static HashMap<Integer, ArrayList<ItemStack>> oreStacks = new HashMap<Integer, ArrayList<ItemStack>>();
static {
initVanillaEntries();
}
public static void initVanillaEntries()
{
if (!hasInit)
{
registerOre("logWood", new ItemStack(Block.wood, 1, -1));
registerOre("plankWood", new ItemStack(Block.planks, 1, -1));
registerOre("slabWood", new ItemStack(Block.woodSingleSlab, 1, -1));
registerOre("stairWood", Block.stairCompactPlanks);
registerOre("stairWood", Block.stairsWoodBirch);
registerOre("stairWood", Block.stairsWoodJungle);
registerOre("stairWood", Block.stairsWoodSpruce);
registerOre("stickWood", Item.stick);
registerOre("treeSapling", new ItemStack(Block.sapling, 1, -1));
registerOre("treeLeaves", new ItemStack(Block.leaves, 1, -1));
}
// Build our list of items to replace with ore tags
Map<ItemStack, String> replacements = new HashMap<ItemStack, String>();
replacements.put(new ItemStack(Block.planks, 1, -1), "plankWood");
replacements.put(new ItemStack(Item.stick), "stickWood");
// Register dyes
String[] dyes =
{
"dyeBlack",
"dyeRed",
"dyeGreen",
"dyeBrown",
"dyeBlue",
"dyePurple",
"dyeCyan",
"dyeLightGray",
"dyeGray",
"dyePink",
"dyeLime",
"dyeYellow",
"dyeLightBlue",
"dyeMagenta",
"dyeOrange",
"dyeWhite"
};
for(int i = 0; i < 16; i++)
{
ItemStack dye = new ItemStack(Item.dyePowder, 1, i);
if (!hasInit)
{
registerOre(dyes, dye);
}
replacements.put(dye, dyes);
}
hasInit = true;
ItemStack[] replaceStacks = replacements.keySet().toArray(new ItemStack[0]);
thx, MrArnoEnCo
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hey i wanne make an alternative recipe for whitedye(bone meal) and bluedye(lapis)
but i'm not gonne put all the recipes
i check and you can add an alternative dye thats is linked to the dye you want.
but i don't know how i have to do that and in what file i have to put that
this is a part code from the oredictionary file i hope you can help me
public class OreDictionary
{
private static boolean hasInit = false;
private static int maxID = 0;
private static HashMap<String, Integer> oreIDs = new HashMap<String, Integer>();
private static HashMap<Integer, ArrayList<ItemStack>> oreStacks = new HashMap<Integer, ArrayList<ItemStack>>();
static {
initVanillaEntries();
}
public static void initVanillaEntries()
{
if (!hasInit)
{
registerOre("logWood", new ItemStack(Block.wood, 1, -1));
registerOre("plankWood", new ItemStack(Block.planks, 1, -1));
registerOre("slabWood", new ItemStack(Block.woodSingleSlab, 1, -1));
registerOre("stairWood", Block.stairCompactPlanks);
registerOre("stairWood", Block.stairsWoodBirch);
registerOre("stairWood", Block.stairsWoodJungle);
registerOre("stairWood", Block.stairsWoodSpruce);
registerOre("stickWood", Item.stick);
registerOre("treeSapling", new ItemStack(Block.sapling, 1, -1));
registerOre("treeLeaves", new ItemStack(Block.leaves, 1, -1));
}
// Build our list of items to replace with ore tags
Map<ItemStack, String> replacements = new HashMap<ItemStack, String>();
replacements.put(new ItemStack(Block.planks, 1, -1), "plankWood");
replacements.put(new ItemStack(Item.stick), "stickWood");
// Register dyes
String[] dyes =
{
"dyeBlack",
"dyeRed",
"dyeGreen",
"dyeBrown",
"dyeBlue",
"dyePurple",
"dyeCyan",
"dyeLightGray",
"dyeGray",
"dyePink",
"dyeLime",
"dyeYellow",
"dyeLightBlue",
"dyeMagenta",
"dyeOrange",
"dyeWhite"
};
for(int i = 0; i < 16; i++)
{
ItemStack dye = new ItemStack(Item.dyePowder, 1, i);
if (!hasInit)
{
registerOre(dyes, dye);
}
replacements.put(dye, dyes);
}
hasInit = true;
ItemStack[] replaceStacks = replacements.keySet().toArray(new ItemStack[0]);
thx, MrArnoEnCo
World don't generate gravel
in General Discussion
Posted
Hai,
I made a modded world for minecraft 1.6.4
but my world generate gravel so i tried to make a mystcraft age and even than i still can't gravel.
so i tried to make a hole new world and still no gravel.
this is my modpack
ArsMagica 2
Backpacks
Builcraft
Dartcraft
Enderoi
Extra biomes
Extra cells
Extra utilities
forestry
industrialcraft
inv tweaks
iron chest
mapwriter
mystcraft
Nei
nei addon
nei plugins
pam's clay spawn
quary plus
railcraft
rotarycraft
soulshard
steve carts
thaumcraft
thaumic tinkers
and i use the normal mc launcher