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Jarofdoom

Forge Modder
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Posts posted by Jarofdoom

  1. Ah, I just downloaded the mod in questions. It seems you may have just stuck the whole zip into the mods folder. Take it out, open up the InfiCraft.zip and read the installation instructions closer to the bottom of the Readme.txt file.

    Thanks, that worked for my inficraft problem, but now it seems forestry is being picky. Minecraft stays at the Mojang screen if the latest version of forestry is installed for the right buildcraft version.

    Stack trace?

    I had to use MultiMC so I can access the error file, is this what you mean:

     

    Exception in thread "Minecraft main thread" java.lang.NoSuchFieldError: stump

    at forestry.plugins.PluginForestryApiculture.preInit(PluginForestryApiculture.java:132)

    at forestry.core.ForestryCore.load(ForestryCore.java:60)

    at forestry.core.ForestryClient.load(ForestryClient.java:34)

    at forestry.mod_Forestry.load(mod_Forestry.java:26)

    at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:351)

    at cpw.mods.fml.common.Loader.modInit(Loader.java:263)

    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604)

    at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)

    at net.minecraft.client.Minecraft.a(Minecraft.java:426)

    at net.minecraft.client.Minecraft.run(Minecraft.java:735)

    at java.lang.Thread.run(Thread.java:680)

     

     

     

    On the forestry wiki where you DL that zip, it explains succinctly how to deal with that error.

     

  2. Its a bitch to get modders to do things the correct way.

    And its even more of a bitch to force there hands.

    I Will be adding such a fucking system in 1.3

    Quit fucking asking for it like its a brand new concept like you're the only one to ever think about it.

    You state that you don't know why its so hard, you shouldn't be posting if you don't know.

     

    Mojang backtrack on an official block registry, then?

  3. I know as far as forestry is concerned the API allows you to add a wrench of your own to be usable on the forestry engines, but honestly not a clue on buildcraft and such.

     

    Buildcraft has this hook allowing you to add the wrench, but then it's only available in BC 3 which won't be release till MC 1.3 I guess.

     

    I'm playing BC3 :-/

  4. Hello everyone

    I have problem with installing Minecraft Forge on my Tekkit server. I downloaded MCForge, unzip and copied to Tekkit.jar. But my Tekkit server getting me this error --> http://imageshack.us/photo/my-images/196/forgeerror.png/

     

    I am downloading newest Forge because i want play newest IC2 but he getting me similiar error (http://imageshack.us/f/834/errorpf.png/)

     

    First off, Tekkit is a bukkit-based server, so any vanilla server mods are immediately incompatible.

     

    Finally: Don't use Tekkit, make your own server using MCPC-downloaded packages, and you'll have a better time.

  5. No... and the code i was using gave me some unexpected results... so no longer need it

     

    A bit of a tip here: You should put your code down. Go learn Java, make a few test programs, follow some tutorials, and then pick your code back up again.

  6. What I am wanting to change is part of the MovingObjectPosition

     

     

    package net.minecraft.src;
    
    public class MovingObjectPosition
    {
        /** What type of ray trace hit was this? 0 = block, 1 = entity */
        public EnumMovingObjectType typeOfHit;
    
        /** x coordinate of the block ray traced against */
        public int blockX;
    
        /** y coordinate of the block ray traced against */
        public int blockY;
    
        /** z coordinate of the block ray traced against */
        public int blockZ;
    
        /**
         * Which side was hit. If its -1 then it went the full length of the ray trace. Bottom = 0, Top = 1, East = 2, West
         * = 3, North = 4, South = 5.
         */
        public int sideHit;
    
        /** The vector position of the hit */
        public Vec3D hitVec;
    
        /** The hit entity */
        public Entity entityHit;
        
        /** Used to determine what sub-segment is hit */
        public int subHit = -1;
    
        public MovingObjectPosition(int par1, int par2, int par3, int par4, Vec3D par5Vec3D)
        {
            this.typeOfHit = EnumMovingObjectType.TILE;
            this.blockX = par1;
            this.blockY = par2;
            this.blockZ = par3;
            this.sideHit = par4;
            this.hitVec = Vec3D.createVector(par5Vec3D.xCoord, par5Vec3D.yCoord, par5Vec3D.zCoord);
        }
    
        public MovingObjectPosition(Entity par1Entity)
        {
            this.typeOfHit = EnumMovingObjectType.ENTITY;
            this.entityHit = par1Entity;
            this.hitVec = Vec3D.createVector(par1Entity.posX, par1Entity.posY, par1Entity.posZ);
        }
    }
    

     

     

    I want the line

    public Entity entityHit;

    to be

    public static Entity entityHit;

     

    Would that be possible?

     

    Do you know exactly what static does... ?

  7. I am not going to fight over this.  You have control here and eventually you'll just lock the topic.  My mod won't work along with others and I will let you deal with it.  Maybe you installed a part of my build.  Did you check to see if the render code was different in other parts?  Maybe you are using one different from the recommended build.

     

    YOu updated to the latest ForgE?

  8. I started to add mods and when I enter a world I get this error:

     

     

     

    4 mods loaded

    Minecraft Forge 3.3.7.135

    FML v2.2.48.135

    Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5

    mod_CodeChickenCore : Available (minecraft.jar)

    mod_4096Fix : Available (minecraft.jar)

    mod_MinecraftForge : Available (minecraft.jar)

    mod_NotEnoughItems : Available (minecraft.jar)

     

     

          Minecraft has crashed!     

          ----------------------     

     

    Minecraft has stopped running because it encountered a problem.

     

     

     

     

    --- BEGIN ERROR REPORT b3ff1375 --------

    Generated 24/06/12 19:59

     

    Minecraft: Minecraft 1.2.5

    OS: Windows Vista (x86) version 6.0

    Java: 1.6.0_31, Sun Microsystems Inc.

    VM: Java HotSpot Client VM (mixed mode), Sun Microsystems Inc.

    LWJGL: 2.8.3

    OpenGL: GeForce G 105M/PCI/SSE2 version 3.3.0, NVIDIA Corporation

     

    java.lang.NoSuchFieldError: isDefaultTexture

    at forge.ForgeHooksClient.beforeBlockRender(ForgeHooksClient.java:263)

    at ct.a(WorldRenderer.java:210)

    at l.a(RenderGlobal.java:1461)

    at lr.a(EntityRenderer.java:1070)

    at lr.b(EntityRenderer.java:903)

    at net.minecraft.client.Minecraft.x(Minecraft.java:873)

    at net.minecraft.client.Minecraft.run(Minecraft.java:750)

    at java.lang.Thread.run(Unknown Source)

    --- END ERROR REPORT 130c33b4 ----------

     

     

     

    Are you using the correct version of the 4096 fix? Are you sure you installed Forge properly?

  9. Hello,

    my suggestion is to add ModloaderMP to MinecraftForge, because this will fix compatibility problems  8)

    Nothing much more to say :D

     

    MLMP functionality *is* built into forge. Any compatibility problems are due to mod authors not updating their mods to FML.

  10. Hey guys!

     

    Are you open to edits for grammar, clarity and the like?

    I'd be doing that while absorbing the contents.

     

    (Perhaps this will make some people less shy about contributing. =)

     

    Also a grammar fix PR gave a compile error in the past. It's a case of 'if it aint broke, dont fix it'

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