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Posts
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Posts posted by Itz_Yuseix
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3 minutes ago, Itz_Yuseix said:
this is my item class
package addon.dsm.items;
import addon.dsm.armor.model.ModeloRopas;
import addon.dsm.main.DemonSlayerMain;
import addon.dsm.main.IHasModel;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemArmor.ArmorMaterial;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;public class DSMRopa1 extends ItemArmor implements IHasModel{
public DSMRopa1(String name, CreativeTabs tab, ArmorMaterial materialIn, EntityEquipmentSlot equipmentSlotIn) {
super(materialIn, 1, equipmentSlotIn);
setUnlocalizedName(name);
setRegistryName(name);
setCreativeTab(tab);
setMaxStackSize(1);
ModItems.ITEMS.add(this);
}@Override
public void registerModels() {
DemonSlayerMain.proxy.registerItemRenderer(this, 0, "inventory");
}
@SideOnly(Side.CLIENT)
@Override
public ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, EntityEquipmentSlot armorSlot, ModelBiped _default)
{
if(!itemStack.isEmpty())
{
if(itemStack.getItem() instanceof ItemArmor)
{
ModeloRopas armorModel = new ModeloRopas(0.25f);
ModeloRopas armorModelLegs = new ModeloRopas(0.25f);
armorModel.bipedBody.showModel = (armorSlot == EntityEquipmentSlot.CHEST) || (armorSlot == EntityEquipmentSlot.CHEST);
armorModel.bipedRightArm.showModel = armorSlot == EntityEquipmentSlot.CHEST;
armorModel.bipedLeftArm.showModel = armorSlot == EntityEquipmentSlot.CHEST;
armorModelLegs.bipedRightLeg.showModel = (armorSlot == EntityEquipmentSlot.LEGS) || (armorSlot == EntityEquipmentSlot.FEET);
armorModelLegs.bipedLeftLeg.showModel = (armorSlot == EntityEquipmentSlot.LEGS) || (armorSlot == EntityEquipmentSlot.FEET);armorModel.isSneak = _default.isSneak;
armorModel.isRiding = _default.isRiding;
armorModel.isChild = _default.isChild;
armorModel.rightArmPose = _default.rightArmPose;
armorModel.leftArmPose = _default.leftArmPose;
armorModelLegs.isSneak = _default.isSneak;
armorModelLegs.isRiding = _default.isRiding;
armorModelLegs.isChild = _default.isChild;
armorModelLegs.rightArmPose = _default.rightArmPose;
armorModelLegs.leftArmPose = _default.leftArmPose;return armorModel;
}
}
return null;
}
}
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20 hours ago, imacatlolol said:
You could probably just remove your render() override entirely and the problem may fix itself; you don't seem to be doing anything special and you properly set your model objects as children of the parent's objects, so the parent model can just handle everything on its own. If you don't want to get rid of it, just remove your individual render calls for your objects and call the method's super.
Admittedly though, it's been a while since I've worked with entity models.
i remove my render()
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Just now, Itz_Yuseix said:
My Class File
package addon.dsm.armor.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;/**
* ModelPlayer - Either Mojang or a mod author
* Created using Tabula 7.1.0
*/
public class ModeloRopas extends ModelBiped {
public ModelRenderer BrazoIsquierdo;
public ModelRenderer PiernaDerecha;
public ModelRenderer BrazoDerecho;
public ModelRenderer PiernaIsquierda;
public ModelRenderer Cuerpo;public ModeloRopas(float f)
{
super(f, 0, 64, 64);
this.textureWidth = 64;
this.textureHeight = 64;
this.PiernaIsquierda = new ModelRenderer(this, 0, 48);
this.PiernaIsquierda.setRotationPoint(1.9F, 12.0F, 0.0F);
this.PiernaIsquierda.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, 0.25F);
this.PiernaDerecha = new ModelRenderer(this, 0, 32);
this.PiernaDerecha.setRotationPoint(-1.9F, 12.0F, 0.0F);
this.PiernaDerecha.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, 0.25F);
this.BrazoDerecho = new ModelRenderer(this, 40, 32);
this.BrazoDerecho.setRotationPoint(-5.0F, 2.0F, 10.0F);
this.BrazoDerecho.addBox(-3.0F, -2.0F, -12.0F, 4, 12, 4, 0.25F);
this.BrazoIsquierdo = new ModelRenderer(this, 48, 48);
this.BrazoIsquierdo.setRotationPoint(5.0F, 2.0F, 0.0F);
this.BrazoIsquierdo.addBox(-1.0F, -2.0F, -2.0F, 4, 12, 4, 0.25F);
this.Cuerpo = new ModelRenderer(this, 16, 32);
this.Cuerpo.setRotationPoint(0.0F, 0.0F, 0.0F);
this.Cuerpo.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, 0.25F);
this.bipedBody.addChild(this.Cuerpo);
this.bipedLeftArm.addChild(this.BrazoIsquierdo);
this.bipedRightArm.addChild(this.BrazoDerecho);
this.bipedLeftArm.addChild(this.BrazoIsquierdo);
this.bipedLeftLeg.addChild(this.PiernaIsquierda);
}@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
this.PiernaIsquierda.render(f5);
this.PiernaDerecha.render(f5);
this.BrazoDerecho.render(f5);
this.BrazoIsquierdo.render(f5);
this.Cuerpo.render(f5);
}/**
* This is a helper function from Tabula to set the rotation of model parts
*/
public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
modelRenderer.rotateAngleX = x;
modelRenderer.rotateAngleY = y;
modelRenderer.rotateAngleZ = z;
}
} -
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Why my armor dont move?
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i dont know why m y obj model not loading help meDemonSlayerMain.java
ClientProxy.java ItemSword.java Espada.mtl Espada.obj Espada.json
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1 hour ago, SerpentDagger said:
You can export Blender models in .obj format, and use .obj models for your item, as explained in this post.
i dont understands its post help me please.
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pls help i need make a sword
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On 11/3/2019 at 4:04 PM, poopoodice said:
You should probably describe what have you done and where do you not understand.
I wanna make something to similar to this
(not is a skin) -
any idea? pls i wanna create my mod of Dragon ball, i want to create majin race
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14 hours ago, DavidM said:
Please elaborate. How would this be different from any normal armor?
i wanna make an armor similar to a normal skin
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i wanna make an armor similar to a normal skin
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i wanna create a biped armor
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If you have an idea tell me pls.
Example: an armor glued to the body -
@SubscribeEvent
public static void onItemRegister(RegistryEvent.Register<Item> event)
{
event.getRegistry().registerAll(ModItems.ITEMS.toArray(new Item[0]));
}
@SubscribeEvent
public static void onBlockRegister(RegistryEvent.Register<Block> event)
{
event.getRegistry().registerAll(ModBlocks.BLOCKS.toArray(new Block[0]));
}
@SubscribeEvent
public static void onModelRegister(ModelRegistryEvent event)
{
for(Item item : ModItems.ITEMS)
{
if(item instanceof IHasModel)
{
((IHasModel)item).registerModels();
}
}
for(Block block : ModBlocks.BLOCKS)
{
if(block instanceof IHasModel)
{
((IHasModel)block).registerModels();
}
}
}
}
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hello, idk why my custom mob model is bug if you to know the fix answer me
why my model .obj not work?
in Modder Support
Posted
ClientProxy.javaDemonSlayerMain.javaCommonProxy.javaespada.json
espada.obj espada.mtl