RaphGamingz
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Posts posted by RaphGamingz
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When I try to teleport to my custom dimension, it goes black and when I place something, it teleports me to the nether. There are no errors in the terminal. Does anyone know what could be creating this issue?
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Are you saying something like a hopper?
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Grade doesn't work because I tried, you can make an account and put 0s for numbers and X for text
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How do I make an item change into another when it is dropped into water
Example. Sticks turn to coal
Do I subscribe to item dropped events
What other events do I need to subscribe to
And how can I make it turn to another item 10 seconds later instead of straight away
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On 12/20/2019 at 6:56 PM, Ommina said:
{ "variants": { "": { "model": "minecraft:block/glass" } } }
Shouldnt it be "examplemod":block/testglass
Because your using the model in your model json
And it might be because you did block.properties.glass
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@Krevik I did but is there a simple way to create a chunk generator?
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so you want an item that looks like a stick log and chicken?
or do you want to be able to change it
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Could someone explain these functions and what i should put in it
@Override public ChunkGenerator<?> createChunkGenerator() { return null; } @Override public BlockPos findSpawn(ChunkPos chunkPosIn, boolean checkValid) { return null; } @Override public BlockPos findSpawn(int posX, int posZ, boolean checkValid) { return null; } @Override public float calculateCelestialAngle(long worldTime, float partialTicks) { return 0; } @Override public boolean isSurfaceWorld() { return false; } @Override public Vec3d getFogColor(float celestialAngle, float partialTicks) { return null; } @Override public boolean canRespawnHere() { return false; } @Override public boolean doesXZShowFog(int x, int z) { return false; }
and how do I add a biome to the dimension
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40 minutes ago, JMAS said:
H:\MCModding\forge-1.14.4-28.1.98-mdk
\main\java\com\JurassicSr\frankenmod\entity\tile\TileEntityAltar.java
Something seems wrong, why is there
41 minutes ago, JMAS said:\src\src
I think NBTTagCompound has changed to CompoundNBT
and the import for that is: import net.minecraft.nbt.CompoundNBT;
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Do you have an event class handler or you make one and subscribe to the event using @SubscribeEvent
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Anyone?
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On 12/8/2019 at 8:06 PM, Oliviafrostpaw said:
new ResourceLocation("minecraft","blocks/grass"
Are you sure this is correct, shouldn’t it be
new ResourceLocation(“minecraft”,”grass”)
And is the function firing?
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any errors?
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5 hours ago, jun2040 said:
private TileEntity tileEntity;
then you
5 hours ago, jun2040 said:TileEntity tileEntity = world.getTileEntity(pos);
your not assigning a value to the tileEntity
try in the constructor
tileEntity = world.getTileEntity(pos);
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are there any console errors?
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I am following this Github: https://gist.github.com/Commoble/ac7d7b57c9cbbfcae310c4ab110c3cc0 to make a dimension. I have a few questions:
How do I teleport a player using the function? What do I put into the parameters? How do I get the dimensionType?Is there a simple way to make a simple ChunkGenerator that makes you spawn anywhere above ground?
How do I make the dimension have a biome?
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How are you running the game?
With terminal? Or with a launcher.
You should try using terminal commands
And can you post the code for the config, the error is that there is not enough data available
And when does to game open up to,? The screen where it shows play or the screen where it shows the worlds. The config error comes up when you go into a world I'm pretty sure
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1. Is there a way to find a specific biome in a world and print the coordinates
Like printing the coordinates of a world to check if a custom biome exists
2. How do you add a block on the surface of a biome (like generating ores but on the surface)
Such as putting diamond blocks on a plains biome
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31 minutes ago, Draco18s said:
Not the worst stuff I've seen, but I didn't watch all of it.
I've watched most of it and most of it is OK, I had to make my own changes to the code.
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7 hours ago, matt1999rd said:
ok I have done it and it works thank you for information
This is not an answer, but because you are using McJty's tutorial, could you please tell me if the baked models are working because mine are buggy
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On 10/27/2019 at 2:15 PM, Daeruin said:
My solution is different from what the others are talking about. See Jabelar's tutorial on conditional recipes and follow the link he gives to Choonster's TestMod3 example. It's all laid out there. The basic idea is that you create a class that implements IConditionFactory to return true or false based on some value in your config file. Then you create a _factories file in your recipes folder. Then you add the condition into the recipe's json file.
This is all for 1.12.2. I haven't looked at newer versions and don't know if it works the same. What version are you working with?1.14
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Crafting, chests, books?
2 hours ago, Flurry said:What are some classes that extend Screen?
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7 hours ago, Daeruin said:
It seem like you could also have two versions of the recipe with conditions that check the config value to determine which recipe to load.
How do i do the recipe. they are loaded with a json file automatically. Do i write a condition in the file
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you can make entities make particles. Try looking. In 1.14 you use
this.world.addParticle();
Dimensions teleporting back to nether
in Modder Support
Posted
https://github.com/RaphGamingz/randomadditions