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Habeeb_M

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Posts posted by Habeeb_M

  1. Hello. I am having troubles adding textures to a fluid. I have the fluid in game, with a bucket and a BlockFluid. However, the fluid in game shows up as the purple and black missing texture. I will show the methods and how I call them below:

     

    private static ResourceLocation createLoc(String name) {
        return new ResourceLocation(metallurgy.MODID,"blocks/" + name);
    }
    
    public static Fluid addFluid(String fluidName, int density, int viscosity) {
        Fluid fluid = new Fluid(fluidName, createLoc(fluidName + "_still"), createLoc(fluidName + "_flow"))
                .setDensity(density)
                .setViscosity(viscosity);
        FluidRegistry.registerFluid(fluid);
        FluidRegistry.addBucketForFluid(fluid);
        return fluid;
    }
    
    public static Block addBlock(Fluid fluid, MapColor colour) {
        return new BlockFluidClassic(fluid, new MaterialLiquid(colour))
                .setRegistryName(fluid.getName())
                .setTranslationKey(fluid.getName());
    }

     

    ModFluid.addBlock(ModFluid.addFluid("fluidmolten", 500, 500), MapColor.RED);
    

     

    There are no errors in the log, I have skimmed it and ctrl+f'ed, as well as posted it publicly to people. Here is one of the logs: https://gist.github.com/c2b6ebb5217915b9741c10bad3ec4b06

     

    Any ideas?

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