Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Posts

  • Joined

  • Last visited

Posts posted by ImpoliteSand868

  1. So, I'm working on a mod for fabric, but I'm going to make a rewrite for forge.

    So my question is, fabric uses yarn's mappings, forge uses Mojang's, which means I cannot distribute the mod in it's default state, so what do I need to do to be able to release that?

  2. So I uploaded a mc modpack up on curseforge the other day, it's not being listed in any of my projects even when I sign myself in.

    I'm wondering if this is because they haven't accepted it, or because it contains non curseforge mods such as sk1ers keystrokes and such.

    And maybe if I add a mod called mod director to download those mods with, that would fix the issue if so?

  3. now that I got it downloaded, how would I load it to eclipse? it is an intelliJ file(.iml)

    I don't have intelliJ on my computer cause it takes up a lot of space, and so does eclipse.

    but I've got eclipse right now.


    16 hours ago, Curle said:

    Decompiling and changing a mod without the author's permission is against our "code of conduct", and is not encouraged.

    There is a public git repo of MorePlayerModels here, but it is for 1.10.2 and you're on your own to update it.


    Thanks Curl, I'll look up some tutorials for updating this, I love this mod, but it seems to of been forgotten, like, it doesn't even have 1.15.0 yet.


  5. Hello, I've found a mod that I really love.

    More Player Models.

    i need to know how to decompile it. and update it, I wont upload it to other sites or anything.

    i know there are ways to decompile .class files and the deob thing where it makes more sense.

    but how do I do these things to load it into eclipse and update it?



  6. 9 hours ago, LexManos said:

    This is not the place to ask, as we are not Mojang, nore are we lawyers.

    But the obvious answer is yes... Because Minecraft is a multi-million dollar trademark.. they will probably have issue.


    Ok, well.. I'll have to wait a while before I even think of writing a book about it.

  7. On 5/16/2020 at 5:07 AM, Novârch said:

    AbstractGui and Button or a class that extends AbstractButton. Other than that it seems like you're asking the forum to make your mod for you.

    Oh, I'm not trying too, I've recently started making mods, i used to use mcreator, which I liked for a while, till I Learned that all the code was everywhere in the mod folder.

    If there are any yt vids about this topic, pls tell me.

  8. How do I make a button with text on it, and when you click it, it changes the size of the height, and another for the width of a limb of my choosing and lists it the current size in the text.

    Or a slider with text under it with every time you turn it up, the body part goes up in height and another slider/ for the width and same for going down it goes down in height or width.

    I've got gradle and eclipse, so those are the two I'm using for this project. 


  9. On 4/28/2020 at 9:48 PM, ImpoliteSand868 said:

    OK, well, I'll just use it to make simple things, like blocks.


    On 4/28/2020 at 8:47 PM, DavidM said:

    It is not a feature-related problem. If you learn programming in the future, you will realize why creating mods with MCreator (and mod makers in general) is a bad idea.

    The reasons of this has been repeated at least 100 times on this forum. Do a forum search if you are interested in finding out why.

    OK, DavidM, you were right, I'm only able to make very simple mods, like just blocks. I like the idea, but it really needs some fixes, so have both it and eclipse. but I'll use eclipse more for the mod development.

  10. 4 hours ago, Vinyarion said:

    Ok, yeah, it's really convoluted to use Forge to change the player model per se, but you could try subscribing to RenderPlayerEvent, canceling it, and rendering your own custom player model instead. This is probably the only way you would be able to get the amount of customizability you want.

    I think that would have some copyright issues. 

  11. I'm making a mod, similar to the one called "More Player Models" on curseforge and I just started using eclipse.

    I used to use mcreator, I do still for some things. But I what I need help with is changing the size of player legs, arms, torso, head, and hit box, all with buttons or sliders with text below or on telling the current size of the part of player. 

    Oh and also a textbox for a skin url to change skin in-game.

    I really need help with this and it would be greatly appreciated. 

    If there are any youtube videos, than please put them in the comments.

  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.