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ImpoliteSand868

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Posts posted by ImpoliteSand868

  1. 4 hours ago, Vinyarion said:

    If you create something really cool, someone might be willing to pay you to develop it. I've been offered cash to write custom mods/plugins, but I have no experience with monetizing like that. Many mod authors use adfly links to generate something, but it's not that much. Basically, either write something amazing that everyone wants, or write something that an amazing person wants.

    Ok, by the way, can you earn money through twitch?

  2. 1 hour ago, DavidM said:

    It is not a feature-related problem. If you learn programming in the future, you will realize why creating mods with MCreator (and mod makers in general) is a bad idea.

    The reasons of this has been repeated at least 100 times on this forum. Do a forum search if you are interested in finding out why.

    OK, well, I'll just use it to make simple things, like blocks.

  3. 51 minutes ago, DavidM said:

    Please don't use that abomination. MCreator would fail you immediately once you decide to do more than "add a custom stick item into the game".

    I've actually just started using it. I mean, its not much for "The best Minecraft mod maker" - MCreator.

    But it is accessible, and easy to use, they just really need to add a lot more features to it. Like the ability to make custom player model gui's but hey, at least now I got 100+ blocks I didn't need. 

  4. 19 hours ago, DavidM said:

    That's good. However such effect varies heavily on setup may not happen on all devices. USB RAM is always significantly slower than normal.

     

    I wouldn't recommend any YouTube videos on the topic. Your best bet is to learn modding and update them yourself (make sure to contact the author for permission).

    Well, I'll just have to learn a little bit of making player editing mods with custom windows, sliders for limb sizes, morphs to animals, then eventually post my own on curseforge. I want to know how to edit the body size, but I don't know what programs to use, I've heard of Something like MCCreator which requires no coding, at least most of it, but its only available for 1.12/13 and not for 1.15.

    Edit: I found a tutorial on how to set up a modding workspace for making mods, I'm trying to learn how to at least make a slider to change player size to baby.

  5. 1 hour ago, DavidM said:

    It probably won’t.

    From a system’s perspective, RAM is used as runtime memory storage mainly due to its high speed compared to disk. Turning disk storage into VRAM defies this purpose. Yes, doing this will allow you to load large resource packs that was previously too large for your allocated memory, but expect the FPS to drop by 4-5 times even when not using resource packs (given that your game actually applies the extra “memory”).

     

    Unless you are doing stuff like data science, and want to, say, load larger batches of data at a time, then there is no point in using USB as RAM.

    I'm doing it already though. It seems to work a little better for me if i don't run any other apps. Maybe getting a faster usb would help it though. I get sometimes 100+ fps on a normal world now, granted I haven't opened it up to LAN so no other players are on there. 

    I've got a pc that was from 2015/2014 and it has only one graphics card, intel hd graphics, I'm gonna save up for a budget gaming laptop, but this pc works really well if I know how to make it work good with minecraft. Only thing I have noticed is it likes to crash minecraft bedrock editon from the store.

  6. I'm wanting to test turning my usb into vram, I want to see how much fps that'll give me in minecraft.

    People say it'll increase pc performance and I just wanna test it.

    I know ram doen't do much, so I may save up to buy a gaming laptop. but I wanna get as much as I can.

    Currently I got Optifine, performant, and some other performance mods that give me 30+ on multiplayer and 60+ on single player worlds.

    I have a toshiba satellite c55-b5100 and it is a cheap laptop for gaming.  and the cpu isn't very fast but I can still play good.

  7. 2 minutes ago, DavidM said:

    Yes.

     

    No. 1.13 is very different from 1.12. This still will not work.

    In general, mods across all versions will not work with any other version of Minecraft. They are fundamentally not compatible. There might be exceptions such as 1.15.1 -> 1.15.2, but that only works if the Modder is lucky and never use any code that was changed in the progress (which rarely happens).

    Ok, well, maybe somebody on this forum could take a look at the attached links above and do whatever they need to do? I'm not a pro coder when it comes to java, I mostly do c# and visual basic

  8. 3 minutes ago, DavidM said:

    ... No. This WILL NOT work.

    Changing the FML version will fool Forge into loading the mod, but mods across versions are not compatible AT ALL. The codebase for 1.12.2 and 1.15 is completely different, and mods in 1.12.2 use code that no longer exists (or work the same way) in 1.15. This will result in a crash.

    So, what I'm getting, is that One: I'll have to change every reference to any older versions. Two: I'll basically completely rewrite this mod, then it'll hopefully work?

    Or could I get a later version like 1.13, I think that's the latest available. and try to edit that

  9. 1 minute ago, ImpoliteSand868 said:

    Here is the mods.toml code for this, just in case anyone needs it.

    # This is an example mods.toml file. It contains the data relating to the loading mods.
    # There are several mandatory fields (#mandatory), and many more that are optional (#optional).
    # The overall format is standard TOML format, v0.5.0.
    # Note that there are a couple of TOML lists in this file.
    # Find more information on toml format here: https://github.com/toml-lang/toml
    # The name of the mod loader type to load - for regular FML @Mod mods it should be javafml
    modLoader="javafml" #mandatory
    # A version range to match for said mod loader - for regular FML @Mod it will be the forge version
    loaderVersion="[28,)" #mandatory (28 is current forge version)
    # A URL to refer people to when problems occur with this mod
    issueTrackerURL="https://github.com/ldtteam/Performant/issues" #optional
    # A list of mods - how many allowed here is determined by the individual mod loader
    [[mods]] #mandatory
    # The modid of the mod
    modId="performant" #mandatory
    # The version number of the mod - there's a few well known ${} variables useable here or just hardcode it
    version="2.07m" #mandatory
     # A display name for the mod
    displayName="More Player Models" #mandatory
    # A URL to query for updates for this mod. See the JSON update specification <here>
    #updateJSONURL="http://curseforge.com/minecraft/mc-mods/search?search=More Player Models" #optional
    # A URL for the "homepage" for this mod, displayed in the mod UI
    displayURL="https://github.com/ldtteam/Performant/" #optional
    # A file name (in the root of the mod JAR) containing a logo for display
    #logoFile="MorePlayerModelsmod.png" #optional
    # A text field displayed in the mod UI
    #credits="I didn't create this mod, to find the creator, go to Curseforge.com/minecraft/mc-mods/search?search=More Player Models" #optional
    # A text field displayed in the mod UI
    #authors="Love, Cheese and small house plants" #optional
    # The description text for the mod (multi line!) (#mandatory)
    description='''
    Edit you player to your hearts content.
    '''
    # A dependency - use the . to indicate dependency for a specific modid. Dependencies are optional.
    [[dependencies.MorePlayerModelsmod]]
        modId="minecraft"
        mandatory=true
        versionRange="[1.15,1.16]"
        ordering="NONE"
        side="BOTH"

    Im gonna try to set the loader version, but does anyone know how to change the javafml to match latest?

     

  10. Here is the mods.toml code for this, just in case anyone needs it.

    # This is an example mods.toml file. It contains the data relating to the loading mods.
    # There are several mandatory fields (#mandatory), and many more that are optional (#optional).
    # The overall format is standard TOML format, v0.5.0.
    # Note that there are a couple of TOML lists in this file.
    # Find more information on toml format here: https://github.com/toml-lang/toml
    # The name of the mod loader type to load - for regular FML @Mod mods it should be javafml
    modLoader="javafml" #mandatory
    # A version range to match for said mod loader - for regular FML @Mod it will be the forge version
    loaderVersion="[28,)" #mandatory (28 is current forge version)
    # A URL to refer people to when problems occur with this mod
    issueTrackerURL="https://github.com/ldtteam/Performant/issues" #optional
    # A list of mods - how many allowed here is determined by the individual mod loader
    [[mods]] #mandatory
    # The modid of the mod
    modId="performant" #mandatory
    # The version number of the mod - there's a few well known ${} variables useable here or just hardcode it
    version="2.07m" #mandatory
     # A display name for the mod
    displayName="More Player Models" #mandatory
    # A URL to query for updates for this mod. See the JSON update specification <here>
    #updateJSONURL="http://curseforge.com/minecraft/mc-mods/search?search=More Player Models" #optional
    # A URL for the "homepage" for this mod, displayed in the mod UI
    displayURL="https://github.com/ldtteam/Performant/" #optional
    # A file name (in the root of the mod JAR) containing a logo for display
    #logoFile="MorePlayerModelsmod.png" #optional
    # A text field displayed in the mod UI
    #credits="I didn't create this mod, to find the creator, go to Curseforge.com/minecraft/mc-mods/search?search=More Player Models" #optional
    # A text field displayed in the mod UI
    #authors="Love, Cheese and small house plants" #optional
    # The description text for the mod (multi line!) (#mandatory)
    description='''
    Edit you player to your hearts content.
    '''
    # A dependency - use the . to indicate dependency for a specific modid. Dependencies are optional.
    [[dependencies.MorePlayerModelsmod]]
        modId="minecraft"
        mandatory=true
        versionRange="[1.15,1.16]"
        ordering="NONE"
        side="BOTH"

  11. Just now, DavidM said:

    If you want to change the player model and makes it constant (no more changing of the model in-game), then you could use a data pack (or is it called texture pack?) to edit the player model.

     

    If you want the player to be able to change his/her player model in-game, then you have to use a mod.

    Unfortunately I do not know any mod that does that in 1.15.

    Ok, well, I'll keep looking, but I wanna keep this post up so others can share their thought, somebody has to know what to do

  12. 17 minutes ago, DavidM said:

    Mods do not work across Minecraft versions. You will have to rewrite the mod.

    Ok, well, do you know any tutorials for that. Cause I switched from mcpe and I'm more used to that cause most texture packs and addons work with most versions. Maybe you know some other mod that allows you to edit player limb size(legs, arms, torso, head)(So i could even become a tiny baby-like mc player, or giant) and lets you morph to mobs that I could use for 1.15? 

     

  13. Hey Guys, I need some help, I'm trying to fix this for myself but I am not very good a java.

    I'd be very glad to get some help with this, if you already have/will get More Player Models fixed and working with 1.15.2 please tell me in the forum conversation boxes down below and post a link to your download for the "Updated" mod.

    Original here: https://www.curseforge.com/minecraft/mc-mods/more-player-models

    the version I have had downloaded for a while is the 1.12.2 compatible version of the mod.

     I'm gonna try to fix it myself, but as I said, I'm not good a java programing. I know c#, and that it is similar to Java. But I'd be grateful for any help. 

    P.S the image below shows what I did wrong when originally trying to be updating the mod, if you want a download link of the File I tried to fix, I'll give it to you.

    If you know any alternative mod that do the same thing as More Player Models, please tell me

    error.png

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