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LassIsolet

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Everything posted by LassIsolet

  1. Hello everyone! Well this took me some time but I managed to learn a bit of coding and test some stuff to work on this mod. This is only a BETA version so I am basically learning stuff (AKA Java Coding hahaha). This also means that: Weapons are not craftable and the ores are not generated automatically in the World. Anyway I wanted to post the mod so you guys can give me some tips and suggestions to make it even better for us! I am really excited to work on this mod and I hope you like it! Forge Version Required: Minecraft Forge Version 1.8.9 - 11.15.1.1722 Minecraft Forum Link: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/3021191-grand-chase-mod-beta-1-8-9 Grand Craft Mod V1.0 BETA Added: > Creative Tabs with Search Bars: - Blocks Tab - Items Tab - Weapons Tab - Materials Tab > Weapons added: - Adventure Sword - Adventure Bow - Adventure Scepter - Adventure Dagger - Adventure Axe - Adventure Chakrani - Adventure Tesseract - Adventure Grimoire - Adventure Fan - Adventure SpellSword - Adventure Eyeteeth - Adventure GladiatorBlade - Adventure Rapier - Adventure BloodDancer - Adventure Gavel - Adventure Grandark - Training SoulReaver > Blocks Added: - Bermesium Ore - Concentrated Bermesium Ore - Super Concentrated Bermesium Ore - Noccium Ore - Concentrated Noccium Ore - Super Concentrated Noccium Ore - Xenium Ore - Concentrated Xenium Ore - Super Concentrated Xenium Ore - Alcubrium Ore - Concentrated Alcubrium Ore - Super Concentrated Alcubrium Ore - Ruby Ore - Ruby Dust Ore - Sapphire Ore - Sapphire Dust Ore - Topaz Ore - Topaz Dust Ore - Steel Ore - Black Steel Ore - White Bricks Type 1 - White Bricks Type 2 - White Bricks Type 3 > Materials/Items Added: - Bermesium - Concentrated Bermesium - Super Concentrated Bermesium - Noccium - Concentrated Noccium - Super Concentrated Noccium - Xenium Ore - Concentrated Xenium - Super Concentrated Xenium - Alcubrium - Concentrated Alcubrium - Super Concentrated Alcubrium - Ruby - Ruby Dust - Ruby Fragments - Sapphire - Sapphire Dust - Sapphire Fragments - Topaz - Topaz Dust - Topaz Fragments - Steel Ingot - Black Steel Ingot - Crystal - Gem - White Brick - Steel Handle - Cooked Steel Handle - GP Gold Coin - GP Silver Coin - Bermesiah Leather - Orc Hide - Goblin Hide - Bermesiah Onix - Bermesiah Enhancement Scroll - Bermesiah Helmet Base - Bermesiah Helmet Base 2 - Bermesiah Helmet Base 3 - Bermesiah Chestplate Base - Bermesiah Chestplate Base 2 - Bermesiah Chestplate Base 3 - Bermesiah Legging Base - Bermesiah Legging Base 2 - Bermesiah Legging Base 3 - Bermesiah Boots Base - Bermesiah Boots Base 2 - Bermesiah Boots Base 3
  2. I am having a bit of trouble rendering my custom arrow that I made on my mod. The bow consumes the item perfectly (the custom arrow item) but projectile that it shoots is a white box. I followed some tutorials and searched for this issue but none of the solutions worked. I even tried the Debugger Tool from eclipse but i got nothing. I also checked the console to see if it was giving errors but i didnt get any. Here are my classes and let me know if you need any other class to figure it out! Thank you for your time! My Main Class: package com.lassisolet.grandchasemod.main; import com.lassisolet.grandchasemod.crafting.LISmelting; import com.lassisolet.grandchasemod.entities.EntityWind; import com.lassisolet.grandchasemod.entities.render.RenderWindArrow; import com.lassisolet.grandchasemod.managers.items.tools.WindArrow; import com.lassisolet.grandchasemod.proxy.CommonProxy; import com.lassisolet.grandchasemod.util.Reference; import com.lassisolet.grandchasemod.util.handler.RegistryHandler; import com.lassisolet.grandchasemod.world.GCMWorldGen; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraftforge.fml.client.registry.IRenderFactory; import net.minecraftforge.fml.client.registry.RenderingRegistry; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.Mod.Instance; import net.minecraftforge.fml.common.SidedProxy; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.registry.GameRegistry; @Mod(modid = Reference.MOD_ID, name = Reference.MOD_NAME, version = Reference.VERSION) public class MainClass { @Instance(Reference.MOD_ID) public static MainClass instance; @SidedProxy(clientSide = Reference.CLIENT_PROXY_CLASS, serverSide = Reference.COMMON_PROXY_CLASS) public static CommonProxy proxy; @EventHandler public void preInit(FMLPreInitializationEvent preEvent) { GameRegistry.registerWorldGenerator(new GCMWorldGen(), 3); RegistryHandler.preInitRegistries(preEvent); } @EventHandler public void Init(FMLInitializationEvent Event) { //Smelting[_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_] LISmelting.init(); } @EventHandler public void postInit(FMLPostInitializationEvent postEvent) { } } My Custom Arrow Render Class: package com.lassisolet.grandchasemod.entities.render; import com.lassisolet.grandchasemod.entities.EntityWind; import com.lassisolet.grandchasemod.util.Reference; import net.minecraft.client.renderer.entity.RenderArrow; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.util.ResourceLocation; public class RenderWindArrow extends RenderArrow<EntityWind> { public RenderWindArrow(RenderManager manager) { super(manager); } @Override protected ResourceLocation getEntityTexture(EntityWind entity) { return new ResourceLocation(Reference.MOD_ID + ":textures/entity/arrows/wind_arrow.png"); } } My Custom Arrow Class: package com.lassisolet.grandchasemod.managers.items.tools; import com.lassisolet.grandchasemod.entities.EntityWind; import com.lassisolet.grandchasemod.main.MainClass; import com.lassisolet.grandchasemod.managers.LIItems; import com.lassisolet.grandchasemod.util.IHasModel; import com.lassisolet.grandchasemod.util.Reference; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.item.ItemArrow; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class WindArrow extends ItemArrow implements IHasModel { public WindArrow(String name) { setUnlocalizedName(name); setRegistryName(name); setCreativeTab(Reference.liCreativeTab3); LIItems.ITEMS.add(this); } @Override public EntityArrow createArrow(World worldIn, ItemStack stack, EntityLivingBase shooter) { EntityWind entityWind = new EntityWind(worldIn, shooter); return entityWind; } @Override public void registerModels() { MainClass.proxy.registerItemRenderer(this, 0, "inventory"); } } My Render Handler: package com.lassisolet.grandchasemod.util.handler; import com.lassisolet.grandchasemod.entities.EntityWind; import com.lassisolet.grandchasemod.entities.render.RenderWindArrow; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraftforge.fml.client.registry.IRenderFactory; import net.minecraftforge.fml.client.registry.RenderingRegistry; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderHandler { public static void registerEntityRenders() { RenderingRegistry.registerEntityRenderingHandler(EntityWind.class, new IRenderFactory<EntityWind>() { @Override public Render<? super EntityWind> createRenderFor(RenderManager manager) { return new RenderWindArrow(manager); } }); } } My Registry Handler: package com.lassisolet.grandchasemod.util.handler; import com.lassisolet.grandchasemod.entities.EntityInit; import com.lassisolet.grandchasemod.managers.LIBlocks; import com.lassisolet.grandchasemod.managers.LIItems; import com.lassisolet.grandchasemod.util.IHasModel; import net.minecraft.block.Block; import net.minecraft.item.Item; import net.minecraftforge.client.event.ModelRegistryEvent; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.fml.common.Mod.EventBusSubscriber; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; @EventBusSubscriber public class RegistryHandler { @SubscribeEvent public static void onItemRegister(RegistryEvent.Register<Item> event) { event.getRegistry().registerAll(LIItems.ITEMS.toArray(new Item[0])); } @SubscribeEvent public static void onBlockRegister(RegistryEvent.Register<Block> event) { event.getRegistry().registerAll(LIBlocks.BLOCKS.toArray(new Block[0])); } @SubscribeEvent public static void onModelRegister(ModelRegistryEvent event) { for (Item item : LIItems.ITEMS) { if (item instanceof IHasModel) { ((IHasModel)item).registerModels(); } } for (Block block : LIBlocks.BLOCKS) { if (block instanceof IHasModel) { ((IHasModel)block).registerModels(); } } } public static void preInitRegistries(FMLPreInitializationEvent event) { EntityInit.registerEntities(); } }
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