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PixelDots

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About PixelDots

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  1. the IVertexBuilder is using drawMode 7 i need drawMode 4 (drawMode 7 is mainly for cubes, drawModee 4 can use other meshes) "bufferbuilder.begin("4", formats);" and the ModelRenderer is a child of the Head`s ModelRenderer
  2. i created a custom mesh renderer in a custom modelrenderer and the lighting won't work it's too bright at night private void doRenderMesh(MatrixStack.Entry matrixEntryIn, IVertexBuilder bufferIn, int packedLightIn, int packedOverlayIn, float red, float green, float blue, float alpha) { Matrix4f matrix4f = matrixEntryIn.getMatrix(); Matrix3f matrix3f = matrixEntryIn.getNormal(); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder bufferbuilder = tessellator.getBuffer(); RenderSystem.enableBlend(); RenderSystem.disableCull();
  3. i'm using RenderLivingEvent to render a custom modelbox for the Player Entity
  4. I'm trying to bind a texture to a entity so i tried "Minecraft.getInstance().textureManager.bindTexture(clientplayer.getLocationSkin());" but it didn't work
  5. I have a config but i can't get it to show up in the mods menu
  6. it worked but when i try to go off a block the collision sets it's self back to defualt same when i shift any fix for that?
  7. I wan't to know if it's possible to change the player's collision box, and if it is possible how?
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