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mirakapz97

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Everything posted by mirakapz97

  1. I aplologise for the late response, i made it so it checks out the gear im wearing and now everything is working like a charm. Thank you all! @ChampionAsh5357 , @vemerion , @poopoodice . ๐Ÿ‘
  2. @poopoodice Yeeah, i realised until late cuz i left it off and on the other day, I tried equipping the obsidian armor i get the effect, when i remove the armor the effect dissapears as intended. But the current issue is when for example i use a regular fire resistance potion and equip any other type for armor the effect gets removed. So im trying to figure that out. i tried adding a else if with IsPotionActive and the regular potion effect stays when i equip any other type of armor. But when i equip the full obsidian set i get the infinite effect again but when i remove the set the infinite effect still stays there.
  3. Everything working as intended now! Appriciate it very much! @ChampionAsh5357 and @vemerion
  4. @ChampionAsh5357It works now but i have a issue where, when i recieve the fire resistance on armor equp, i tried doing a onTickEvent to try and make so the effect refreshes and dosen't run out, but for some reason it dosent work and it has the same issue as onArmorTick. Is there any way i could make the effect infinite and to remove the fire resistance effect once i unequip armor? Pic:
  5. Hello, so I wanted to add permanent potion effect to the Armor I created when fully equipped. I meddled around in the internet to find some solutions but couldnt figure out anything since the weirdest part in my code is that it dosent show any problems in the log at the bottom. Here's my Classes for RegistryHandler, OmArmorMaterial and ArmorEffects >RegistryHandler: https://pastebin.com/WGPnjHCh >OmArmorMaterial: https://pastebin.com/Msgx8Avc >ArmorEffects: https://pastebin.com/rcSsjv8c I am generally confused as to why its not working and yet not giving me any issues in the problems logger, any help is greatly appriciated. Big tanks in advance! Here's also a screenshot of ArmorEffects if thats in any help:
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