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TonyOneG112

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Posts posted by TonyOneG112

  1. bump, now server is creating pigs instead mob, any idea?

     

        @SubscribeEvent
        public static void onBiomeLoad(final BiomeLoadingEvent event){
            if (event.getName() == null){
                return;
            }
    
    
                if ((event.getCategory().getName()!=Biome.Category.NETHER.getName()) && (event.getCategory().getName()!=Biome.Category.THEEND.getName())) {
                    event.getSpawns().addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(VERRUCT.get(), 200, 5, 5)).addMobCharge(VERRUCT.get(), 0.1D, 0.1D);
                LOGGER.info("Welcome to generation!  "+event.getName());
                }
    
        }

     

  2. Hi, I want to begin creating structures, mobs, and things on minecraft vainilla biomes, but I have some questions.

    1. Can I add ex: monster to DefaultBiomeFeatures? 

    2. Forge have any command to add to vainilla gen (DefaultBiomeFeatures, BiomeMaker) my own things?

    3. Can I force add DefaultBiomeFeatures things or biome things, first, especially entities.

    I noticed that those 3 classes are close, I mean, they haven't anything capable of add on a "natural way" features :(  

  3. [18:32:34] [Server thread/WARN] [ne.mi.co.ForgeConfigSpec/CORE]: Configuration file .\saves\New World (2)\serverconfig\forge-server.toml is not correct. Correcting
    [18:32:34] [Server thread/WARN] [ne.mi.co.ForgeConfigSpec/CORE]: Incorrect key server was corrected from null to its default, SimpleCommentedConfig:{

     

    Using that code and before I get that. And my mob still don't work.

  4. Hi, I'm making a custom Entity, already fix it all, i can spawn it by commands but idk how to create spawnegg, i'm working with deferred register and I want that mob spawns naturally in biomes, but i don't see any way to add my monster to biomemaker class etc, any tip? thank u btw.

    1. I'm using tthis to try to spawn it (I know 500 it's too much), problem is: Pigs are spawning, not my mob... But on dungeons it's spawning okay.

    2. Maybe a more "natural" codding way to spawn it naturally?

    3. Really thanks for ur patience, I post a lot, sorry.

      private void setup(final FMLCommonSetupEvent event) {
            // some preinit code
            LOGGER.info("HELLO FROM PREINIT");
    
            EntitySpawnPlacementRegistry.register(VERRUCT.get(), EntitySpawnPlacementRegistry.PlacementType.ON_GROUND, Heightmap.Type.MOTION_BLOCKING_NO_LEAVES,
                    MonsterEntity::checkMonsterSpawnRules);
            DungeonHooks.addDungeonMob(VERRUCT.get(), 500);
        @SubscribeEvent
        public static void onBiomeLoad(final BiomeLoadingEvent event){
            if (event.getName() == null){
                return;
            }
    
              MobSpawnInfoBuilder spawns = event.getSpawns();
    
                if (event.getCategory()!=(Biome.Category.OCEAN)) {
                    spawns.addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(VERRUCT.get(), 500, 1, 1));
                }
    
        }
  5. Hi I have a little trouble, idk how can I set the hitbox/bounding box of a bipedModel, bipedrenderer entity. So when entity is created I can hit her on legs but not on arms or chest or even head, anyone know how to cconfig that? anhy help it's really apreciated. 

     

    public class verructRenderer extends BipedRenderer<verructEntity, BipedModel<verructEntity>> {
        private static final ResourceLocation VERRUCT_LOCATION = new ResourceLocation("livinglife", "textures/entity/verructtexture.png");
    
        public verructRenderer(EntityRendererManager manager) {
            super(manager, new BipedModel<verructEntity>(RenderType::entityTranslucent, 1.0F, 1.0F, 64, 64), 0.3f);
        }
    
    
        @Override
        public ResourceLocation getTextureLocation(verructEntity p_110775_1_) {
            return VERRUCT_LOCATION;
        }
    
        
    
    }

     

  6. Hi, I'm new on this,

    1. can anyone tell me why use deferred and not use static? 

    2. If I use deferred, how can I take a "declared" item/entity/block... Example: 

    public static final DeferredRegister<EntityType<?>> ENTITIES = DeferredRegister.create(ForgeRegistries.ENTITIES, "livinglife");

    public static final RegistryObject<EntityType<verruct>> VERRUCT = ENTITIES..register("verruct", () -> EntityType.Builder.<verruct>of(verruct::new, EntityClassification.MISC) .sized(0.98F, 0.7F) .clientTrackingRange(8) .build("verruct"));

    vs

    public static final EntityType<verruct> VERRUCT = (EntityType<verruct>) EntityType.Builder.of(verruct::new, EntityClassification.MONSTER).build("verruct") .setRegistryName("livinglife", "verruct");

     

    why i ask that? because in second I can call "VERRUCT", in first idk how can i call it :(, any help it's fine ❤️

    and is because i need to register render and register entity, code of register render:

    public class onRendersEntity { public static void onRendersRegistry() { RenderingRegistry.registerEntityRenderingHandler((EntityType<verruct>) "HERE I PUT VERRUCT" , verructRenderer::new); LifeAndLive.LOGGER.debug("LIFE AND LIVE - Entity rendered"); } }

     

    but idk how to call the entity when using deferred, i came to this because i'm having same problem of this thread: 



    PDT, I'm still learning, sorry if this is obvious. 

  7. [18:04:37] [Worker-Main-6/WARN] [minecraft/ModelBakery]: Unable to load model: 'examplemod:scutumshield#inventory' referenced from: examplemod:scutumshield#inventory: java.io.FileNotFoundException: examplemod:models/item/scutumshield.json

     

    Hi I have a problem with assest folder minecraft doesn't read lang, models or textures idk why, it's happening in all versions i try, so if anyone can help me i'll be really greatful.

    I'm newbie at this, and i want to learn.

     

    https://github.com/Inverno112/TaKmod

     

    https://github.com/Inverno112/TaKmod/blob/d5ce921a84009df609c1528bab23ca97ad0f7c54/Imagen1.png

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