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Posts posted by cpw
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Good luck with that. Reis is in your mods folder twice. Probably you have it in your jar as well as in the mods folder. Just get ftb and enjoy playing already.
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You appear to have the same file in the directory twice. I have no idea how... Delete all the reis from your mods folder and try again..
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I'm attempting to load up some old mod maps with new mods installed, and forge detects an ID conflict and shuts down. That's understandable I suppose, so I thought about manually changing the IDs of the map using Midas or some other program to match the IDs to the configs. The problem is, the forge error log only displays the first ID conflict before shutting down, which means I have no way of seeing all the other IDs that need to be changed. Does anyone know a good way to find and make a comprehensive list of all the ID conflicts between the config and the map?
The full difference set is logged in the forgemodloader log file. It will tell you who owns every item and who it believes conflicts.. Also, update forge to a recent version.
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Files should be back now. 471 is at least 2 weeks old. Get a *much* more recent version..
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Remove optifine try again, or update optifine..
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Use the latest forge for 1.4.6
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Not going to happen sorry. I don't have the time. Pull requests are invited, but be bloody careful - this stuff is very easy to FUBAR hard.
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Found and fixed bug. Thanks for the report.
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Update forge. That's positively ancient, dating from at least last week.
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Not going to happen. JRebel is a custom classloader wrapped around the code it's running, and unfortunately, for FML and Forge to function, we need to break free of the core classloader framework so we can inject mods and libraries. So we'll pretty much 100% conflict with what JRebel is trying to do.
I'm not about to rewrite FML either. Sorry about that.
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Please include a log file. "latest forge" is incredibly vague when 2-3 come out a day.
Also, explain what the error is exactly? That just looks like a laggy world renderer.
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Make sure you have the lib bcprov-jdk15on-147.jar in your libs/ folder...
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McL: how can we help you? I've never seen this lag you're talking about or I would have fixed it.
No one with a development environment has seen this lag you're talking about, or they would have produced a good bug report.
I have seen lag, but it's attributable to other things: bad graphics card is the current suspect on my laptop, for example.
Do as luacs1998 suggests, please. Make a world, load it in vanilla, show us your "no lag" situation. Then load the same world with forge, and show us your "lag situation". Use appropriate media to demonstrate, and include log files for the forge version.
Finally, "Lag" is very vague. What do you mean? My laptop: 60fps to 1fps. THAT'S lag. That's the GFX card derping hard.
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You're connecting to a server with a different version of forge. Update your forge. you have a very old version.
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I would look at it. If I could understand a single character on the mod page... Please supply a mod download URL, also an English description of what the mod is *supposed* to do...
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Is that a problem lua?
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There is a subtle change here- there are two variants of the same method now. I have split them in #472, because they shouldn't be together.
Hopefully, with an update, the enchantments will work properly.
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Remove optifine and try again. He has bugs.
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Or use the forge version: http://bwg3.ted80.net/ ?
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Chicken bones chunkloader does this.
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Not really. Bukkit is stuck on 10 because they used deprecated api ...
13 will be part of 1.5 update..
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Indeed. Looking at the logs its clear that the myst craft blocks are initializing in a different order on the client and server.. Though I don't see this issue either...
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Thanks. File an issue at github please and I'll remember to fix it..
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oh sorry mate didn't see them, maybe I should get glasses.
Reading comprehension would help...
[FTB] Modpack - preincluded forge - Java.io.EOFException - Loading NBT data
in Support & Bug Reports
Posted
Yeah, your aura data got corrupted.. Possibly you killed the world a bit too hard?