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cpw

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Posts posted by cpw

  1. I'm attempting to load up some old mod maps with new mods installed, and forge detects an ID conflict and shuts down. That's understandable I suppose, so I thought about manually changing the IDs of the map using Midas or some other program to match the IDs to the configs. The problem is, the forge error log only displays the first ID conflict before shutting down, which means I have no way of seeing all the other IDs that need to be changed. Does anyone know a good way to find and make a comprehensive list of all the ID conflicts between the config and the map?

    The full difference set is logged in the forgemodloader log file. It will tell you who owns every item and who it believes conflicts.. Also, update forge to a recent version.

  2. Not going to happen. JRebel is a custom classloader wrapped around the code it's running, and unfortunately, for FML and Forge to function, we need to break free of the core classloader framework so we can inject mods and libraries. So we'll pretty much 100% conflict with what JRebel is trying to do.

     

    I'm not about to rewrite FML either. Sorry about that.

     

  3. McL: how can we help you? I've never seen this lag you're talking about or I would have fixed it.

    No one with a development environment has seen this lag you're talking about, or they would have produced a good bug report.

     

    I have seen lag, but it's attributable to other things: bad graphics card is the current suspect on my laptop, for example.

     

    Do as luacs1998 suggests, please. Make a world, load it in vanilla, show us your "no lag" situation. Then load the same world with forge, and show us your "lag situation". Use appropriate media to demonstrate, and include log files for the forge version.

     

    Finally, "Lag" is very vague. What do you mean? My laptop: 60fps to 1fps. THAT'S lag. That's the GFX card derping hard.

     

     

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