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OvermindDL1

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Posts posted by OvermindDL1

  1. I have a few headless servers, one is ancient and I tried on it, it has Java 1.6.0_07, java-runtime-headless, no x libraries, no x fonts, no GUI system or code at all, I checked everything that I could think of in the package manager, and the server still downloads its files and launches fine as of the latest version.  Need more information.  Start a trace on it and see what it locks on or something.  Unless you have an idea for a package I may have missed?

  2. Base editing mods are not ModLoader mods, regardless of how they bootstrap themselves.  No Base Edits are required if using Forge.  FML is only designed to be compatible with ModLoader mods as base editing mods are inherently broken.

  3. Easiest way is to drop the source in to your mcp/src/minecraft area and use it as-is.  You can keep the NMT files with your mod *IF*IF*IF* you change its namespace, or do not include the NMT files with your mod and just have them put the client jar with your mod in the mods directory so others can use it too (point them to my topic to download).  The second way is also better in that they will get bug fixes where they would not if you included it and renamed its namespace.

     

    EDIT:  I perhaps should make a jar that is linkable into Eclipse without needing the source, would make overall modding with it easier...

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