Twinsonian
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Posts posted by Twinsonian
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Hi,
I have spent the last couple of days researching and trying to learn/figure out ways of dealing with changing the detection range on mobs.
I believe that this is handled through EntityMob, Specifically:
protected Entity findPlayerToAttack()
{
EntityPlayer entityplayer = this.worldObj.getClosestVulnerablePlayerToEntity(this, 16.0D);
return entityplayer != null && this.canEntityBeSeen(entityplayer) ? entityplayer : null;
}
I blieve there is also a pathing distance I will need to look in to as well.
Anyhow my question is: How in the world do I go about changing the aggro range on mobs. If my assumption is right then it is currently set at 16 according to entitymob. I could be entirely wrong I guess. (Zombies in 1.6 for example have an insane aggro range now and I am still looking to figure out why that is).
Any help or pointers in the right direction is greatly appreciated.
Mob detection range
in Modder Support
Posted
That did the trick!
Thank you for your help.