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Gregor_Samsa

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Posts posted by Gregor_Samsa

  1. Hey Commiellama,

     

    Malaria still needs balancing, that's true. I wanted to somehow reflect the severeness but spending more than a season in bed is just not acceptable. For now, i will double or triple the chance of curing one disease point while sleeping when infected with malaria. Perhaps eventually i can make it so that a player who is sick may use the bed at day time, too.

     

    Cure disease potion (splash? why not!!) is a great idea and should also be very easy to implement. I never used potions because for me the magic/fantasy part kind of ruins the atmosphere. Still i would like to add it, do you have an idea for a good recipe that is not too cheap?

     

    Proximity and infection won't play a role if both (all) players have the same disease. Also it shouldn't be possible to be infected/gain disease points while already carrying the disease. Have to fix that for malaria in the jungle.

     

    I'll try to upload the update tomorrow. Also i will add a section to the documenation explaining all save file values, so in cases like this where an update messes something up you can remove the disease manually for example.

     

     

     

  2. Hey commiellama,

     

    Malaria can currently only be cured by sleeping like a cold. The repellent will just render you immune to the infection temporarily but won't help once infected.

    Now that i read your post i realize i've never tested the repellent item, it should be consumed by right-clicking. I put it on top of my fix list for the next update.

  3. Hey ninjapancakes87,

     

    Thanks for playing and especially leaving feedback!!

     

    "Cooca leaves" (not cocoa - perhaps i have to change the name it's already too confusing) can be harvested from Cooca plants.

     

    About the frustration: It even took me several times to finally survive the first days, although i knew all the factors influencing frustration. Once difficulty settings are introduced, the current balancing would certainly be 'hard' and there will be a 'normal' and 'easy' setting and also custom difficulty. Right now, it's set to the difficulty i like to play with.

     

    I know what you mean, talking about those instant kills. They happen by chance, so you will not automatically die when reaching 100 frustration. If you are very careful (read stay out of the dark, use sleeping to reduce frustration) you should be able to avoid frustration levels above 70-80.

    During the games i played alone and with friends, frustration related deaths may have been at approximately 10% of overall deaths.

    When you die/respawn your frustration level and tendency will be reduced, so if you feel like you have accumulated such a high tendency or level that it becomes unplayable, (preventive) suicide may be the answer. But beware: number of deaths correlates to number and chance of gaining negative traits.

  4. New update is out! Traits tiers are an excellent idea, put them on the to-do list. Everything else should be fixed too, take a look at changes for v0.24.

     

    As i mentioned the culture balancing/mechanics have changed. You can update your world/files by:

    -shutting down server/client

    -remove myworld.txt in server/client folder

    -open your world in creative mode

    -remove broadcaster block (top block of your tower)

    -make sure all culture blocks below have neighbors at same height, so the tower is a solid 3x3xheight quad.

    -place a new broadcaster block on top

    -re-open in survival

     

    That should do it.

  5. Hey, i'm sorry it's my fault. When i added traits i never thought about what would happen when all traits that i've implemented are used up: It'll result in an infinite loop, which leads to the errors you described.

     

    I will fix this in the new update coming today. Perhaps when a (5th) level up occurs and no (positive) traits are left, i will put in a chance to reduce base frustration.

     

    I'm not sure how you aged your world prematurely :D , but having the 'another season in the wilderness' message on day 34, infact any day that doesn't have '0' as last digit should not be possible. So i'll have to take a look at that as well.

  6. Sorry i forgot to post the lava bug. I already fixed it, update will be released in next 24 hours.

     

    I'm also gonna change nudist the way you suggested, sounds reasonable.

     

    Wow, you already have a broadcast tower? We will construct our first one before Spring around day 118, never had one in survival yet. The tower mechanics will change a bit in the update, too. I'll try to explain the changes in detail so you can adjust your world file according to the new balancing.

     

    There will be snowflakes coming from the sky in winter soon. Although, it won't cover the ground and water won't freeze. I cannot even think of a way to approach this matter coding-wise. I know it's possible because i saw it featured in a mod, though i don't know about stability/compatibility issues. I am rather a game (mechanic) designer than a programmer so i try to keep away from too geeky stuff ;)

     

     

  7. Thanks for the crash report.

    It's the same error as before, has something to do with potionEffects. I use a potionEffect to harm a player when he's walking barefooted on in the desert or freezing to death for example. If this isn't caused by an incompatibility with your other mods, this crash should happen in my game sooner or later too. I'll take a look at other modders code relating to potionEffects..

     

    Crouching over cacti sounds horribly exciting. A friend of mine, who actually was the first player to ever gain the masochist trait used to set himself on fire in a controlled fashion as he would call it. He was able to get rid of frustration so easy that i was about to change the impact of the trait significantly but not 30 minutes later he burnt to death and i decided the balancing was perfect.

     

    I thought neutral traits, like nudist, which have benefits as well as penalties should always have the possibility of emerging indepent from kharma (number of deaths). I'm still undecided how to handle this in the future.

  8. Commiellama, thanks again for your feedback!

     

    Ore generation is a tricky thing but is working seamlessly with industrialcraft which was my main goal. My modding methods are very intrusive and risky (in terms of mod compability) but are necessary to make things work exactly how i want them to. However, there could very well be a more compatible way to code certain things that i'm just not aware of. I don't think ore generation can be made more compatible, though, before forge and i upgrade to 1.7

    At least, i will put an option to disable my custom ore generation in the config file which i hope to implement soon. I never actually played Metallurgy but i'm aware that it's a often used mod so i will put 'make compatible with Metallurgy' on the to-do list.

     

    Sorry, i didn't update the trait list. Work-a-holic means you get a very slight frustration reduction when harvesting a block.

     

    I really like every one of your trait suggestions. As a matter of fact, a friend of mine came up with fear of heights the same day you posted this :D I have a huge list of traits that are ready to be implemented, so far i added only those to the mod where i knew how to do it/just had to write a few lines. Perhaps, when i feel like it i'll add a bunch of the others at once one day or keep adding only one or two at a time. I've put your suggestions on my list, too.

     

    I forgot about the furnace bug! I know exactly what you're talking about i just didn't remember to put this bug on my fix list, ever. Still have to think it through a second and third time but probably the flint will lose it's special heating powers and there'll be custom items/blocks that do the heating like a fireplace for example. Those would just require coal and/or wood and burn them more efficiently.

     

    The mod with pipes is buildcraft. Industrialcraft has the jetpacks, mining lasers and nuclear powerplants ;) But again, great idea and you are right, underfloor heating is available now but is still dangerous especially if you forgot where you placed it exactly when digging a new basement.

     

    Wow, it looks like you figured out the flint and steel bug. We experience it too, but didn't have the slightest idea where it came from and i spent more than an hour trying to localize it or reproduce it on another server were it worked just fine. Looks like the bug only occurs with the ORIGINAL flint. Hope flint on spawn will be obsolete soon, fixing this bug.

     

    I was afraid checking for heating blocks around the player with a higher radius could get laggy. So far, i didn't notice my mod lagging significantly so i will increase the radius by 1 for lava/fire, but when the player has between 1-2 blocks distance maximum temperature is at 80.

     

    Great, nether does not to crash then! I actually never been there with my mod. For now, i'll set the nether outside temperature to a constant 100. When overheating is introduced, nether visits could get even more interesting. Also i could make it a depressing environment, adding extra frustration each 30 seconds, unless of course you have the diabolic trait (not yet implemented)

     

    Those impossible but , yes, funny wishes will stay in the mod. The real issue are wishes like 'pickup mushroom' where neither a red nor a brown mushroom will count.

     

     

     

  9. Thanks again for your feedback!!

     

    There seems to be a walking/running bug. The algorithm is just supposed to look at the distance covered during the last 10 seconds, if you covered more than 23 blocks of distance you are walking if you covered 30 you must be running. Me and a friend experienced it as well but weren't a 100% sure if it wasn't just us not paying attention to the feedback enough. I'll put it on the bugs list and look at is asap, since running especially is a great way to get rid of frustration.

     

    About the chat colors: i don't think it is possible, will take a look though. But the chat-feedback system is just temporary, will be replaced by transparent graphics next to the short bar. I can't tell yet how much work that'll be exactly.

     

    The txt files are also just temporary, they won't be necessesary once i have learned about NBTs. For now, just remember to remove your player file in singleplayer when creating a new world (to be sure close the client, launcher can stay open after removing the file) or the player files in the server directory when playing multiplayer and you should be fine.

     

    Using fire blocks to warm the player, why haven't i thought of that?? Will be in the update today!

     

    I forgot to mention in the documentation: The compass (vanilla item) will always point to the original spawn point. I also hate using F3 and i'm seriously thinking about disabling this key in the final relase. Although, right now for error finding and feature testing it is vital.

     

    I may have created a "bed bug" by accident, because i had to avoid that in Singleplayer sleeping causes the time to accelerate. I always leave my bed as soon as i notice i am not lying still but am repeatly sliding, and try again until it works. It's on my fix list.

    There is however another possibility: It may rain so hard that minecraft interprets the lack of sunlight coming through as night time.

     

    As for the crash: Thanks for the crash report, it really helped to locate the problem. I do believe that the problem is getting an effect (warmth under 25 gives damage effect) while riding , never tried riding a horse in my tests as far as i can remember. I'll try to reproduce the crash and fix it asap.

     

    If you ever feel a crash worsened your situtation you can reset some values in your player txt file: 1. value Frustration (absolute Level), 2. value Tendency, 3. value Warmth. Just be sure not to remove any white spaces and dont change number of digits if possible, espacially after the decimal point.

     

     

     

     

     

  10. Hey Commiellama,

     

    I really appreciate you taking the time to register and posting feedback.

     

    I will put a .txt file in the next update containing a link to this thread and an email address, thanks,  that's an important part i didn't consider.

     

    Indeed, there will be a way to reverse effects that right now can not be reversed (like the direct relation between number of deaths and chance to get a negative trait) or only stalled/stopped (like the growing base modifier added to the tendency every 30 seconds, growing each season unless culture is broadcasted). Religion will provide ways to save your soul from "inevitable doom" and reward your faith with gifts and powers - if you abandon your path of sin, of course ;)

     

    Religion is the last and only major feature left on my to-do list. The goal is to create an optional, completely different, innovative and challenging style of playing. I love the gameplay as it is with this mod and i don't want to change much about it just provide kind of a challenge inside the challenge. But it will take me a while to build and balance this feature and even longer to release it including the documentation.

     

    For now, the players goal should be to broadcast culture as early as possible and then to adjust his/her life-style and infrastructure to the the level of frustration growth he/she has to deal with from now on while expanding cultural reach to make sure it won't be rising again. The idea is based on the theory that survival-gameplay will be more challenging and fun if circumstances will continously get worse and the absolute maximum you can do is to maintain.

     

    Actually, in the world i'm currently playing with a friend 120+ minecraft days (3 years) have passed and it is still exciting and not by far as depressing as i imagined.

     

  11. -- > StruggleCraft v0.27 < --

     

    Gameplay

     

    Hardcore, "Don't Starve"-like survival mod. Adds elements of frustration and seasons to enhance gameplay. Stretches early- and mid-game time frame, while demanding more attention to detail, careful planning and steady progress.

    Makes nature an impressive force again: Now you can freeze to death, be hunted to death by a single skeleton archer, starve to death in winter if you didn't hunt or grow enough food during the year.

    StruggleCraft makes Minecrafts "survival" mode a SURVIVAL! mode, turning open-ended into how-many-days-can-you-survive. The goal is to survive and survival will become harder as time passes. You will respawn after you have died, but each death will have consequences throughout the remainder of the game, and when you give up on a world and start a new one, it won't be because you got bored but because you got beaten.

    And now it's on you to improve your technique, fine-tune your procedures and showcase your minecraft skills in the ultimate challenge.

     

    Things you should know before playing

     

     

    Although this mod is now almost 100% stable and has been tested and re-balanced lots of times, it is still under development and there are a few things that may seem strange so i'll clear them up right here:

     

    ・ this is ONE Mod which consists of TWO mod files that are BOTH NEEDED to play the mod. This wasn't intended and will be fixed soon, although it works 100% correctly as is.

     

    ・ Some game data will be saved in separate files, and if you create a new world you have to remove those files.

    For single-player worlds these files will be in your .minecraft folder, for multi-player worlds they are created in the main server folder. Each player has one file that is named after his username followed by ".txt" . Also there may be a file called "MyWorld.txt", that only needs to be created by the mod if a certain block is placed, so it may or may not exist.

    The creation of additional files except config or log files is poor practice and will also be fixed soon.

     

    ・ By typing "/feedback" into the chat line, live chat feedback of all internal modifiers influencing your frustration will be enabled. This is extremely helpful to learn about new features while playing. Type it again to turn it off.

     

    ・ If you don't want to die in the first night, read 'My First Struggle' below

     

    NEEDS:

    -Minecraft 1.6.2

    -MinecraftForge 9.10.1.871

     

     

    BEST PLAYED WITH:

    ・ Buildcraft and Industrialcraft

    ・ LARGEBIOMES

    ・ friends

     

     

     

     

    Features (already implemented)

     

     

    -Temperature (you better be near to a furnace/lava at night)

     

    -Seasons (enjoy summer swims, stay at your warm home in winter)

     

    -Frustration/Sanity (avoid pain, darkness, cold water, hot sun, rain etc)

     

    -Massive ore veins, but fewer (takes a hundred days to find one hundred diamonds, AT ONCE)

     

    -Increased difficulty (almost every being has 10-times hitpoints)

     

    -Realism  (heavily reduced block harvesting and plant growing speed)

     

    -Traits (already 35+, gain a random trait for every fifth XP-level)

     

    -Consequences (number of deaths increases chance for annoying traits on respawn)

     

    -Diseases (overweight, cold,malaria)

     

    -Wishes/Ideas (reduce frustration by fulfilling randomly generated wishes)

     

    -Long-term challenge: Culture vs Wilderness (the more time passes, the more frustrated you'll grow unless you spread your culture)

     

    -Food-system (working/running/jumping costs more food, favorite Food, demands diverse diet, vegetarians, bonus for eating new food, sweet food reduces frustration)

     

    -Drawgs (Geed,Mobium,Cooca,Fast,Mistal Kreth.. all with their ups and downs)

     

    -Custom Items (saw, rain coat, neopren suit, umbrella, winter jacket,insect repellants)

     

     

     

     

     

    My first Struggle

     

     

    I strongly advise new-comers to enter "/feedback" in the chat window as soon as the game starts. It will enable feedback on certain events that are influencing your frustration. They'll come up in the chat like this example "Feedback: too dark => 0.02". For now, let's just say positive numbers are bad (like in the example) and you should avoid actions that result in positive numbers. For more information take a look at 'Mechanics' below.

    You will spawn with a wooden axe, four apples and a flint. Because of the slow harvesting speed you should get to work on a tree soon. You'll need enough wood for a crafting table, wooden pickaxe and 3-4 charcoal. During night the temperature will drop and you'll need to keep warm. This is done by standing next to a furnace that is smelting something. To keep producing heat without having anything to  (in the upper slot of the furnace), put the flint up there and the furnace will keep burning and providing heat while the charcoal (or whatever you used) will be burned with more efficiency, lasting about 5 times longer this way.

    The first day is only about harvesting wood, getting enough stone for a furnace before it gets dark and having a safe place. Hunting with anything less than a stone sword (or two) isn't recommended. Try not to run/jump too much, also harvesting blocks/fighting and especially swimming will make you hungry fast.

    Warning! If you spawned in a snowy or icy biome you have 3 minutes to get out of there before the spawn cold protection expires. If you are in a desert, you're feet will get to hot and you'll take damage as long as you are on sand without wearing any boots. Some spawn circumstances may be impossible to survive, and you may have to die horribly and create a new world. Welcome to StruggleCraft!! 

     

    Things you can do to reduce your frustration:

    - run (except during summer days)

    - kill, especially monsters

    - sleep

    - swim in summer (daytime)

    - consume sweet food, new food, your favorite food or drawgs

    - fulfill wishes

    - get a lot of daylight/direct sunlight (except hot summer sun)

     

     

     

     

    MECHANICS

     

     

    There are 3 new and important values in your minecraft life now.

     

    Warmth is pretty self-explanatory, ranges from 0-100, has no (visible) effect while greater than 50, if lower than 50 it will slow you down, and increase frustration. Under 25 it will do damage to the player. You can regain warmth near furnaces (that are smelting something at the moment, you can use flint in the upper slot to burn coal more efficiently while heating) or standing directly next to lava. Lava can be detected 2 blocks under the player as well, so it's possible to integrate a in-floor heating.

     

    The Frustration Level also ranges from 0-100 and represents the accumulated frustration. Once it exceeds 50, random negative effects will occur (like nausea, magic damage, poison/hunger effect). Every time a negative effect is triggered due to frustration, you'll get a chat feedback saying "I hate my life".

     

    The Frustration Tendency, however, is the most important thing to keep an eye on. Its value is added to the Frustration Level each 30 seconds. So if the tendency is greater than zero (positive), the Frustration Level will rise, and vice versa.

    One special case occurs when the Frustration Tendency is negative and the Frustration Level reached zero, thus cannot decrease any further. This will trigger a Hast Push.

    All frustration events are added to the tendency, and ONLY the tendency is added to the Frustration Level.

    There is also one base modifier that is added to the tendency each 30 seconds, acting like some kind of frustration-gravity, that is constantly growing (each season by 0.005 if not countered by culture).

     

    A Haste Push increases your digging/harvesting speed while active. It will also add 0.1 to your (still negative) tendency each 30 seconds, making the Haste Push a temporary experience that needs to be exploited whenever possible.

     

    Seasons mainly affect temperatures. During Spring and Fall, the outside temperature is 100 during daytime, and 20 at night. During summer it is always at 100, during winter always at 0. Also: during winter all crops, stems, Drawg plants will be destroyed, animals will not reproduce and chickens won't lay eggs.

     

    Ores will now be harder to find, but a single ore vein can contain up to approximately 5000 blocks. The overall amount of ore blocks has not changed much, though.

     

    Wishes will bring variation into your minecraft life. Every 15 minutes, or directly after fulfilling a wish, a new wish is created and displayed as chat. Fulfilling a wish will result in frustration reduction, losing 0.1 from the maximum bonus of 1.5 (gained if you fulfill the wish within the first minute after it has been created) each minute the wish is not fulfilled . WARNING! some "pick up item" wishes cannot be fulfilled and have to be fixed.

     

    Diseases are the newest feature and at the moment there are only two:

    Overweight can be triggered by eating too much sugar, like in cookies, cake, pumpkin pie and so on and pork. All non-vegetarian food not on that also has a very slight influence on weight. A player can only gain weight by eating food other than vegetables or fruit.

    Overweight players are frustrated by running and can have hunger attacks.

    You can lose weight/cure overweight by running.

    Colds can be triggered by not keeping warm enough (Warmth less then 50) or by swimming/walking through cold water.

    A Cold will make you sneeze (moves the player randomly, can infect and frustrate nearby players, use paper as active item to avoid infection/frustration of others. One paper item will be destroyed after sneezing) and will trigger occasional slowness. Can be cured by sleeping.

    There is a small chance to catch Malaria in jungle biomes. If you apply insect repellants every 5 minutes you are safe. Don't come near other players if you are infected!

     

    Culture can be broadcast in order to stop the base frustration modifier from growing each season. Each day the radius of the area where you should spread your culture grows, centered at the world's spawn point (your first spawn point). If you don't remember where it was: the compass will always point to it. Broadcasting culture can be achieved by building Culture Towers, equipping them with boosters to increase the broadcasters range. Every 10 days (each change of season) a random point around the spawn is chosen, if this point is also in range of a culture broadcaster the base frustration modifier will not increase - this time. It's the only way to counter the growing frustration modifiers that will make the game unplayable at a certain point.

    For more information refer to Culture Block and Culture Broadcaster in 'Blocks/Items'

     

    Food will play a greater role in this mod, than in vanilla. First off, life is now much more exhausting meaning that you will get more hungry from running, jumping, digging and especially swimming! On top, the player will grow sick of food if you eat it to often, without eating something different in between for a while.

    When you eat a certain kind of food the first time, you'll get a bonus in form of frustration reduction. With each new food the bonus will grow!

    Fruit and sugary food cannot be disliked and provides a frustration reduction bonus as well. Beware of too much sugar because it leads to overweight, fruits are safe.

    There's also a bonus every time you consume your favorite food, which is doesn't exist (set to 'none') from the beginning but with each new food comes a 1:8 chance that this will be your favorite food (until you find a new one).

     

    Drawgs can solve your immediate frustration problems, but consuming them comes at a price. They are addictive and have different chances of making you dependent on them. Dependency can become stronger, there are 5 levels of addiction.

    If the addiction isn't satisfied (if the respective Drawg isn't consumed within one minute after the message "I need drawg #x NOW!") there will be a heavy frustration penalty, according to the level of dependency.

    In that case, there's also a 50% chance of reducing the addiction level by 1.

    Drawgs can be found all over the world in randomly generated plantations. Cooca will spawn only above a certain height.

     

    The Bed has become more important. During sleep frustration is reduced (with a higher factor the longer you sleep), colds can be cured and no negative frustration effects (Frustration Level > 50 ) will occur. In single player sleeping will not skip time!

     

    On Death all traits are lost. Also the XP-level is set to '0'. Disease, dependencies, favorite,disliked and known food will stay the same. The Frustration Level and Frustration Tendency are divided by 2 each. Warmth will reset to 100. Chance to get a negaitve Trait in your next life(s) increased by 2%. After 10 deaths it is possible to gain more than one (for 20 deaths more than 2, and so on..) negative trait directly on respawn.

     

     

     

    Commands

     

     

    /season - Spring/Summer/Fall/Winter ...

    /days - how many days have passed

    /wish - current wish + deadline

    /feedback - toggles live chat feedback of all frustration modifiers

     

    /frust - frustration modifiers of last 10 second tick

    /culture - does this spot have/need culture

    /traits - list of traits

    /favfood - your favorite food

    /hatefood - list of food you hate

    /deaths - how often you died on this server(-world)

    /diseases - list of current diseases

    /boosters -      list of booster block for Culture Broadcast Towers

    /allculture  -      shows culture coverage in per cent

    /spawndist -    distance to original spawn point

    /boostlayer b1 b2 b3 b4 b5 b6 b7 b8  - requires 8 parameters representing the 8 booster blocks (neigbours of the culture block) making up one layer of your culture tower. Use the IDs found under '/boosters'. If you plan, for example, to have a layer of diamond blocks only, look up the diamond blocks booster id, and then type "/boostlayer id id id id id id id id". This will show you several numbers: First the range, which is the square-root of the sum of all booster block values. Then it shows you how much booster points are useless because the range will not count digits after the decimal point, so no matter if your booster sum is 16, 17 or even 24 the range will always be 4.

    This is only a help for calculating your final culture tower range/minimum height.

     

     

     

    Items/Blocks (sry, formating will be fixed asap)

     

     

    Broadcast Block

     

     

    Place on top of CultureBlock(s). Finishes broadcasting tower, boost

    will be calculated once when this block is placed, no further added boost blocks around the CultureBlocks below will be taken into account. Make sure all the CultureBlocks beneath your Broadcast Block are completely covered by neighbors (at same height) or else the resulting range will be 0!

    The maximum range is capped by the height of your broadcast tower, i.e. how many Culture Blocks you have stacked unter the Broadcast Block. Maximum range of a tower is 10-times its height. So for a tower with height 50 the maximum range will be 500 blocks, regardless how many boosters you have added.

    As Broadcaster Blocks give chat feedback about their range when place, setups maybe tested in creative mode first.

    IronB

    GoldB

    IronB

    RedB

    DiaB

    RedB

    IronB

    GoldB

    IronB

     

    IronBl= iron block; GoldB= gold block; RedBl= redstone block; DiaBl= diamond block

     

     

     

    CoocaLeaves

    Not as addictive, slight reduce in frustration, gives resistance or saturation effect.

     

    CoocaPowder

     

    Highly addictive, reduces frustration, gives resistance or damage

    boost.

     

    -Leaves-

    -Leaves-

    -Leaves-

     

    Leaves= Cooca leaves

     

     

    CultureBlock

     

    Core element of broadcasting tower. Surround CultureBlock with boosters (stone, bricks, glass, coal/iron/gold/diamond blocks, you can use /booster command in-game) as direct neighbors. Don't leave any of the 8 neighbors (at same height) empty! The range this block adds to the broadcast towers is the square-root of the the sum of its boosters. Booster values are: 1 for stone, 2 for bricks, 10 for a coal block, 100 for a diamond block and so on (use /boosters to see all values). Thus the maximum amount of range a single Culture Block can add to the broadcast tower is sqr(8 (neighbors) x 100 (diamond blocks, biggest booster)) = sqr(800) = approx. 28. This would be enough to cover the complete required area with culture at day 52, but at day 100 it will be only 18% of the area required. (Actually the required area is a square with side length 'currentDay x currentDay / 100' and even at day 52 the radius of coverage only equals half of the sides length of the square, thus leaving some of the required area uncovered around at the corners of the square.)

     

    IronGlassIron

    CoalStoneCoal

    IronGlassIron

     

    Iron=Iron Ingot

     

     

    FastExtract

     

    Used to make Fast Powder.

     

    ---

    -PoisPo-

    ---

     

    PoisPo=poisonous Potato

     

    OR

     

    ---

    -SpEye-

    ---

     

    SpEye=Spider Eye

     

    OR

     

    InkSlime-

    ---

    ---

     

    Ink= ink sack; Slime= slime ball

     

    OR

     

    BmealSlime-

    ---

    ---

     

     

    BMeal= bone meal; Slime= slime ball

     

    OR

     

    rottenSlime-

    ---

    ---

     

     

    rotten= rotten flesh; Slime= slime ball

     

     

    Fast Powder (3x)

     

    Gives move speed or dig speed effect. Addictive, slight frustration reduction.

    currently not available

    FastExFastExFastEx

    FastExOilFastEx

    FastExFastExFastEx

     

    FastEx= Fast extract, Oil= (buildcraft) bucket of oil

     

     

     

    Goint

    Slightly addictive, reduces frustration, gives slowness or hunger effect

     

     

    -Paper-

    -Geed-

    -Paper-

     

    Mobium (pipe)

    Highly addictive, reduces frustration A LOT, gives strong slow down or dig slowdown

     

    Stick--

    -StickPloppy Extract

    --Stick

     

     

     

    NewtellerSlice (3x)

    Sugary food.

     

    BeansBeansBeans

    SugarSugarSugar

    -Bread-

     

    Beans= cocoa beans

     

    NeoprenCheat, NeoprenSocks, NeoprenHat, NeoprenPants

    When all parts are worn no frustration from swimming during day in spring and fall, and summer nights also. Reduced frustration in icy (winter) water.

     

    Recipe like Armor, from raw fish

     

     

     

    RainChest, RainBoots, RainPants

    When all parts are worn no frustration from rain.

     

    Recipe like Armor, from Waterproof Item

     

     

     

    Sacromat

    Under construction

     

    Stone Stone Stone

    Stone RStone Stone

    Stone Stone Stone

     

    RStone= Redstone

     

     

    Saw

    Works very slow but will break all wood blocks in a direct line above the harvested block. Good for jungle trees.

     

    StickStickStick

    Stick-Stick

    IIngotIIngotIIngot

     

    IIngot= Iron Ingot

     

     

    Umbrella

    When item is active item (in short bar) no frustration from rain, hot sun.

     

    WItemWItemWItem

    -Stick-

    -Stick-

     

    WItem= Waterproof Item

     

     

    WaterProofItem

    Needed to make rain-resistant items.

     

    ---

    -Geed-

    ---

     

    OR

     

    -Rubber-

    RubberRubberRubber

    -Rubber-

     

     

    Rubber= (Industrialcraft) Rubber Ball

     

     

    WinterItem

    Needed to make winter clothes

     

    ---

    -Leather-

    WoolFeatherWool

     

     

    WinterJacket, WinterBoots, WinterHat

    Makes warmth drop slower. Not all pieces required

     

    Recipe like Armor, using WinterItem

     

     

    WoolSweater ,WoolSocks, WoolHat

    like winter stuff, but less isolation against cold, and not as durable.

     

    Recipe like Armor, using wool

     

    Insect Repellants

           

          Apply every 5 minutes to avoid catching malaria in jungle biomes.

     

    ---

    CCC

    MBMRMB

     

            C=Cactus; MB= Mushroom Brown; MR= Mushroom Red

     

     

     

     

    PLANTS

     

     

    Currently implemented Drawg-plants:

    Cooca

    Hamp

    Ploppy

     

    Act like crops ( growth stages, fertilizing, killed in winter ).

     

    Will spawn randomly, in any biome that provides dirt blocks. Ploppy and Hamp can spawn in patches (up to 6x6 blocks).

     

    Plants (including crops) won't drop seeds any more if they aren't full-grown. Plants will break in winter so be sure to harvest before winter starts. Also growth speed is reduced.

     

    Also Stems (Melon & Pumpkin) don't drop any seeds.

     

    Sugar cane and Cacti grow much slower and not at all during winter.

     

    It takes saplings MUCH longer to turn into trees.

     

     

     

    TRAITS

     

     

    Traits can be gained at every fifth XP level up ( so you'll get one at the 5th level, the 10th, 15th.. etc). These traits are mostly of positive nature, some may be have their pros and cons (neutral traits) and then there are negative traits, that will only emerge if you have died once or more (each death adds a 2% chance to acquire a negative trait). Negative traits, as an exception, can be acquired directly on respawning after death. The higher your level, however, the smaller the chance to acquire any negative trait gets.

     

    For information about the Haste Push see 'Mechanics'

     

    - positive traits

     

    Aggressive

    Haste Push comes with damage boost

     

    Aquatic

    no penalty for being in water during Spring/Fall days and summer night

     

    Bloodthirsty

    All kills reduce frustrations as much as only monster kills would

     

    Cheerful

    20% Chance to block any negative event at the moment it occurs

     

    Courageous

    No frustration penalty due to darkness.

     

    Curious

    New Food frustration reduction multiplied by 2, more tolerance towards low light levels

     

    Dreamer

    While sleeping wishes will change in short intervals

     

    Ecstatic

    Haste Push isn't reduced as much.

     

    Educated

    Bookshelves directly neighboring the player will reduce frustration cumulatively

     

    Hard shell

    Pain won't increase frustration

     

    Hard Working

    Dig speed increased even further during Haste Push

     

    Masochist

    Pain reduces frustration

     

    Nondiscriminatory

    Lessens chance to hate food

     

    Patient

    Wishes will always get maximum bonus when fulfilled

     

    Quick

    Hast Push comes with faster walking and running

     

    Runner

      Double frustration reduction from running

     

    Sunny Boy

    No "hot sun" penalty in summer

     

    Versatile

    small chance to gain trait at each XP level up

     

    Warm

      warmth loss is reduced

     

    Work-a-holic

            Harvesting blocks will reduce frustration slightly

     

     

    - Neutral traits

     

    Active

    Frustration reduction from walking/running increased by 150%, but sleeping effect on frustration is decreased

     

    Defensive

    Chance to get weakness AND resistance effect from getting hurt. Reduces weapon damage, but reduces enemy damage as well.

     

    Nudist

    Not wearing anything reduces frustration. Otherwise it increases depending on how much player wears.

     

    Stubborn

    Wishes last twice as long before changing

     

    - Negative traits

     

    Bitter

                Additional frustration each 30 seconds

     

    Crybaby

                Chance to frustrate players nearby by whining when getting hurt.

     

    Easily Addicted

              Higher chance to get addicted to drawgs.

     

    Fragile

    25% chance to trigger negative resistance effect on getting hurt, meaning all damage against you will be increased by around 25%

     

    Gourmet

    Adds frustration if same food is eaten twice in a row.

     

    Sensitive

    Doubles frustration penalty from getting hurt.

     

    Sleepy

              Frustration when not sleeping during night

     

    Tasteless

    Neither New Food nor sweet food bonus.

     

    Undead

    Catches fire when exposed to sunlight unless active item is an Umbrella. Less frustrated by lower light levels and no extra frustration in the Nether.

     

    Uninspired

              Can have the same wish again, if it wasn't fulfilled.

     

    Vegetarian

            Frustration from non-veggie food.

     

     

     

     

     

     

    TO-DO

     

     

    --------- TO-DO -------------

    -put mod in ONE file only

    -add Traits (another 50 waiting to be implemented)

    -Trait tiers

    -add diseases depression,lung infection,cancer?

    -add cure disease potion

    -add Towacco, Mistal Kreth & LDS

    -hook into ClientRenderer/send packets for snow during Winter, depression fog,  hallucinations

    -replace chat feedback about warmth, frustration and so on with graphical feedback like icons/barometers or colored fog

    -remove /days [ and /season ] command, introduce item calendar

    -thirst/drinking, only if interesting mechanics can be found

    -add Religion (aka the HOLY WAY)

    -overheating (running/being near lava/woking furnace during summer, being in the desert)

    -add new types of wishes: eat x, do drawg x, go up high, visit player, stand next to

    -swimming in oil is disgusting => frustrating

    -add cash-hookies

    -set/think of HP for remaining creatures (nether, bosses, pets..), further balancing

    -get rid of external files, use NBT (right?)

    -config file (difficulty settings, item ids, mod compatibility)

    -make compatible with Metallurgy (disable custom ore generation in my config file at least)

    -lava pipes (buildcraft) also act as heating blocks

    -add fireplace&oven, remove spawn flint

    -add Strugglecraft-tab in creative mod for my blocks/item

     

     

     

     

    Known bugs

     

     

    -1 or 2 missing textures

    -no "3d" armor/clothes textures 

    -Recipes using IC/BC items currently not working (one of the WaterProofItems and FastPowder)

    -"open to lan" games do NOT work correctly

    -sometimes swords will keep on existing after being destroyed (client<->server snychro bug)

    -occasional debug output in chat, not always marked as such

    -sacromat not working properly/crashing, especially when using shift

    -drawgs seeds drop on creation/some plants break on creation

    -automatic wake up at dawn sometimes fails (perhaps minecraft issue?)

    -sometimes moving up and down in bed 

    -drawg overdose may crash client (move to features? :D )

    -a lot of "pick-up-item" wishes cannot be fulfilled, sometimes obvious to the player but often not

    -heavy rain during the day will make it so dark, minecraft says its night time and so there may be temperature drops even during daytime in spring and fall

    crashes

    -using Jetpacks(IndustrialCraft)/riding/being mounted in general(?) messes up walk/run calculation

     

     

     

    Save-file

     

     

     

     

    located in main folder called username+".txt".

     

    Don't add/remove any white-spaces or return/newlines! Don't change number of digits after deciaml point!

     

    f has digits after the decimal point

     

    d has no digits after the decimal point

     

    3x: means 3-times value of the same kind in a row

     

    -----

     

    f, frustrationLevel

     

    f, frustrationTendency

     

    d, warmth

     

    5x: d,dependencyLevel

     

    d, favouriteFoodID

     

    d, size of food table    (a table with size 1 has 2 entries: food ID and food frequency)

     

    if food table isn't empty:

     

    (size of food table)x: d, FoodID & d, frequency

     

    d, sacromatFilled

     

    d, sacromatLimit

     

    f, frustrationModifier

     

    d, lastSeason

     

    d, wishType 0: biome | 1: entity | 2: block

     

    d, ID of biome, entity or block

     

    d, wishDeadline

     

    d, deathCtr

     

    d, size of trait list

     

    if trait list isn't empty:

     

    (size of trait list)x: d, trait id

     

    2x: d, diseaseLevel

     

    -----

     

     

     

     

     

     

     

     

    FAQ

     

     

    Single-/Multi-player?

    Both.

     

    Which version(s) of minecraft?

    1.6.2 only.

     

    Which Industrialcraft version to use for Minecraft 1.6.2?

    industrialcraft-2_1.118.401-lf.jar afaik, an experimental build, but fully functional.

     

    Will the mod be available for other/newer versions of Minecraft?

    Hope to update to 1.7+ at some point.

     

    I started a new world and didn't get any items on spawning!?

    You forgot to delete your user data file. See 'Things You Should Know Before Playing'.

     

     

     

    Thanks

     

     

    mongolenclan

    altmo

    commiellama

    #minecraftforge irc channel on EsperNet

    www.minecraftforge.net wiki and forums

     

     

     

    Download:

     

     

     

     

     

    Changes

     

     

     

    v0.27

      save games stay compatible

     

    -Animal children grow 10-times slower

    -Animals need 5 items of preferred food to go into mating mode (feeding code changed to only accept and remove 5 items at once)

    -at high levels its less likely to gain negative traits

    -negative traits will be removed with a higher priority, if there are more than one negative trait, instead of gaining a new trait

    -Extremely unfriendly traits like Undead are removed with a higher priority

    -chat feedback enabled by default on game start

    -Trait algorithm fixed

    -Added commands /spawndist & /boostlayer

    -fixed Drawg harvesting items

    -fixed Repellent

    -fixed Malaria recover rate

    -fixed Malaria infection while already infected

    -added save-file description to this documentation

     

     

    v0.26

      save games stay compatible

     

    -Sneeze into wall fixed

    -Stems don't drop seeds

    -Unfinished crops&drawgs don't drop seeds

    -XP gained on harvesting Redstone reduced

    -/allculture command added

    -Malaria added

    -sneeze infection distance smaller

    -cactus grow speed reduced, halted during winter

    -Insect Repellant added

    -Saplings need much longer to grow

    -Umbrella also protects player from sun

    -Ecstatic trait re-balanced

     

    v0.25

      save games stay compatible

     

    -balanced undead trait

    -added negative traits: Vegetarian, Sleepy, Uninspired, Easily addicted, Crybaby

    -feedback is now red for negative influences

    -added some textures

    -neutral traits can only be gained until XP-level reaches deaths times 3. Afterwards, only positive traits can be gained or..

    -negative traits can be removed when XP-level is higher than deaths times 3.

    -negative traits can only occur until XP-level is higher than deaths times 1.5

    -walk/run detection fixed

     

     

    v0.24a

      save games stay compatible

     

    - fixed error in culture algoritm

     

    v.024

      save games stay compatible

     

    - direct sunlight (day outside) has a higher frustration reduction (4-times)

    - new BroadcastBlock recipe, removed lapis (hard to find) replaced with gold

    - increased values of booster blocks, increased culture area

    - Broadcast Tower height now caps range. Maximum range is height x 10 no matter how many boosters are added

    - CultureBlocks mustn't have any air blocks as neighbours (those 8 at the same height) or else range of the entire tower will be zero

    -Nudist trait frustration now depends on how much player wears. Hats and boots are less frustrating.

    -fixed infinite loop when no more traits are available (player still won't get traits then but it also won't crash anymore)

    -added textures

    -fixed damage to feet when riding in desert

    -fixed lava bug

    -fixed no running/walking detection

     

     

    v.023

      save games stay compatible

     

    - Number of deaths increase chance of negative trait even more, but disease and drawg dependencies are removed on death

    - 4 Apples instead of 2 on first spawn

    - In the nether its always warm, but it is also a frustrating place

    -Lava and fire blocks have a 2 block heating radius now, between 1-2 block away from them the player temparature can only go as high as 80

    -Full grown drawg plants will be destroyed in winter, also killing any plantation in already generated chunks

    -Rain can trigger cold (disease). Except summer rain (daytime)

    - Summer nights have now only 80 outside temperature

    - Drawg withdrawal frustration now scaled to drawg satisfaction (frustration reduction)

    - Cold is cured completely once "Disease cured: cold" appears. Unlike overweight, which can be reacquired easily after getting cured

    - change feedback chat formatting and color. Added colors to Warmth, frustration and tendency values (Green to Red, Good to Bad)

     

    v0.22

      save games stay compatible

     

    -Fire can warm a play like lava

    -Walking/Running detection changed, bug fixed hopefully

    -chat color added for feedback-system

    -added forum.txt containing link to this thread to the zip file

    -cake now properly recognized by food-system

    -added some missing textures

     

     

     

     

     

    P.S.: In honor of the Minecraft tradition, i will release this mod early, while it's still under development. Please take this into consideration when posting comments and please look through the known bugs section before reporting any bugs.

  12. I've tried for about 6 six hours now, but can't get it working. All the tutorials on deobfuscating where based on linux and im on windows. Perhaps the problem lies there. I installed from scratch twice and ran into exactly the same problem.

    When i execute deobfuscate_libs.py it says cannot find main class org.ldg.mcpd.MCPDeobfuscate. Anyone on windows got this scheisdreck working?

     

    i'm using:

    MCP + Forge (forge installer) latest version

    Narc's instructions: http://www.narc.ro/setting-up-mcp-deobfuscate (also gone through the README's of third-party jars)

     

    Is there any other way to deobfuscate mods? Is there any chance of being super nice asking just the right way and maybe finding someone who will upload deobfuscated bc and ic2 ? I really feel ashamed for asking, but these constant troubles cost me sleep and today nearly made me cry  :-\

     

     

  13. Hey guys,

     

    I've downloaded minecraftforge_src (tried latest and recommended for 1.6.2) and run the installer. Before i even started modding i wanted to make sure that when i start the client from mcp additional mods could be loaded. It's important because i need my new mod to work with buildcraft and industrialcraft, so i figured it would be best to have them loaded even in early development in order to recognize conflicts immediatly.

     

    While running StartClient.bat without mods in the jars/mods folder would work, adding any of the two mods to the folder results in a crash (see crash log below).

     

    -I'm using up-to-date versions of the two mods, tested them in my untouched .minecraft folder with success

    -As mentioned above used forge 1.6.2 recommended and latest (entirely new installs)

    -ran a "secret" tool that is supposed to make mods compatible with mcp/dev-environment without success (guess it doesn't work with new forge/mc anyway)

    -ran client without mods, worked fine

    -found warning in log saying "info.mcmeta.file" is missing for all mod packages, but i've read that this shouldn't be an issue

     

    Thanks for any advise

     

     

    Log:

     

     

     

    2013-08-30 12:46:25 [iNFO] [ForgeModLoader] Forge Mod Loader version 6.2.57.845 for Minecraft 1.6.2 loading

    2013-08-30 12:46:25 [iNFO] [ForgeModLoader] Java is Java HotSpot 64-Bit Server VM, version 1.7.0_10, running on Windows 7:amd64:6.1, installed at C:\Program Files\Java\jdk1.7.0_10\jre

    2013-08-30 12:46:25 [FINE] [ForgeModLoader] Java classpath at launch is ..\bin\minecraft;..\src\minecraft;..\jars\versions\1.6.2\1.6.2.jar;..\lib;..\lib\*;..\jars\libraries\net\java\jinput\jinput\2.0.5\jinput-2.0.5.jar;..\jars\libraries\org\lwjgl\lwjgl\lwjgl-platform\2.9.0\lwjgl-platform-2.9.0-natives-windows.jar;..\jars\libraries\org\apache\commons\commons-lang3\3.1\commons-lang3-3.1.jar;..\jars\libraries\com\paulscode\libraryjavasound\20101123\libraryjavasound-20101123.jar;..\jars\libraries\net\sf\jopt-simple\jopt-simple\4.5\jopt-simple-4.5.jar;..\jars\libraries\com\google\guava\guava\14.0\guava-14.0.jar;..\jars\libraries\lzma\lzma\0.0.1\lzma-0.0.1.jar;..\jars\libraries\com\paulscode\codecjorbis\20101023\codecjorbis-20101023.jar;..\jars\libraries\org\bouncycastle\bcprov-jdk15on\1.47\bcprov-jdk15on-1.47.jar;..\jars\libraries\com\paulscode\soundsystem\20120107\soundsystem-20120107.jar;..\jars\libraries\com\paulscode\librarylwjglopenal\20100824\librarylwjglopenal-20100824.jar;..\jars\libraries\org\scala-lang\scala-library\2.10.2\scala-library-2.10.2.jar;..\jars\libraries\org\lwjgl\lwjgl\lwjgl_util\2.9.0\lwjgl_util-2.9.0.jar;..\jars\libraries\org\scala-lang\scala-compiler\2.10.2\scala-compiler-2.10.2.jar;..\jars\libraries\net\java\jutils\jutils\1.0.0\jutils-1.0.0.jar;..\jars\libraries\org\ow2\asm\asm-debug-all\4.1\asm-debug-all-4.1.jar;..\jars\libraries\org\lwjgl\lwjgl\lwjgl\2.9.0\lwjgl-2.9.0.jar;..\jars\libraries\commons-io\commons-io\2.4\commons-io-2.4.jar;..\jars\libraries\net\sourceforge\argo\argo\2.25\argo-2.25.jar;..\jars\libraries\com\google\code\gson\gson\2.2.2\gson-2.2.2.jar;..\jars\libraries\com\paulscode\codecwav\20101023\codecwav-20101023.jar;..\jars\libraries\net\java\jinput\jinput-platform\2.0.5\jinput-platform-2.0.5-natives-windows.jar;..\jars\libraries\net\minecraft\launchwrapper\1.3\launchwrapper-1.3.jar

    2013-08-30 12:46:25 [FINE] [ForgeModLoader] Java library path at launch is ..\jars\versions\1.6.2\1.6.2-natives

    2013-08-30 12:46:25 [iNFO] [ForgeModLoader] Managed to load a deobfuscated Minecraft name- we are in a deobfuscated environment. Skipping runtime deobfuscation

    2013-08-30 12:46:25 [FINE] [ForgeModLoader] Instantiating coremod class FMLCorePlugin

    2013-08-30 12:46:25 [FINE] [ForgeModLoader] Loaded coremod FMLCorePlugin

    2013-08-30 12:46:25 [FINE] [ForgeModLoader] Instantiating coremod class FMLForgePlugin

    2013-08-30 12:46:25 [FINE] [ForgeModLoader] Loaded coremod FMLForgePlugin

    2013-08-30 12:46:25 [FINE] [ForgeModLoader] All fundamental core mods are successfully located

    2013-08-30 12:46:25 [FINE] [ForgeModLoader] Discovering coremods

    2013-08-30 12:46:25 [FINE] [ForgeModLoader] Examining for coremod candidacy buildcraft-A-4.0.1.jar

    2013-08-30 12:46:25 [FINE] [ForgeModLoader] Not found coremod data in buildcraft-A-4.0.1.jar

    2013-08-30 12:46:25 [FINE] [ForgeModLoader] Examining for coremod candidacy industrialcraft-2_1.118.401-lf.jar

    2013-08-30 12:46:25 [FINE] [ForgeModLoader] Not found coremod data in industrialcraft-2_1.118.401-lf.jar

    2013-08-30 12:46:25 [FINEST] [ForgeModLoader] Registering transformer cpw.mods.fml.common.asm.transformers.AccessTransformer

    2013-08-30 12:46:25 [iNFO] [sTDOUT] Loaded 39 rules from AccessTransformer config file fml_at.cfg

    2013-08-30 12:46:25 [FINEST] [ForgeModLoader] Registering transformer cpw.mods.fml.common.asm.transformers.MarkerTransformer

    2013-08-30 12:46:25 [FINEST] [ForgeModLoader] Registering transformer cpw.mods.fml.common.asm.transformers.SideTransformer

    2013-08-30 12:46:25 [FINEST] [ForgeModLoader] Registering transformer net.minecraftforge.transformers.ForgeAccessTransformer

    2013-08-30 12:46:25 [iNFO] [sTDOUT] Loaded 107 rules from AccessTransformer config file forge_at.cfg

    2013-08-30 12:46:25 [FINEST] [ForgeModLoader] Registering transformer net.minecraftforge.transformers.EventTransformer

    2013-08-30 12:46:25 [FINE] [ForgeModLoader] Running coremod plugins

    2013-08-30 12:46:25 [FINE] [ForgeModLoader] Running coremod plugin FMLCorePlugin

    2013-08-30 12:46:27 [sEVERE] [ForgeModLoader] The binary patch set is missing. Either you are in a development environment, or things are not going to work!

    2013-08-30 12:46:27 [FINE] [ForgeModLoader] Coremod plugin FMLCorePlugin run successfully

    2013-08-30 12:46:27 [FINE] [ForgeModLoader] Running coremod plugin FMLForgePlugin

    2013-08-30 12:46:27 [FINE] [ForgeModLoader] Coremod plugin FMLForgePlugin run successfully

    2013-08-30 12:46:27 [FINE] [ForgeModLoader] Validating minecraft

    2013-08-30 12:46:28 [FINE] [ForgeModLoader] Minecraft validated, launching...

    2013-08-30 12:46:28 [iNFO] [ForgeModLoader] Launching wrapped minecraft

    2013-08-30 12:46:30 [iNFO] [Minecraft-Client] Setting user: Player151

    2013-08-30 12:46:30 [iNFO] [Minecraft-Client] (Session ID is null)

    2013-08-30 12:46:34 [iNFO] [Minecraft-Client] LWJGL Version: 2.9.0

    2013-08-30 12:46:36 [iNFO] [Minecraft-Client] Reloading ResourceManager: Default

    2013-08-30 12:46:37 [iNFO] [sTDOUT]

    2013-08-30 12:46:37 [iNFO] [sTDOUT] Starting up SoundSystem...

    2013-08-30 12:46:38 [iNFO] [sTDOUT] Initializing LWJGL OpenAL

    2013-08-30 12:46:38 [iNFO] [sTDOUT]    (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)

    2013-08-30 12:46:38 [iNFO] [MinecraftForge] Attempting early MinecraftForge initialization

    2013-08-30 12:46:38 [iNFO] [sTDOUT] MinecraftForge v9.10.0.845 Initialized

    2013-08-30 12:46:38 [iNFO] [ForgeModLoader] MinecraftForge v9.10.0.845 Initialized

    2013-08-30 12:46:38 [iNFO] [sTDOUT] OpenAL initialized.

    2013-08-30 12:46:38 [iNFO] [sTDOUT]

    2013-08-30 12:46:39 [iNFO] [sTDOUT] Replaced 101 ore recipies

    2013-08-30 12:46:39 [iNFO] [MinecraftForge] Completed early MinecraftForge initialization

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] No config directory found, creating one: G:\mc modding\FORGE NEU\mcp\jars\config

    2013-08-30 12:46:39 [iNFO] [ForgeModLoader] Config directory created successfully

    2013-08-30 12:46:39 [iNFO] [ForgeModLoader] Reading custom logging properties from G:\mc modding\FORGE NEU\mcp\jars\config\logging.properties

    2013-08-30 12:46:39 [OFF] [ForgeModLoader] Logging level for ForgeModLoader logging is set to ALL

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Building injected Mod Containers [cpw.mods.fml.common.FMLDummyContainer, net.minecraftforge.common.ForgeDummyContainer]

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Attempting to load mods contained in the minecraft jar file and associated classes

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a minecraft related directory at G:\mc modding\FORGE NEU\mcp\bin\minecraft, examining for mod candidates

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a minecraft related directory at G:\mc modding\FORGE NEU\mcp\src\minecraft, examining for mod candidates

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a minecraft related file at G:\mc modding\FORGE NEU\mcp\jars\versions\1.6.2\1.6.2.jar, examining for mod candidates

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a minecraft related directory at G:\mc modding\FORGE NEU\mcp\lib, examining for mod candidates

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a minecraft related file at G:\mc modding\FORGE NEU\mcp\jars\libraries\net\java\jinput\jinput\2.0.5\jinput-2.0.5.jar, examining for mod candidates

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a minecraft related file at G:\mc modding\FORGE NEU\mcp\jars\libraries\org\lwjgl\lwjgl\lwjgl-platform\2.9.0\lwjgl-platform-2.9.0-natives-windows.jar, examining for mod candidates

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a minecraft related file at G:\mc modding\FORGE NEU\mcp\jars\libraries\org\apache\commons\commons-lang3\3.1\commons-lang3-3.1.jar, examining for mod candidates

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a minecraft related file at G:\mc modding\FORGE NEU\mcp\jars\libraries\com\paulscode\libraryjavasound\20101123\libraryjavasound-20101123.jar, examining for mod candidates

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a minecraft related file at G:\mc modding\FORGE NEU\mcp\jars\libraries\net\sf\jopt-simple\jopt-simple\4.5\jopt-simple-4.5.jar, examining for mod candidates

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a minecraft related file at G:\mc modding\FORGE NEU\mcp\jars\libraries\com\google\guava\guava\14.0\guava-14.0.jar, examining for mod candidates

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a minecraft related file at G:\mc modding\FORGE NEU\mcp\jars\libraries\lzma\lzma\0.0.1\lzma-0.0.1.jar, examining for mod candidates

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a minecraft related file at G:\mc modding\FORGE NEU\mcp\jars\libraries\com\paulscode\codecjorbis\20101023\codecjorbis-20101023.jar, examining for mod candidates

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a minecraft related file at G:\mc modding\FORGE NEU\mcp\jars\libraries\org\bouncycastle\bcprov-jdk15on\1.47\bcprov-jdk15on-1.47.jar, examining for mod candidates

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a minecraft related file at G:\mc modding\FORGE NEU\mcp\jars\libraries\com\paulscode\soundsystem\20120107\soundsystem-20120107.jar, examining for mod candidates

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a minecraft related file at G:\mc modding\FORGE NEU\mcp\jars\libraries\com\paulscode\librarylwjglopenal\20100824\librarylwjglopenal-20100824.jar, examining for mod candidates

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a minecraft related file at G:\mc modding\FORGE NEU\mcp\jars\libraries\org\scala-lang\scala-library\2.10.2\scala-library-2.10.2.jar, examining for mod candidates

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a minecraft related file at G:\mc modding\FORGE NEU\mcp\jars\libraries\org\lwjgl\lwjgl\lwjgl_util\2.9.0\lwjgl_util-2.9.0.jar, examining for mod candidates

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a minecraft related file at G:\mc modding\FORGE NEU\mcp\jars\libraries\org\scala-lang\scala-compiler\2.10.2\scala-compiler-2.10.2.jar, examining for mod candidates

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a minecraft related file at G:\mc modding\FORGE NEU\mcp\jars\libraries\net\java\jutils\jutils\1.0.0\jutils-1.0.0.jar, examining for mod candidates

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a minecraft related file at G:\mc modding\FORGE NEU\mcp\jars\libraries\org\ow2\asm\asm-debug-all\4.1\asm-debug-all-4.1.jar, examining for mod candidates

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a minecraft related file at G:\mc modding\FORGE NEU\mcp\jars\libraries\org\lwjgl\lwjgl\lwjgl\2.9.0\lwjgl-2.9.0.jar, examining for mod candidates

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a minecraft related file at G:\mc modding\FORGE NEU\mcp\jars\libraries\commons-io\commons-io\2.4\commons-io-2.4.jar, examining for mod candidates

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a minecraft related file at G:\mc modding\FORGE NEU\mcp\jars\libraries\net\sourceforge\argo\argo\2.25\argo-2.25.jar, examining for mod candidates

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a minecraft related file at G:\mc modding\FORGE NEU\mcp\jars\libraries\com\google\code\gson\gson\2.2.2\gson-2.2.2.jar, examining for mod candidates

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a minecraft related file at G:\mc modding\FORGE NEU\mcp\jars\libraries\com\paulscode\codecwav\20101023\codecwav-20101023.jar, examining for mod candidates

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a minecraft related file at G:\mc modding\FORGE NEU\mcp\jars\libraries\net\java\jinput\jinput-platform\2.0.5\jinput-platform-2.0.5-natives-windows.jar, examining for mod candidates

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a minecraft related file at G:\mc modding\FORGE NEU\mcp\jars\libraries\net\minecraft\launchwrapper\1.3\launchwrapper-1.3.jar, examining for mod candidates

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Minecraft jar mods loaded successfully

    2013-08-30 12:46:39 [iNFO] [ForgeModLoader] Searching G:\mc modding\FORGE NEU\mcp\jars\mods for mods

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a candidate zip or jar file buildcraft-A-4.0.1.jar

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Found a candidate zip or jar file industrialcraft-2_1.118.401-lf.jar

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] Examining directory minecraft for potential mods

    2013-08-30 12:46:39 [FINE] [ForgeModLoader] No mcmod.info file found in directory minecraft

    2013-08-30 12:46:39 [FINEST] [ForgeModLoader] Recursing into package cpw

    2013-08-30 12:46:39 [FINEST] [ForgeModLoader] Recursing into package cpw.mods

    2013-08-30 12:46:39 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml

    2013-08-30 12:46:39 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.client

    2013-08-30 12:46:39 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.client.modloader

    2013-08-30 12:46:39 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.client.registry

    2013-08-30 12:46:39 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common

    2013-08-30 12:46:39 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.asm

    2013-08-30 12:46:39 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.asm.transformers

    2013-08-30 12:46:39 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.asm.transformers.deobf

    2013-08-30 12:46:39 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.discovery

    2013-08-30 12:46:39 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.discovery.asm

    2013-08-30 12:46:39 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.event

    2013-08-30 12:46:39 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.functions

    2013-08-30 12:46:39 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.launcher

    2013-08-30 12:46:39 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.modloader

    2013-08-30 12:46:39 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.network

    2013-08-30 12:46:39 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.patcher

    2013-08-30 12:46:39 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.registry

    2013-08-30 12:46:40 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.toposort

    2013-08-30 12:46:40 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.versioning

    2013-08-30 12:46:40 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.relauncher

    2013-08-30 12:46:40 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.repackage

    2013-08-30 12:46:40 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.repackage.com

    2013-08-30 12:46:40 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.repackage.com.nothome

    2013-08-30 12:46:40 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.repackage.com.nothome.delta

    2013-08-30 12:46:40 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.server

    2013-08-30 12:46:40 [FINEST] [ForgeModLoader] Recursing into package ibxm

    2013-08-30 12:46:40 [FINEST] [ForgeModLoader] Recursing into package net

    2013-08-30 12:46:40 [FINEST] [ForgeModLoader] Recursing into package net.minecraft

    2013-08-30 12:46:40 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.block

    2013-08-30 12:46:40 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.block.material

    2013-08-30 12:46:40 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client

    2013-08-30 12:46:40 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.audio

    2013-08-30 12:46:40 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.entity

    2013-08-30 12:46:40 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.gui

    2013-08-30 12:46:40 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.gui.achievement

    2013-08-30 12:46:40 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.gui.inventory

    2013-08-30 12:46:40 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.gui.mco

    2013-08-30 12:46:40 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.main

    2013-08-30 12:46:40 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.mco

    2013-08-30 12:46:40 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.model

    2013-08-30 12:46:41 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.multiplayer

    2013-08-30 12:46:41 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.particle

    2013-08-30 12:46:41 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.renderer

    2013-08-30 12:46:41 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.renderer.culling

    2013-08-30 12:46:41 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.renderer.entity

    2013-08-30 12:46:41 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.renderer.texture

    2013-08-30 12:46:41 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.renderer.tileentity

    2013-08-30 12:46:41 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.resources

    2013-08-30 12:46:41 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.resources.data

    2013-08-30 12:46:41 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.settings

    2013-08-30 12:46:41 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.stats

    2013-08-30 12:46:41 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.command

    2013-08-30 12:46:41 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.crash

    2013-08-30 12:46:41 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.creativetab

    2013-08-30 12:46:41 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.dispenser

    2013-08-30 12:46:41 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.enchantment

    2013-08-30 12:46:41 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.entity

    2013-08-30 12:46:41 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.entity.ai

    2013-08-30 12:46:41 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.entity.ai.attributes

    2013-08-30 12:46:41 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.entity.boss

    2013-08-30 12:46:41 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.entity.effect

    2013-08-30 12:46:42 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.entity.item

    2013-08-30 12:46:42 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.entity.monster

    2013-08-30 12:46:42 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.entity.passive

    2013-08-30 12:46:42 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.entity.player

    2013-08-30 12:46:42 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.entity.projectile

    2013-08-30 12:46:42 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.inventory

    2013-08-30 12:46:42 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.item

    2013-08-30 12:46:42 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.item.crafting

    2013-08-30 12:46:42 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.logging

    2013-08-30 12:46:42 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.nbt

    2013-08-30 12:46:42 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.network

    2013-08-30 12:46:42 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.network.packet

    2013-08-30 12:46:42 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.network.rcon

    2013-08-30 12:46:42 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.pathfinding

    2013-08-30 12:46:42 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.potion

    2013-08-30 12:46:42 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.profiler

    2013-08-30 12:46:42 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.scoreboard

    2013-08-30 12:46:42 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.server

    2013-08-30 12:46:42 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.server.dedicated

    2013-08-30 12:46:42 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.server.gui

    2013-08-30 12:46:42 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.server.integrated

    2013-08-30 12:46:42 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.server.management

    2013-08-30 12:46:42 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.src

    2013-08-30 12:46:42 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.stats

    2013-08-30 12:46:42 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.tileentity

    2013-08-30 12:46:42 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.util

    2013-08-30 12:46:43 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.village

    2013-08-30 12:46:43 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.world

    2013-08-30 12:46:43 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.world.biome

    2013-08-30 12:46:43 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.world.chunk

    2013-08-30 12:46:43 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.world.chunk.storage

    2013-08-30 12:46:43 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.world.demo

    2013-08-30 12:46:43 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.world.gen

    2013-08-30 12:46:43 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.world.gen.feature

    2013-08-30 12:46:43 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.world.gen.layer

    2013-08-30 12:46:43 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.world.gen.structure

    2013-08-30 12:46:43 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.world.storage

    2013-08-30 12:46:43 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge

    2013-08-30 12:46:43 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.classloading

    2013-08-30 12:46:43 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.client

    2013-08-30 12:46:43 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.client.event

    2013-08-30 12:46:43 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.client.event.sound

    2013-08-30 12:46:43 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.client.model

    2013-08-30 12:46:43 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.client.model.obj

    2013-08-30 12:46:43 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.client.model.techne

    2013-08-30 12:46:43 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.common

    2013-08-30 12:46:43 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.common.network

    2013-08-30 12:46:43 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.common.network.packet

    2013-08-30 12:46:43 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.event

    2013-08-30 12:46:43 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.event.brewing

    2013-08-30 12:46:43 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.event.entity

    2013-08-30 12:46:43 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.event.entity.item

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.event.entity.living

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.event.entity.minecart

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.event.entity.player

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.event.terraingen

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.event.world

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.fluids

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.liquids

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.oredict

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.server

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.server.command

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.transformers

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package paulscode

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package paulscode.sound

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package paulscode.sound.codecs

    2013-08-30 12:46:44 [FINE] [ForgeModLoader] Examining directory minecraft for potential mods

    2013-08-30 12:46:44 [FINE] [ForgeModLoader] No mcmod.info file found in directory minecraft

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package assets

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package assets.forge

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package assets.forge.lang

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package cpw

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package cpw.mods

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.client

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.client.modloader

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.client.registry

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.asm

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.asm.transformers

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.asm.transformers.deobf

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.discovery

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.discovery.asm

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.event

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.functions

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.launcher

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.modloader

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.network

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.patcher

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.registry

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.toposort

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.common.versioning

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.relauncher

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.repackage

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.repackage.com

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.repackage.com.nothome

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.repackage.com.nothome.delta

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package cpw.mods.fml.server

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package ibxm

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.block

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.block.material

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.audio

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.entity

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.gui

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.gui.achievement

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.gui.inventory

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.gui.mco

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.main

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.mco

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.model

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.multiplayer

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.particle

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.renderer

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.renderer.culling

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.renderer.entity

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.renderer.texture

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.renderer.tileentity

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.resources

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.resources.data

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.settings

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.client.stats

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.command

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.crash

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.creativetab

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.dispenser

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.enchantment

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.entity

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.entity.ai

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.entity.ai.attributes

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.entity.boss

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.entity.effect

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.entity.item

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.entity.monster

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.entity.passive

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.entity.player

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.entity.projectile

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.inventory

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.item

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.item.crafting

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.logging

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.nbt

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.network

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.network.packet

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.network.rcon

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.pathfinding

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.potion

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.profiler

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.scoreboard

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.server

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.server.dedicated

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.server.gui

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.server.integrated

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.server.management

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.src

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.stats

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.tileentity

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.util

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.village

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.world

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.world.biome

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.world.chunk

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.world.chunk.storage

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.world.demo

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.world.gen

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.world.gen.feature

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.world.gen.layer

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.world.gen.structure

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraft.world.storage

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.classloading

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.client

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.client.event

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.client.event.sound

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.client.model

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.client.model.obj

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.client.model.techne

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.common

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.common.network

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.common.network.packet

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.event

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.event.brewing

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.event.entity

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.event.entity.item

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.event.entity.living

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.event.entity.minecart

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.event.entity.player

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.event.terraingen

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.event.world

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.fluids

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.liquids

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.oredict

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.server

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.server.command

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package net.minecraftforge.transformers

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package paulscode

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package paulscode.sound

    2013-08-30 12:46:44 [FINEST] [ForgeModLoader] Recursing into package paulscode.sound.codecs

    2013-08-30 12:46:44 [FINE] [ForgeModLoader] Examining file 1.6.2.jar for potential mods

    2013-08-30 12:46:44 [FINE] [ForgeModLoader] The mod container 1.6.2.jar appears to be missing an mcmod.info file

    2013-08-30 12:46:44 [FINE] [ForgeModLoader] Examining directory lib for potential mods

    2013-08-30 12:46:44 [FINE] [ForgeModLoader] No mcmod.info file found in directory lib

    2013-08-30 12:46:44 [FINE] [ForgeModLoader] Examining file jinput-2.0.5.jar for potential mods

    2013-08-30 12:46:44 [FINE] [ForgeModLoader] The mod container jinput-2.0.5.jar appears to be missing an mcmod.info file

    2013-08-30 12:46:44 [FINE] [ForgeModLoader] Examining file lwjgl-platform-2.9.0-natives-windows.jar for potential mods

    2013-08-30 12:46:44 [FINE] [ForgeModLoader] The mod container lwjgl-platform-2.9.0-natives-windows.jar appears to be missing an mcmod.info file

    2013-08-30 12:46:44 [FINE] [ForgeModLoader] Examining file commons-lang3-3.1.jar for potential mods

    2013-08-30 12:46:44 [FINE] [ForgeModLoader] The mod container commons-lang3-3.1.jar appears to be missing an mcmod.info file

    2013-08-30 12:46:44 [FINE] [ForgeModLoader] Examining file libraryjavasound-20101123.jar for potential mods

    2013-08-30 12:46:44 [FINE] [ForgeModLoader] The mod container libraryjavasound-20101123.jar appears to be missing an mcmod.info file

    2013-08-30 12:46:44 [FINE] [ForgeModLoader] Examining file jopt-simple-4.5.jar for potential mods

    2013-08-30 12:46:44 [FINE] [ForgeModLoader] The mod container jopt-simple-4.5.jar appears to be missing an mcmod.info file

    2013-08-30 12:46:44 [FINE] [ForgeModLoader] Examining file guava-14.0.jar for potential mods

    2013-08-30 12:46:44 [FINE] [ForgeModLoader] The mod container guava-14.0.jar appears to be missing an mcmod.info file

    2013-08-30 12:46:45 [FINE] [ForgeModLoader] Examining file lzma-0.0.1.jar for potential mods

    2013-08-30 12:46:45 [FINE] [ForgeModLoader] The mod container lzma-0.0.1.jar appears to be missing an mcmod.info file

    2013-08-30 12:46:45 [FINE] [ForgeModLoader] Examining file codecjorbis-20101023.jar for potential mods

    2013-08-30 12:46:45 [FINE] [ForgeModLoader] The mod container codecjorbis-20101023.jar appears to be missing an mcmod.info file

    2013-08-30 12:46:45 [FINE] [ForgeModLoader] Examining file bcprov-jdk15on-1.47.jar for potential mods

    2013-08-30 12:46:45 [FINE] [ForgeModLoader] The mod container bcprov-jdk15on-1.47.jar appears to be missing an mcmod.info file

    2013-08-30 12:46:46 [FINE] [ForgeModLoader] Examining file soundsystem-20120107.jar for potential mods

    2013-08-30 12:46:46 [FINE] [ForgeModLoader] The mod container soundsystem-20120107.jar appears to be missing an mcmod.info file

    2013-08-30 12:46:46 [FINE] [ForgeModLoader] Examining file librarylwjglopenal-20100824.jar for potential mods

    2013-08-30 12:46:46 [FINE] [ForgeModLoader] The mod container librarylwjglopenal-20100824.jar appears to be missing an mcmod.info file

    2013-08-30 12:46:46 [FINE] [ForgeModLoader] Examining file scala-library-2.10.2.jar for potential mods

    2013-08-30 12:46:46 [FINE] [ForgeModLoader] The mod container scala-library-2.10.2.jar appears to be missing an mcmod.info file

    2013-08-30 12:46:47 [FINE] [ForgeModLoader] Examining file lwjgl_util-2.9.0.jar for potential mods

    2013-08-30 12:46:47 [FINE] [ForgeModLoader] The mod container lwjgl_util-2.9.0.jar appears to be missing an mcmod.info file

    2013-08-30 12:46:47 [FINE] [ForgeModLoader] Examining file scala-compiler-2.10.2.jar for potential mods

    2013-08-30 12:46:47 [FINE] [ForgeModLoader] The mod container scala-compiler-2.10.2.jar appears to be missing an mcmod.info file

    2013-08-30 12:46:47 [FINE] [ForgeModLoader] Examining file jutils-1.0.0.jar for potential mods

    2013-08-30 12:46:47 [FINE] [ForgeModLoader] The mod container jutils-1.0.0.jar appears to be missing an mcmod.info file

    2013-08-30 12:46:47 [FINE] [ForgeModLoader] Examining file asm-debug-all-4.1.jar for potential mods

    2013-08-30 12:46:47 [FINE] [ForgeModLoader] The mod container asm-debug-all-4.1.jar appears to be missing an mcmod.info file

    2013-08-30 12:46:47 [FINE] [ForgeModLoader] Examining file lwjgl-2.9.0.jar for potential mods

    2013-08-30 12:46:47 [FINE] [ForgeModLoader] The mod container lwjgl-2.9.0.jar appears to be missing an mcmod.info file

    2013-08-30 12:46:48 [FINE] [ForgeModLoader] Examining file commons-io-2.4.jar for potential mods

    2013-08-30 12:46:48 [FINE] [ForgeModLoader] The mod container commons-io-2.4.jar appears to be missing an mcmod.info file

    2013-08-30 12:46:48 [FINE] [ForgeModLoader] Examining file argo-2.25.jar for potential mods

    2013-08-30 12:46:48 [FINE] [ForgeModLoader] The mod container argo-2.25.jar appears to be missing an mcmod.info file

    2013-08-30 12:46:48 [FINE] [ForgeModLoader] Examining file gson-2.2.2.jar for potential mods

    2013-08-30 12:46:48 [FINE] [ForgeModLoader] The mod container gson-2.2.2.jar appears to be missing an mcmod.info file

    2013-08-30 12:46:48 [FINE] [ForgeModLoader] Examining file codecwav-20101023.jar for potential mods

    2013-08-30 12:46:48 [FINE] [ForgeModLoader] The mod container codecwav-20101023.jar appears to be missing an mcmod.info file

    2013-08-30 12:46:48 [FINE] [ForgeModLoader] Examining file jinput-platform-2.0.5-natives-windows.jar for potential mods

    2013-08-30 12:46:48 [FINE] [ForgeModLoader] The mod container jinput-platform-2.0.5-natives-windows.jar appears to be missing an mcmod.info file

    2013-08-30 12:46:48 [FINE] [ForgeModLoader] Examining file launchwrapper-1.3.jar for potential mods

    2013-08-30 12:46:48 [FINE] [ForgeModLoader] The mod container launchwrapper-1.3.jar appears to be missing an mcmod.info file

    2013-08-30 12:46:48 [FINE] [ForgeModLoader] Examining file buildcraft-A-4.0.1.jar for potential mods

    2013-08-30 12:46:48 [FINER] [ForgeModLoader] Located mcmod.info file in file buildcraft-A-4.0.1.jar

    2013-08-30 12:46:48 [FINE] [ForgeModLoader] Identified an FMLMod type mod buildcraft.BuildCraftBuilders

    2013-08-30 12:46:48 [FINEST] [buildCraft|Builders] Parsed dependency info : [buildCraft|Core@4.0.1] [buildCraft|Core@4.0.1] []

    2013-08-30 12:46:48 [FINE] [ForgeModLoader] Identified an FMLMod type mod buildcraft.BuildCraftCore

    2013-08-30 12:46:48 [FINEST] [buildCraft|Core] Parsed dependency info : [Forge@[9.10.0.800,)] [Forge@[9.10.0.800,)] []

    2013-08-30 12:46:48 [FINE] [ForgeModLoader] Identified an FMLMod type mod buildcraft.BuildCraftEnergy

    2013-08-30 12:46:48 [FINEST] [buildCraft|Energy] Parsed dependency info : [buildCraft|Core@4.0.1] [buildCraft|Core@4.0.1] []

    2013-08-30 12:46:48 [FINE] [ForgeModLoader] Identified an FMLMod type mod buildcraft.BuildCraftFactory

    2013-08-30 12:46:48 [FINEST] [buildCraft|Factory] Parsed dependency info : [buildCraft|Core@4.0.1] [buildCraft|Core@4.0.1] []

    2013-08-30 12:46:48 [FINE] [ForgeModLoader] Identified an FMLMod type mod buildcraft.BuildCraftSilicon

    2013-08-30 12:46:48 [FINEST] [buildCraft|Silicon] Parsed dependency info : [buildCraft|Transport@4.0.1] [buildCraft|Transport@4.0.1] []

    2013-08-30 12:46:48 [FINE] [ForgeModLoader] Identified an FMLMod type mod buildcraft.BuildCraftTransport

    2013-08-30 12:46:48 [FINEST] [buildCraft|Transport] Parsed dependency info : [buildCraft|Core@4.0.1] [buildCraft|Core@4.0.1] []

    2013-08-30 12:46:48 [FINE] [ForgeModLoader] Examining file industrialcraft-2_1.118.401-lf.jar for potential mods

    2013-08-30 12:46:48 [FINER] [ForgeModLoader] Located mcmod.info file in file industrialcraft-2_1.118.401-lf.jar

    2013-08-30 12:46:48 [FINE] [ForgeModLoader] Identified an FMLMod type mod ic2.core.IC2

    2013-08-30 12:46:48 [FINEST] [iC2] Parsed dependency info : [] [] []

    2013-08-30 12:46:48 [iNFO] [ForgeModLoader] Forge Mod Loader has identified 10 mods to load

    2013-08-30 12:46:48 [FINER] [ForgeModLoader] Received a system property request ''

    2013-08-30 12:46:48 [FINER] [ForgeModLoader] System property request managing the state of 0 mods

    2013-08-30 12:46:48 [FINE] [ForgeModLoader] After merging, found state information for 0 mods

    2013-08-30 12:46:49 [FINE] [ForgeModLoader] Reloading logging properties from G:\mc modding\FORGE NEU\mcp\jars\config\logging.properties

    2013-08-30 12:46:49 [FINE] [ForgeModLoader] Reloaded logging properties

    2013-08-30 12:46:49 [FINE] [mcp] Mod Logging channel mcp configured at default level.

    2013-08-30 12:46:49 [iNFO] [mcp] Activating mod mcp

    2013-08-30 12:46:49 [FINE] [FML] Mod Logging channel FML configured at default level.

    2013-08-30 12:46:49 [iNFO] [FML] Activating mod FML

    2013-08-30 12:46:49 [FINE] [Forge] Mod Logging channel Forge configured at default level.

    2013-08-30 12:46:49 [iNFO] [Forge] Activating mod Forge

    2013-08-30 12:46:49 [FINE] [buildCraft|Builders] Enabling mod BuildCraft|Builders

    2013-08-30 12:46:49 [FINE] [buildCraft|Builders] Mod Logging channel BuildCraft|Builders configured at default level.

    2013-08-30 12:46:49 [iNFO] [buildCraft|Builders] Activating mod BuildCraft|Builders

    2013-08-30 12:46:49 [FINE] [buildCraft|Core] Enabling mod BuildCraft|Core

    2013-08-30 12:46:49 [FINE] [buildCraft|Core] Mod Logging channel BuildCraft|Core configured at default level.

    2013-08-30 12:46:49 [iNFO] [buildCraft|Core] Activating mod BuildCraft|Core

    2013-08-30 12:46:49 [FINE] [buildCraft|Energy] Enabling mod BuildCraft|Energy

    2013-08-30 12:46:49 [FINE] [buildCraft|Energy] Mod Logging channel BuildCraft|Energy configured at default level.

    2013-08-30 12:46:49 [iNFO] [buildCraft|Energy] Activating mod BuildCraft|Energy

    2013-08-30 12:46:49 [FINE] [buildCraft|Factory] Enabling mod BuildCraft|Factory

    2013-08-30 12:46:49 [FINE] [buildCraft|Factory] Mod Logging channel BuildCraft|Factory configured at default level.

    2013-08-30 12:46:49 [iNFO] [buildCraft|Factory] Activating mod BuildCraft|Factory

    2013-08-30 12:46:49 [FINE] [buildCraft|Silicon] Enabling mod BuildCraft|Silicon

    2013-08-30 12:46:49 [FINE] [buildCraft|Silicon] Mod Logging channel BuildCraft|Silicon configured at default level.

    2013-08-30 12:46:49 [iNFO] [buildCraft|Silicon] Activating mod BuildCraft|Silicon

    2013-08-30 12:46:49 [FINE] [buildCraft|Transport] Enabling mod BuildCraft|Transport

    2013-08-30 12:46:49 [FINE] [buildCraft|Transport] Mod Logging channel BuildCraft|Transport configured at default level.

    2013-08-30 12:46:49 [iNFO] [buildCraft|Transport] Activating mod BuildCraft|Transport

    2013-08-30 12:46:49 [FINE] [iC2] Enabling mod IC2

    2013-08-30 12:46:49 [FINE] [iC2] Mod Logging channel IC2 configured at default level.

    2013-08-30 12:46:49 [iNFO] [iC2] Activating mod IC2

    2013-08-30 12:46:49 [WARNING] [Forge Mod Loader] Mod Forge Mod Loader is missing a pack.mcmeta file, things may not work well

    2013-08-30 12:46:49 [WARNING] [Minecraft Forge] Mod Minecraft Forge is missing a pack.mcmeta file, things may not work well

    2013-08-30 12:46:49 [WARNING] [bC Builders] Mod BC Builders is missing a pack.mcmeta file, things may not work well

    2013-08-30 12:46:49 [WARNING] [buildCraft] Mod BuildCraft is missing a pack.mcmeta file, things may not work well

    2013-08-30 12:46:49 [WARNING] [bC Energy] Mod BC Energy is missing a pack.mcmeta file, things may not work well

    2013-08-30 12:46:49 [WARNING] [bC Factory] Mod BC Factory is missing a pack.mcmeta file, things may not work well

    2013-08-30 12:46:49 [WARNING] [bC Silicon] Mod BC Silicon is missing a pack.mcmeta file, things may not work well

    2013-08-30 12:46:49 [WARNING] [bC Transport] Mod BC Transport is missing a pack.mcmeta file, things may not work well

    2013-08-30 12:46:49 [WARNING] [industrialCraft 2] Mod IndustrialCraft 2 is missing a pack.mcmeta file, things may not work well

    2013-08-30 12:46:49 [iNFO] [Minecraft-Client] Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:BC Builders, FMLFileResourcePack:BuildCraft, FMLFileResourcePack:BC Energy, FMLFileResourcePack:BC Factory, FMLFileResourcePack:BC Silicon, FMLFileResourcePack:BC Transport, FMLFileResourcePack:IndustrialCraft 2

    2013-08-30 12:46:49 [iNFO] [sTDOUT]

    2013-08-30 12:46:49 [iNFO] [sTDOUT] SoundSystem shutting down...

    2013-08-30 12:46:49 [iNFO] [sTDOUT]    Author: Paul Lamb, www.paulscode.com

    2013-08-30 12:46:49 [iNFO] [sTDOUT]

    2013-08-30 12:46:49 [FINER] [ForgeModLoader] Verifying mod requirements are satisfied

    2013-08-30 12:46:49 [iNFO] [sTDOUT]

    2013-08-30 12:46:49 [iNFO] [sTDOUT] Starting up SoundSystem...

    2013-08-30 12:46:49 [FINER] [ForgeModLoader] All mod requirements are satisfied

    2013-08-30 12:46:49 [FINER] [ForgeModLoader] Sorting mods into an ordered list

    2013-08-30 12:46:49 [FINER] [ForgeModLoader] Mod sorting completed successfully

    2013-08-30 12:46:49 [FINE] [ForgeModLoader] Mod sorting data

    2013-08-30 12:46:49 [FINE] [ForgeModLoader] BuildCraft|Core(BuildCraft:4.0.1): buildcraft-A-4.0.1.jar (required-after:Forge@[9.10.0.800,))

    2013-08-30 12:46:49 [FINE] [ForgeModLoader] BuildCraft|Builders(BC Builders:4.0.1): buildcraft-A-4.0.1.jar (required-after:BuildCraft|Core@4.0.1)

    2013-08-30 12:46:49 [FINE] [ForgeModLoader] BuildCraft|Energy(BC Energy:4.0.1): buildcraft-A-4.0.1.jar (required-after:BuildCraft|Core@4.0.1)

    2013-08-30 12:46:49 [FINE] [ForgeModLoader] BuildCraft|Factory(BC Factory:4.0.1): buildcraft-A-4.0.1.jar (required-after:BuildCraft|Core@4.0.1)

    2013-08-30 12:46:49 [FINE] [ForgeModLoader] BuildCraft|Transport(BC Transport:4.0.1): buildcraft-A-4.0.1.jar (required-after:BuildCraft|Core@4.0.1)

    2013-08-30 12:46:49 [FINE] [ForgeModLoader] BuildCraft|Silicon(BC Silicon:4.0.1): buildcraft-A-4.0.1.jar (required-after:BuildCraft|Transport@4.0.1)

    2013-08-30 12:46:49 [FINE] [ForgeModLoader] IC2(IndustrialCraft 2:1.118.401-lf): industrialcraft-2_1.118.401-lf.jar ()

    2013-08-30 12:46:49 [FINEST] [mcp] Sending event FMLConstructionEvent to mod mcp

    2013-08-30 12:46:49 [FINEST] [mcp] Sent event FMLConstructionEvent to mod mcp

    2013-08-30 12:46:49 [FINEST] [FML] Sending event FMLConstructionEvent to mod FML

    2013-08-30 12:46:49 [FINEST] [FML] Sent event FMLConstructionEvent to mod FML

    2013-08-30 12:46:49 [FINEST] [Forge] Sending event FMLConstructionEvent to mod Forge

    2013-08-30 12:46:49 [iNFO] [ForgeModLoader] Registering Forge Packet Handler

    2013-08-30 12:46:49 [FINEST] [ForgeModLoader] Testing mod Forge to verify it accepts its own version in a remote connection

    2013-08-30 12:46:49 [FINEST] [ForgeModLoader] The mod Forge accepts its own version (9.10.0.845)

    2013-08-30 12:46:49 [iNFO] [ForgeModLoader] Succeeded registering Forge Packet Handler

    2013-08-30 12:46:49 [FINEST] [Forge] Sent event FMLConstructionEvent to mod Forge

    2013-08-30 12:46:49 [FINEST] [buildCraft|Core] Sending event FMLConstructionEvent to mod BuildCraft|Core

    2013-08-30 12:46:49 [iNFO] [sTDOUT] ---- Minecraft Crash Report ----

    2013-08-30 12:46:49 [iNFO] [sTDOUT] // Don't do that.

    2013-08-30 12:46:49 [iNFO] [sTDOUT]

    2013-08-30 12:46:49 [iNFO] [sTDOUT] Time: 30.08.13 12:46

    2013-08-30 12:46:49 [iNFO] [sTDOUT] Description: Initializing game

    2013-08-30 12:46:49 [iNFO] [sTDOUT]

    2013-08-30 12:46:49 [iNFO] [sTDOUT] java.lang.NoSuchFieldError: field_77698_e

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at buildcraft.BuildCraftCore.<clinit>(BuildCraftCore.java:157)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at java.lang.Class.forName0(Native Method)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at java.lang.Class.forName(Class.java:264)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:457)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at java.lang.reflect.Method.invoke(Method.java:601)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at com.google.common.eventbus.EventBus.post(EventBus.java:267)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at java.lang.reflect.Method.invoke(Method.java:601)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at com.google.common.eventbus.EventBus.post(EventBus.java:267)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at net.minecraft.client.Minecraft.startGame(Minecraft.java:470)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at net.minecraft.client.main.Main.main(Main.java:93)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at java.lang.reflect.Method.invoke(Method.java:601)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at net.minecraft.launchwrapper.Launch.main(Launch.java:18)

    2013-08-30 12:46:49 [iNFO] [sTDOUT]

    2013-08-30 12:46:49 [iNFO] [sTDOUT]

    2013-08-30 12:46:49 [iNFO] [sTDOUT] A detailed walkthrough of the error, its code path and all known details is as follows:

    2013-08-30 12:46:49 [iNFO] [sTDOUT] ---------------------------------------------------------------------------------------

    2013-08-30 12:46:49 [iNFO] [sTDOUT]

    2013-08-30 12:46:49 [iNFO] [sTDOUT] -- Head --

    2013-08-30 12:46:49 [iNFO] [sTDOUT] Stacktrace:

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at buildcraft.BuildCraftCore.<clinit>(BuildCraftCore.java:157)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at java.lang.Class.forName0(Native Method)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at java.lang.Class.forName(Class.java:264)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:457)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at java.lang.reflect.Method.invoke(Method.java:601)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at com.google.common.eventbus.EventBus.post(EventBus.java:267)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at java.lang.reflect.Method.invoke(Method.java:601)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at com.google.common.eventbus.EventBus.post(EventBus.java:267)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at net.minecraft.client.Minecraft.startGame(Minecraft.java:470)

    2013-08-30 12:46:49 [iNFO] [sTDOUT]

    2013-08-30 12:46:49 [iNFO] [sTDOUT] -- Initialization --

    2013-08-30 12:46:49 [iNFO] [sTDOUT] Details:

    2013-08-30 12:46:49 [iNFO] [sTDOUT] Stacktrace:

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at net.minecraft.client.main.Main.main(Main.java:93)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at java.lang.reflect.Method.invoke(Method.java:601)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] at net.minecraft.launchwrapper.Launch.main(Launch.java:18)

    2013-08-30 12:46:49 [iNFO] [sTDOUT]

    2013-08-30 12:46:49 [iNFO] [sTDOUT] -- System Details --

    2013-08-30 12:46:49 [iNFO] [sTDOUT] Details:

    2013-08-30 12:46:49 [iNFO] [sTDOUT] Minecraft Version: 1.6.2

    2013-08-30 12:46:49 [iNFO] [sTDOUT] Operating System: Windows 7 (amd64) version 6.1

    2013-08-30 12:46:49 [iNFO] [sTDOUT] Java Version: 1.7.0_10, Oracle Corporation

    2013-08-30 12:46:49 [iNFO] [sTDOUT] Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation

    2013-08-30 12:46:49 [iNFO] [sTDOUT] Memory: 934241160 bytes (890 MB) / 1056309248 bytes (1007 MB) up to 1056309248 bytes (1007 MB)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] JVM Flags: 3 total; -Xincgc -Xms1024M -Xmx1024M

    2013-08-30 12:46:49 [iNFO] [sTDOUT] AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

    2013-08-30 12:46:49 [iNFO] [sTDOUT] Suspicious classes: FML and Forge are installed

    2013-08-30 12:46:49 [iNFO] [sTDOUT] IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0

    2013-08-30 12:46:49 [iNFO] [sTDOUT] FML: MCP v8.04 FML v6.2.57.845 Minecraft Forge 9.10.0.845 10 mods loaded, 10 mods active

    2013-08-30 12:46:49 [iNFO] [sTDOUT] mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed

    2013-08-30 12:46:49 [iNFO] [sTDOUT] FML{6.2.57.845} [Forge Mod Loader] (minecraft) Unloaded->Constructed

    2013-08-30 12:46:49 [iNFO] [sTDOUT] Forge{9.10.0.845} [Minecraft Forge] (minecraft) Unloaded->Constructed

    2013-08-30 12:46:49 [iNFO] [sTDOUT] BuildCraft|Core{4.0.1} [buildCraft] (buildcraft-A-4.0.1.jar) Unloaded

    2013-08-30 12:46:49 [iNFO] [sTDOUT] BuildCraft|Builders{4.0.1} [bC Builders] (buildcraft-A-4.0.1.jar) Unloaded

    2013-08-30 12:46:49 [iNFO] [sTDOUT] BuildCraft|Energy{4.0.1} [bC Energy] (buildcraft-A-4.0.1.jar) Unloaded

    2013-08-30 12:46:49 [iNFO] [sTDOUT] BuildCraft|Factory{4.0.1} [bC Factory] (buildcraft-A-4.0.1.jar) Unloaded

    2013-08-30 12:46:49 [iNFO] [sTDOUT] BuildCraft|Transport{4.0.1} [bC Transport] (buildcraft-A-4.0.1.jar) Unloaded

    2013-08-30 12:46:49 [iNFO] [sTDOUT] BuildCraft|Silicon{4.0.1} [bC Silicon] (buildcraft-A-4.0.1.jar) Unloaded

    2013-08-30 12:46:49 [iNFO] [sTDOUT] IC2{1.118.401-lf} [industrialCraft 2] (industrialcraft-2_1.118.401-lf.jar) Unloaded

    2013-08-30 12:46:49 [iNFO] [sTDOUT] Launched Version: FML_DEV

    2013-08-30 12:46:49 [iNFO] [sTDOUT] LWJGL: 2.9.0

    2013-08-30 12:46:49 [iNFO] [sTDOUT] OpenGL: ATI Radeon HD 4800 Series GL version 3.3.11653 Compatibility Profile Context, ATI Technologies Inc.

    2013-08-30 12:46:49 [iNFO] [sTDOUT] Is Modded: Definitely; Client brand changed to 'fml,forge'

    2013-08-30 12:46:49 [iNFO] [sTDOUT] Type: Client (map_client.txt)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] Resource Pack: Default

    2013-08-30 12:46:49 [iNFO] [sTDOUT] Current Language: English (US)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] Profiler Position: N/A (disabled)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    2013-08-30 12:46:49 [iNFO] [sTDOUT] Initializing LWJGL OpenAL

    2013-08-30 12:46:49 [iNFO] [sTDOUT]    (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)

    2013-08-30 12:46:49 [iNFO] [sTDOUT] #@!@# Game crashed! Crash report saved to: #@!@# G:\mc modding\FORGE NEU\mcp\jars\.\crash-reports\crash-2013-08-30_12.46.49-client.txt

     

     

     

     

     

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