123456789link
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Everything posted by 123456789link
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Bug when right click [fixed for my own](sorry)
123456789link replied to 123456789link's topic in Modder Support
I fix it that was for this line: if (this.blockMaterial == Material.iron) { return true; } and the trapdorr material is iron too then i replace it for this an works: if (this.blockMaterial == Material.wood) { return true; } -
Bug when right click [fixed for my own](sorry)
123456789link replied to 123456789link's topic in Modder Support
I fix it that was for this line: if (this.blockMaterial == Material.iron) { return true; } and the trapdorr material is iron too then i replace it for this an works: if (this.blockMaterial == Material.wood) { return true; } -
Bug when right click [fixed for my own](sorry)
123456789link replied to 123456789link's topic in Modder Support
still no work -
Bug when right click [fixed for my own](sorry)
123456789link replied to 123456789link's topic in Modder Support
still no work -
Bug when right click [fixed for my own](sorry)
123456789link replied to 123456789link's topic in Modder Support
is this package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.ForgeDirection; public class Blockirontd extends Block { /** Set this to allow trapdoors to remain free-floating */ public static boolean disableValidation = false; public Blockirontd(int par1, Material par2Material) { super(par1, par2Material); float f = 0.5F; float f1 = 1.0F; this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f1, 0.5F + f); } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { return !isTrapdoorOpen(par1IBlockAccess.getBlockMetadata(par2, par3, par4)); } /** * The type of render function that is called for this block */ public int getRenderType() { return 0; } @SideOnly(Side.CLIENT) /** * Returns the bounding box of the wired rectangular prism to render. */ public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); return super.getSelectedBoundingBoxFromPool(par1World, par2, par3, par4); } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); return super.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4); } /** * Updates the blocks bounds based on its current state. Args: world, x, y, z */ public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { this.setBlockBoundsForBlockRender(par1IBlockAccess.getBlockMetadata(par2, par3, par4)); } /** * Sets the block's bounds for rendering it as an item */ public void setBlockBoundsForItemRender() { float f = 0.1875F; this.setBlockBounds(0.0F, 0.5F - f / 2.0F, 0.0F, 1.0F, 0.5F + f / 2.0F, 1.0F); } public void setBlockBoundsForBlockRender(int par1) { float f = 0.1875F; if ((par1 & != 0) { this.setBlockBounds(0.0F, 1.0F - f, 0.0F, 1.0F, 1.0F, 1.0F); } else { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, f, 1.0F); } if (isTrapdoorOpen(par1)) { if ((par1 & 3) == 0) { this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F); } if ((par1 & 3) == 1) { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f); } if ((par1 & 3) == 2) { this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } if ((par1 & 3) == 3) { this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F); } } } /** * Called when the block is clicked by a player. Args: x, y, z, entityPlayer */ public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {} /** * Called upon block activation (right click on the block.) */ public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) { if (this.blockMaterial == Material.iron) { return true; } else { int i1 = par1World.getBlockMetadata(par2, par3, par4); par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 ^ 4, 2); par1World.playAuxSFXAtEntity(par5EntityPlayer, 1003, par2, par3, par4, 0); return true; } } public void onPoweredBlockChange(World par1World, int par2, int par3, int par4, boolean par5) { int l = par1World.getBlockMetadata(par2, par3, par4); boolean flag1 = (l & 4) > 0; if (flag1 != par5) { par1World.setBlockMetadataWithNotify(par2, par3, par4, l ^ 4, 2); par1World.playAuxSFXAtEntity((EntityPlayer)null, 1003, par2, par3, par4, 0); } } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { if (!par1World.isRemote) { int i1 = par1World.getBlockMetadata(par2, par3, par4); int j1 = par2; int k1 = par4; if ((i1 & 3) == 0) { k1 = par4 + 1; } if ((i1 & 3) == 1) { --k1; } if ((i1 & 3) == 2) { j1 = par2 + 1; } if ((i1 & 3) == 3) { --j1; } if (!(isValidSupportBlock(par1World.getBlockId(j1, par3, k1)) || par1World.isBlockSolidOnSide(j1, par3, k1, ForgeDirection.getOrientation((i1 & 3) + 2)))) { par1World.setBlockToAir(par2, par3, par4); this.dropBlockAsItem(par1World, par2, par3, par4, i1, 0); } boolean flag = par1World.isBlockIndirectlyGettingPowered(par2, par3, par4); if (flag || par5 > 0 && Block.blocksList[par5].canProvidePower()) { this.onPoweredBlockChange(par1World, par2, par3, par4, flag); } } } /** * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world, * x, y, z, startVec, endVec */ public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3) { this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); return super.collisionRayTrace(par1World, par2, par3, par4, par5Vec3, par6Vec3); } /** * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata */ public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) { int j1 = 0; if (par5 == 2) { j1 = 0; } if (par5 == 3) { j1 = 1; } if (par5 == 4) { j1 = 2; } if (par5 == 5) { j1 = 3; } if (par5 != 1 && par5 != 0 && par7 > 0.5F) { j1 |= 8; } return j1; } /** * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides */ public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5) { if (disableValidation) { return true; } if (par5 == 0) { return false; } else if (par5 == 1) { return false; } else { if (par5 == 2) { ++par4; } if (par5 == 3) { --par4; } if (par5 == 4) { ++par2; } if (par5 == 5) { --par2; } return isValidSupportBlock(par1World.getBlockId(par2, par3, par4)) || par1World.isBlockSolidOnSide(par2, par3, par4, ForgeDirection.UP); } } public static boolean isTrapdoorOpen(int par0) { return (par0 & 4) != 0; } /** * Checks if the block ID is a valid support block for the trap door to connect with. If it is not the trapdoor is * dropped into the world. */ private static boolean isValidSupportBlock(int par0) { if (disableValidation) { return true; } if (par0 <= 0) { return false; } else { Block block = Block.blocksList[par0]; return block != null && block.blockMaterial.isOpaque() && block.renderAsNormalBlock() || block == Block.glowStone || block instanceof BlockHalfSlab || block instanceof BlockStairs; } } } and the line irontd = (new Blockirontd(2668, Material.iron)).setHardness(3.0F).setStepSound(Block.soundMetalFootstep).setUnlocalizedName("irontd"); -
Bug when right click [fixed for my own](sorry)
123456789link replied to 123456789link's topic in Modder Support
is this package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.ForgeDirection; public class Blockirontd extends Block { /** Set this to allow trapdoors to remain free-floating */ public static boolean disableValidation = false; public Blockirontd(int par1, Material par2Material) { super(par1, par2Material); float f = 0.5F; float f1 = 1.0F; this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f1, 0.5F + f); } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { return !isTrapdoorOpen(par1IBlockAccess.getBlockMetadata(par2, par3, par4)); } /** * The type of render function that is called for this block */ public int getRenderType() { return 0; } @SideOnly(Side.CLIENT) /** * Returns the bounding box of the wired rectangular prism to render. */ public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); return super.getSelectedBoundingBoxFromPool(par1World, par2, par3, par4); } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); return super.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4); } /** * Updates the blocks bounds based on its current state. Args: world, x, y, z */ public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { this.setBlockBoundsForBlockRender(par1IBlockAccess.getBlockMetadata(par2, par3, par4)); } /** * Sets the block's bounds for rendering it as an item */ public void setBlockBoundsForItemRender() { float f = 0.1875F; this.setBlockBounds(0.0F, 0.5F - f / 2.0F, 0.0F, 1.0F, 0.5F + f / 2.0F, 1.0F); } public void setBlockBoundsForBlockRender(int par1) { float f = 0.1875F; if ((par1 & != 0) { this.setBlockBounds(0.0F, 1.0F - f, 0.0F, 1.0F, 1.0F, 1.0F); } else { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, f, 1.0F); } if (isTrapdoorOpen(par1)) { if ((par1 & 3) == 0) { this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F); } if ((par1 & 3) == 1) { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f); } if ((par1 & 3) == 2) { this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } if ((par1 & 3) == 3) { this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F); } } } /** * Called when the block is clicked by a player. Args: x, y, z, entityPlayer */ public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {} /** * Called upon block activation (right click on the block.) */ public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) { if (this.blockMaterial == Material.iron) { return true; } else { int i1 = par1World.getBlockMetadata(par2, par3, par4); par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 ^ 4, 2); par1World.playAuxSFXAtEntity(par5EntityPlayer, 1003, par2, par3, par4, 0); return true; } } public void onPoweredBlockChange(World par1World, int par2, int par3, int par4, boolean par5) { int l = par1World.getBlockMetadata(par2, par3, par4); boolean flag1 = (l & 4) > 0; if (flag1 != par5) { par1World.setBlockMetadataWithNotify(par2, par3, par4, l ^ 4, 2); par1World.playAuxSFXAtEntity((EntityPlayer)null, 1003, par2, par3, par4, 0); } } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { if (!par1World.isRemote) { int i1 = par1World.getBlockMetadata(par2, par3, par4); int j1 = par2; int k1 = par4; if ((i1 & 3) == 0) { k1 = par4 + 1; } if ((i1 & 3) == 1) { --k1; } if ((i1 & 3) == 2) { j1 = par2 + 1; } if ((i1 & 3) == 3) { --j1; } if (!(isValidSupportBlock(par1World.getBlockId(j1, par3, k1)) || par1World.isBlockSolidOnSide(j1, par3, k1, ForgeDirection.getOrientation((i1 & 3) + 2)))) { par1World.setBlockToAir(par2, par3, par4); this.dropBlockAsItem(par1World, par2, par3, par4, i1, 0); } boolean flag = par1World.isBlockIndirectlyGettingPowered(par2, par3, par4); if (flag || par5 > 0 && Block.blocksList[par5].canProvidePower()) { this.onPoweredBlockChange(par1World, par2, par3, par4, flag); } } } /** * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world, * x, y, z, startVec, endVec */ public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3) { this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); return super.collisionRayTrace(par1World, par2, par3, par4, par5Vec3, par6Vec3); } /** * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata */ public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) { int j1 = 0; if (par5 == 2) { j1 = 0; } if (par5 == 3) { j1 = 1; } if (par5 == 4) { j1 = 2; } if (par5 == 5) { j1 = 3; } if (par5 != 1 && par5 != 0 && par7 > 0.5F) { j1 |= 8; } return j1; } /** * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides */ public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5) { if (disableValidation) { return true; } if (par5 == 0) { return false; } else if (par5 == 1) { return false; } else { if (par5 == 2) { ++par4; } if (par5 == 3) { --par4; } if (par5 == 4) { ++par2; } if (par5 == 5) { --par2; } return isValidSupportBlock(par1World.getBlockId(par2, par3, par4)) || par1World.isBlockSolidOnSide(par2, par3, par4, ForgeDirection.UP); } } public static boolean isTrapdoorOpen(int par0) { return (par0 & 4) != 0; } /** * Checks if the block ID is a valid support block for the trap door to connect with. If it is not the trapdoor is * dropped into the world. */ private static boolean isValidSupportBlock(int par0) { if (disableValidation) { return true; } if (par0 <= 0) { return false; } else { Block block = Block.blocksList[par0]; return block != null && block.blockMaterial.isOpaque() && block.renderAsNormalBlock() || block == Block.glowStone || block instanceof BlockHalfSlab || block instanceof BlockStairs; } } } and the line irontd = (new Blockirontd(2668, Material.iron)).setHardness(3.0F).setStepSound(Block.soundMetalFootstep).setUnlocalizedName("irontd"); -
Bug when right click [fixed for my own](sorry)
123456789link replied to 123456789link's topic in Modder Support
hello i got a bug when i add for example a trapdoor i copy/paste the same code (BlockTrapDoor) and change names for irontrapdor and when i right click it doesnt active only works via redstone -
hello i got a bug when i add for example a trapdoor i copy/paste the same code (BlockTrapDoor) and change names for irontrapdor and when i right click it doesnt active only works via redstone
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bug the mod doesnt accept his own version
123456789link replied to 123456789link's topic in Modder Support
I know im talking about mod version has a bug the minecraft version is okay You misunderstood diesieben07. He meant this line: versionBounds = "[1.5.1]" This variable is NOT for the Minecraft version! It is for your own version. i see thank you it works now -
bug the mod doesnt accept his own version
123456789link replied to 123456789link's topic in Modder Support
I know im talking about mod version has a bug the minecraft version is okay -
in eclipse always appear this bug The mod Test appears to reject its own version number (3.1) in its version handling but it run normaly but doent work when i connect in my server it say you dont have the required mods or are outdated but i have the same mods in the client and the server i think the bug is in here @Mod (modid = "Test", name = "Funny Start!", modLanguage = "en_US", version = "3.1") @NetworkMod ( clientSideRequired = true, serverSideRequired = false, versionBounds = "[1.5.1]"
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forge not works [black screen]
123456789link replied to 123456789link's topic in Support & Bug Reports
didnt work -
forge not works [black screen]
123456789link replied to 123456789link's topic in Support & Bug Reports
no log and no mojan logo :'( -
help since forge 4.1.1 no one versions work in my mc only appears a window telling fml setup progres disappears and black screen how i fix this steps delete meta_inf drag forge to minecraft .jar
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nevermind i forgot to delete meta inf and it works problem fixed thanks at all
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i do it and it stops in the loading bar
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mods dont cause this only forge
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ok ok new log
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i delete pokeball mod didnt work
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i have pokeball mod and forge in the jar nothng more
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here is note:i say i dont had mods because i delete it and the bug still happends
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mac? im in a pc, logs what are logs?
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i dont have mods and i put all forge class and folders in minecraft.jar
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when i install forge 3.3.8.164 all mobs and player become invisible i discover this happend when i install cpw folder how i fix it