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Posts posted by cyanobacterium

  1. I'm sorry for responding to a relatively old post, but I have the answer!


    This behavior happens when the mod is installed (or working) only on the client side, but not on the server. What is happening is your client shows you the crafting recipe (GUIs are client-only), but when you click on it, the server says "Hey! That block doesn't exist, undo what you just did!" (the server handles your inventory).


    To solve this problem, you need to put another copy of the mod in the server's mod folder and also make sure that the files in the server's config folder are identical to those in your client's config folder (easiest thing to do is just delete the config in the server and copy-paste the config files from your single-player game).


    In case you're new to the terminology, the client is the Minecraft game (which you used to join the server) and the server is the text-based thing that you launch with the Forge server jar.

    • Like 1
  2. Dr. Cyano's Basic BuildCraft Machines

    I made this mod to give BuildCraft a larger role in basic Minecraft play by introducing machines and tools that improve upon vanilla machines and tools. This is similar to Thermal Expansion, but not nearly as ambitious. I don't intend to introduce new ores or engines, just some easy-to-use machines that let you throw BuildCraft energy at typical vanilla Minecraft gameplay activities. If you play with BuildCraft in 1.6, please give this mod a shot and post your feedback here!  :D



    2013-11-15: added BCTools compatibility and added the Oil Lamp and Oil Can

    2013-11-2: added the light box. I now consider this mod mature, though there are still a few more things on the to-do list.

    2013-10-31: added tools that are rechargeable with BuildCraft energy (MJ) and a Charger block for recharging them (screenshots coming soon).



    This mod is still a work in progress. Here's the TODO list (- = not done, ~ = half-done, + = done):

    + Basic Machine Frame: item used in all machine recipes from this mod (can also be placed as a neat-looking block)

    + Iron Furnace: A furnace powered by MJ

    + Storage Cell: A block that stores MJ

    X Sorter: uses a filter to divert specific items from a transport pipe network without the complication (or customization) that most other mods introduce (removed from planning because the diamond transport pipe is better than what I had in mind)

    + Light Box: MJ-powered torch

    + Pneumatic Drill: Buildcraft-powered pickaxe

    + Pneumatic Saw: Buildcraft-powered axe

    + Pneumatic Gun: Buildcraft-powered bow

    + Charger: Recharge items that use BuildCraft energy (like the above pneumatic tools)

    + Lamp: Oil-powered torch

    - Growth Chamber: uses MJ and water to grow crops

    - Composter: turns waste items into mulch, which can be used as fertilizer









    Basic Machine Frame

    width=800 height=600https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosBasicMachines/BasicMachineFrame_stack.png[/img]

    This block's primary role is as a crafting ingredient for all of the other machines in this mod. The config file lets you enable an alternative crafting recipe in case this one conflicts with another mod.


    Iron Furnace

    width=395 height=375https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosBasicMachines/IronFurnace_cooking1.png[/img]

    The Iron Furnace uses BuildCraft energy to cook items. The interface shows a temperature dial. The more energy you give the Iron furnace, the hotter it gets. The hotter it gets, the faster it smelts (although it becomes a little less energy efficient). However, the Iron Furnace needs to reach a minimum operating temperature to cook. If the dial is in the blue, then it is not hot enough to cook anything.


    When hooked up to a single Stirling Engine (the BuildCraft engine that burns coal for energy), the Iron Furnace is slightly faster and more efficient than a vanilla Minecraft furnace, but only when smelting more than 20 items (otherwise, the time it takes to heat-up contradicts the increased speed).


    A redstone comparator attached to an Iron Furnace outputs a signal proportional to the number of items in the input slot of the Iron Furnace. Applying a redstone signal to this machine disables it (you can put a lever directly on this block). The use of this is demonstrated below in the Storage Cell section.


    Storage Cell

    width=487 height=354https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosBasicMachines/StorageCell_gui.png[/img]

    The Storage Cell stores up to 10 000 MJ (exact number subject to change). The top and bottom (blue) are input and the sides (red) are output. The interface uses a dial to show the amount of charge and two linear gauges to show how much current is flowing in (left, blue tick) and out (right, red tick). Applying a redstone signal stops the Storage Cell from sending out energy, but does not stop it from receiving energy. A redstone comparator attached to the Storage Cell will put out a signal proportional to the charge of the storage cell. Picking up a storage cell discharges it.


    The utility of this block is demonstrated in the images below. In this build, the stirling engines are automatically activated to recharge the Storage Cell, which only outputs energy when there are sufficient items in the Iron Furnace ready to be smelted.





    width=700 height=550https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosBasicMachines/charger_block.png[/img]

    width=378 height=356https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosBasicMachines/charger_ui.png[/img]

    The Charger uses BuildCraft energy to recharge pneumatic tools. The energy per point of charge is very high (8 by default, configurable), keeping the rechargeable tools from being overpowered. You can feed-in items that need to be recharged with a hopper/pipe. When the item is fully charged, a hopper underneath the charger (or a wooden transport pipe) will take the item out. A redstone comparator next to this machine will output a signal proportional to the level of charge of the tool inside. Like all machines in this mod, you can stick a lever directly on the block and disable it with a redstone signal.


    You can use the charger with other mods by adding the item ID of repairable/rechargeable items as a comma separated list in the


    property of the config file (e.g.


    will make all gold tools repairable in the charger).


    Light Box

    width=512 height=384https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosBasicMachines/lightbox_on.png[/img]

    width=512 height=384https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosBasicMachines/lightbox_off.png[/img]

    The light box simply uses a small amount of BuildCraft energy to light-up an area. You can use is as an indicator or pair it with a storage cell to make a long term lighting system. Like all machines in this mod, you can stick a lever directly on the block and disable it with a redstone signal.


    Oil Lamp

    width=525 height=440https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosBasicMachines/oilLamps_display.png[/img]

    Oil Lamps are light-emitting blocks that require oil or fuel to burn. You can turn the lamp on or off by clicking the flame icon in the GUI, as shown below:

    width=704 height=332https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosBasicMachines/oilLamps_gui_off.png[/img]

    width=704 height=332https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosBasicMachines/oilLamps_gui_on.png[/img]

    The item slot to the left of the fluid level indicator is for adding oil via buckets and the slot on the right is for removing oil.


    One bucket of oil will burn for roughly 1 hour while 1 bucket of fuel lasts 5 times longer. Use the Oil Can item (described below in the tools section) to collect the oil/fuel from the lamp before breaking it down.







    Oil Can

    The oil can is like a bucket, but it allows you to transport fractional fluid volumes. Right-clicking on a block of fluid or tank (including the Oil Lamp) will suck up all of the fluid in the target, up to 1 bucket. If less than 1 bucket was drawn, a damage indicator bar shows you how much is left in the can. Right-clicking on a block that accepts fluids (such as a tank) will dispense 1/10th of a bucket into that block. When you dispense the last of the fluid from the oil can, it becomes an empty oil can again.


    Note that some BuildCraft machines (most notably the Combustion Engine) do not let you pull fluid out.


    Pneumatic Motor

    width=252 height=121https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosBasicMachines/recipe_pneumatic-motor.png[/img]

    This item is the crafting component used in all of the tool recipes in this mod. It does nothing by itself.


    Pneumatic Hammer

    width=252 height=121https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosBasicMachines/recipe_pneumatic-hammer.png[/img]

    The pneumatic hammer is a rechargeable pickaxe that has a digging rate equivalent to a diamond pickaxe. Pneumatic tools cannot be enchanted with magic, so think twice before investing your diamonds.


    Note that this tool does not start off with a full charge and needs to be charged in the Charger machine after crafting for it to be effective.


    Pneumatic Saw

    width=252 height=121https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosBasicMachines/recipe_pneumatic-saw.png[/img]

    The pneumatic saw is the rechargeable equivalent to an axe. It chops wood very quickly, a must have for any BuildCraft lumberjack. Pneumatic tools cannot be enchanted with magic, so think twice before investing your diamonds.


    Note that this tool does not start off with a full charge and needs to be charged in the Charger machine after crafting for it to be effective.


    Pneumatic Gun

    width=252 height=121https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosBasicMachines/recipe_pneumatic-gun.png[/img]

    The pneumatic gun rapidly fires arrows, though it is not quite as powerful as a fully drawn bow. Requires arrows to fire. Pneumatic tools cannot be enchanted with magic.


    Note that this tool does not start off with a full charge and needs to be charged in the Charger machine after crafting for it to be effective.






    For Minecraft 1.6.4 (Forge version CyanosBasicMachines-0.5.0.zip

    Older Versions:




    More Details:

    MinecraftForge posting


    License/Mod Packs/Redistribution

    This mod is open source and developed under the Minecraft Mod Public License: http://www.mod-build...om/MMPL-1.0.txt. You may do whatever you like with it, but remember to give credit to me (Cyanobacterium aka Dr. Cyano aka Synechocystis).


  3. I've created two light-weight mods for adding some more iconic magic to Minecraft.


    Dr. Cyano's Wonderful Wands




    Dr. Cyano's Wonderful Wands add a magical flair to your Minecraft game without breaking it. The wands are balanced around mid to late game, requiring lots of emeralds and gold. The most powerful wand, the Wand of Death, requires Wither Skulls to craft, making it a serious investment for a dedicated mob slayer.





    Nonmagical wand

    width=241 height=133https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosWonderfulWands/WandRecipe_Nonmagical.png[/img]

    This wand does nothing, but looks pretty neat. It has the cheapest recipe.

    Wand of Growth

    width=241 height=133https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosWonderfulWands/WandRecipe_Growth.png[/img]

    This wand grows plants like bonemeal. It can also grow plants that don't normally respond to bonemeal and makes moss grow on cobblestone.



    Wand of Harvesting

    width=241 height=133https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosWonderfulWands/WandRecipe_Harvest.png[/img]

    Harvests crops and plants in a large area. Good for collecting apples from trees.

    Wand of Mining

    width=241 height=133https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosWonderfulWands/WandRecipe_Digging.png[/img]

    Instanly mines any stone that a stone pick-axe can break. Does not work on wood or other non-mining materials.

    Wand of Freezing

    width=241 height=133https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosWonderfulWands/WandRecipe_Ice.png[/img]

    Instantly turns water into ice. Great for making bridges over rivers.



    Wand of Healing

    width=241 height=133https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosWonderfulWands/WandRecipe_Healing.png[/img]

    Tosses a splash instant-health potion.

    Wand of Ender Step

    width=241 height=133https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosWonderfulWands/WandRecipe_Teleport.png[/img]

    This wand throws an ender pearl upon use.

    Wand of Magic Missiles

    width=241 height=133https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosWonderfulWands/WandRecipe_Missiles.png[/img]

    This wand rapidly shoots magical arrows.

    Wand of Fireballs

    width=241 height=133https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosWonderfulWands/WandRecipe_Fireball.png[/img]

    Does exactly what you think it does.

    Wand of Death

    width=241 height=133https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosWonderfulWands/WandRecipe_Death.png[/img]

    This is a deadly wand that summons and launches wither skulls. A direct hit will kill a creeper in one shot.



    Wand Repair


    Wands are repairable using gold ingots asmaterial, but the number of levels needed to repair the wand is higher for more powerful wands.



    Mod for Minecrtaft 1.6.4: CyanosWonderfulWands V1.1.0

    Source Code: https://github.com/cyanobacteruim/DrCyanosWonderfulWands


    License/Mod Packs/Redistribution

    This mod is open source. You may do whatever you like with it, but remember to give credit to me (Cyanobacterium aka Dr. Cyano aka Synechocystis).




    Dr. Cyano's Wizarding Robes




    This mod adds a couple of fancy hats and cloth armor with very high enchantibility (better than gold). The draw-back is that the robes offer less protection than leather armor.




    width=242 height=532https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosWizardingRobes/wizrobes_recipe.png[/img]

    Wizard Robes are made from purple wool and gold. They have better durability than leather armor, but offer almost no protection. Their enchantibility score is higher than gold, so you get better/more enchantments per experience level spent in an enchanting table. They can be repaired on an anvil using string.

    width=348 height=284https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosWizardingRobes/wizrobes_enchantibility.png[/img]

    width=150 height=225https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosWizardingRobes/wizrobes_robes.png[/img]






    There are three different hats:


    width=150 height=250https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosWizardingRobes/wizrobes_tophat.png[/img]

    The tophat has no special properties, but it looks nice (goes well with the nonmagical wand from the Dr. Cyano's Wonderful Wands mod).

    Wizard's Hat and Witch's Hat

    width=150 height=250https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosWizardingRobes/wizrobes_wizhat.png[/img]width=150 height=250https://dl.dropboxusercontent.com/u/21975883/Minecraft/mods/DrCyanosWizardingRobes/wizrobes_witchhat.png[/img]

    If you drink a potion while wearing a Wizard or Witch hat, the hat will absorb the power of the potion and make one of the potion effects permanent for as long as the hat is worn. The magic is permanently stored in the hat, so you can store the hat and put it back on to reapply the potion effect at a later time.




    Mod for Minecrtaft 1.6.4: CyanosWizardingRobes V1.1.0

    Source Code: https://github.com/cyanobacteruim/DrCyanosWizardingRobes


    License/Mod Packs/Redistribution

    This mod is open source. You may do whatever you like with it, but remember to give credit to me (Cyanobacterium aka Dr. Cyano aka Synechocystis).




  4. TombStone is a mod originally created by Chessmaster42 for Minecraft (Forge Mod Loader). It is a "death chest" mod (i.e. it stored your inventory in a chest when you die so you can take your time getting back to it). What I like most about TombStone is that it doesn't require you to carry any special item for it to work and since it uses a custom block, you can't use repeated suicides to farm chests. Furthermore, you can craft decorative tombstones to give you Minecraft village a graveyard.


    Original mod posting (very old): http://www.minecraftforge.net/forum/index.php/topic,6030.0.html



    - Creates a tombstone when you die that shows your username, cause of death, and date of death

    - Stores your inventory on death in the tombstone, which can be accessed like a chest (it does not take items from hoppers)

    - Option to change security level on the tombstones (anyone can loot, team only looting, or owner-only looting)

    - Tombstones have 16 orientations, like a sign post)

    - Customizable date formatting






    Download Links:

    Complete sourcecode:


    Mod only:





    Original Mod:




    This mod is open source (and available for free on GitHub). You may distribute with your modpack or server. However, be sure to give credit to Chessmaster42 for inventing this mod.


    I've been helping Chessmaster42 keep the TombStone mod up to date and I think it no longer needs the "work in progress" (WIP) label. The TombStone mod now does exactly what it advertises and does it well.

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