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Bksparkie1

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Posts posted by Bksparkie1

  1. Ok so i am trying to create an animated texture like water but its going inside a block ive but the texture is not animated when i enter the world... ive tried changing setting, the only difference i really need from the main waterfx is that my texture is in a different png and a different colour, if someone could point out my mistake please post thank you

     

    mod Class File

     

     

     

    package net.minecraft.src.electricalagemod;

     

    import java.lang.reflect.Method;

    import java.util.Random;

    import java.util.logging.Level;

     

     

    import net.minecraft.src.Block;

    import net.minecraft.src.Item;

    import net.minecraft.src.ItemReed;

    import net.minecraft.src.ItemStack;

    import net.minecraft.src.Material;

    import net.minecraft.src.ModLoader;

    import net.minecraft.src.TextureWaterFX;

    import net.minecraft.src.World;

    import net.minecraft.src.WorldGenMinable;

    import net.minecraft.src.electricalagemod.BlastFurnaceRender;

    import net.minecraft.src.electricalagemod.BlastFurnaceRender1;

    import net.minecraft.src.electricalagemod.BlastFurnaceRender2;

    import net.minecraft.src.electricalagemod.BlastFurnaceRender3;

    import net.minecraft.src.electricalagemod.BlockBlastFurnace;

    import net.minecraft.src.electricalagemod.BlockCopper;

    import net.minecraft.src.electricalagemod.BlockMold;

    import net.minecraft.src.electricalagemod.BlockMold1;

    import net.minecraft.src.electricalagemod.BlockMold2;

    import net.minecraft.src.electricalagemod.BlockMold3;

    import net.minecraft.src.electricalagemod.BlockSilicone;

    import net.minecraft.src.electricalagemod.BlockTin;

    import net.minecraft.src.electricalagemod.BlockUranium;

    import net.minecraft.src.electricalagemod.ItemBattery;

    import net.minecraft.src.electricalagemod.ItemBrush;

    import net.minecraft.src.electricalagemod.ItemCircuit;

    import net.minecraft.src.electricalagemod.ItemCoolant;

    import net.minecraft.src.electricalagemod.ItemCopperIngot;

    import net.minecraft.src.electricalagemod.ItemCopperLiquid;

    import net.minecraft.src.electricalagemod.ItemCrankShaft;

    import net.minecraft.src.electricalagemod.ItemEmptyTinBucket;

    import net.minecraft.src.electricalagemod.ItemGoldliquid;

    import net.minecraft.src.electricalagemod.ItemHeatSensor;

    import net.minecraft.src.electricalagemod.ItemIronliquid;

    import net.minecraft.src.electricalagemod.ItemMagnet;

    import net.minecraft.src.electricalagemod.ItemTinIngot;

    import net.minecraft.src.electricalagemod.ItemTinliquid;

    import net.minecraft.src.electricalagemod.ItemTransformer;

    import net.minecraft.src.electricalagemod.ItemTurbine;

    import net.minecraft.src.electricalagemod.Mold1Render;

    import net.minecraft.src.electricalagemod.Mold2Render;

    import net.minecraft.src.electricalagemod.Mold3Render;

    import net.minecraft.src.electricalagemod.MoldRender;

    import net.minecraftforge.client.MinecraftForgeClient;

    import net.minecraftforge.common.Configuration;

    import net.minecraftforge.common.MinecraftForge;

    import cpw.mods.fml.common.FMLLog;

    import cpw.mods.fml.common.Mod;

    import cpw.mods.fml.common.Mod.Init;

    import cpw.mods.fml.common.Mod.Instance;

    import cpw.mods.fml.common.Mod.PostInit;

    import cpw.mods.fml.common.Mod.PreInit;

    import cpw.mods.fml.common.SidedProxy;

    import cpw.mods.fml.common.event.FMLInitializationEvent;

    import cpw.mods.fml.common.event.FMLPostInitializationEvent;

    import cpw.mods.fml.common.event.FMLPreInitializationEvent;

    import cpw.mods.fml.common.network.NetworkMod;

    import cpw.mods.fml.common.network.NetworkRegistry;

    import cpw.mods.fml.common.registry.GameRegistry;

    import cpw.mods.fml.common.registry.LanguageRegistry;

     

    @Mod(modid = "Electricalage", name = "Electrical Age", version = "1.2.1")

    public class Electricalage{

     

    //Ores

    public static final Block Tin = (new BlockTin(200)).setBlockName("Tin Ore").setHardness(1F).setResistance(5F);

    public static final Block Copper = (new BlockCopper(201)).setHardness(1F).setResistance(5F).setBlockName("Copper");

    public static final Block Uranium = (new BlockUranium(222)).setBlockName("Uranium Ore").setHardness(1F).setResistance(7F);

        public static final Block Silicone = (new BlockSilicone(204)).setBlockName("Silicone Ore").setHardness(1F).setResistance(5F);

        //Ingots/materials

        public static final Item CopperIngot = (new ItemCopperIngot(1130)).setItemName("CopperIngot");

        public static final Item CopperLiquid = (new ItemCopperLiquid(1140)).setItemName("Liquid Copper");

        public static final Item TinIngot = (new ItemTinIngot(1120)).setItemName("TinIngot");

        public static final Item TinLiquid = (new ItemTinliquid(1110)).setItemName("Liquid Tin");

        public static final Item IronLiquid = (new ItemIronliquid(1210)).setItemName("Liquid Iron");

        public static final Item GoldLiquid = (new ItemGoldliquid(1211)).setItemName("Liquid Gold");

        //Items

        public static final Item Battery = (new ItemBattery(1010)).setItemName("Battery");

        public static final Item CrankShaft = (new ItemCrankShaft(1020)).setItemName("Crank Shaft");

        public static final Item HeatSensor = (new ItemHeatSensor(1030)).setItemName("Heat Sensor");

        public static final Item Circuit = (new ItemCircuit(1040)).setItemName("Circuit");

        public static final Item Coolant = (new ItemCoolant(1050)).setItemName("Coolant");

        public static final Item Transformer = (new ItemTransformer(1060)).setItemName("Transformer");

        public static final Item Turbine = (new ItemTurbine(1070)).setItemName("Turbine");

        public static final Item Magnet = (new ItemMagnet(1080)).setItemName("Magnet");

        public static final Item Brush = (new ItemBrush(1090)).setItemName("Brush");

        public static final Item EmptyBucket = (new ItemEmptyTinBucket(1112)).setIconCoord(10, 4).setItemName("Empty Bucket");

        //Machines

        //BlastFurnace

        public static Block BlastFurnace = new BlockBlastFurnace(213).setResistance(.5F).setBlockName("Blast Furnace").setHardness(0.5f).setRequiresSelfNotify();

        public static Block TestBlock = new BlockTestBlock(237, Material.rock);

        public static Item BlastFurnace4 = new ItemReed(1510,BlastFurnace).setItemName("Blast Furnace");

        public static int Blocklevels = 1;

        public static int BlastFurnaceliquid;

        //Mold

        public static Block Mold = new BlockMold(217, net.minecraft.src.electricalagemod.MoldTileEntity.class).setResistance(.5F).setBlockName("Blast Furnace").setHardness(0.5f).setRequiresSelfNotify();

        public static Block Mold1 = new BlockMold1(218, net.minecraft.src.electricalagemod.Mold1TileEntity.class).setResistance(.5F).setBlockName("Mold").setHardness(0.5f).setRequiresSelfNotify();

        public static Block Mold2 = new BlockMold2(219, net.minecraft.src.electricalagemod.Mold2TileEntity.class).setResistance(.5F).setBlockName("Mold").setHardness(0.5f).setRequiresSelfNotify();

        public static Block Mold3 = new BlockMold3(220, net.minecraft.src.electricalagemod.Mold3TileEntity.class).setResistance(.5F).setBlockName("Mold").setHardness(0.5f).setRequiresSelfNotify();

        public static Item Mold4 = new ItemReed(1511,Mold).setItemName("Blast Furnace");

     

       

        //RenderMachines

        BlastFurnaceRender tileent1 = new BlastFurnaceRender();

        BlastFurnaceRender1 tileent2 = new BlastFurnaceRender1();

        BlastFurnaceRender2 tileent3 = new BlastFurnaceRender2();

        BlastFurnaceRender3 tileent4 = new BlastFurnaceRender3();

        MoldRender tileent5 = new MoldRender();

        Mold1Render tileent6 = new Mold1Render();

        Mold2Render tileent7 = new Mold2Render();

        Mold3Render tileent8 = new Mold3Render();

        //TODO List

        {

        preLoadTextures(null);

        registerBlocks(null);

        registerTileEntities(null);

        addName(null);

        addRecipes(null);

       

        }

      //PreLoadTextures

       

        public void preLoadTextures(FMLPreInitializationEvent event){

        //MyAnimation Texture

        ModLoader.addAnimation(new TextureBlastFurnaceFX());

       

        MinecraftForgeClient.preloadTexture("/ElectricalageBlocks.png");   

    MinecraftForgeClient.preloadTexture("/CopperOre.png");

            MinecraftForgeClient.preloadTexture("/BlastFurnaceSide.png");

        }

      //RegisterTileEntitys

       

        public void registerTileEntities(FMLPreInitializationEvent event){

        ModLoader.registerTileEntity(net.minecraft.src.electricalagemod.BlastFurnaceTileEntity.class, "BlastFurnaceTileEntity",tileent1);

        ModLoader.registerTileEntity(net.minecraft.src.electricalagemod.BlastFurnace1TileEntity.class, "BlastFurnace1TileEntity",tileent2);

        ModLoader.registerTileEntity(net.minecraft.src.electricalagemod.BlastFurnace2TileEntity.class, "BlastFurnace2TileEntity",tileent3);

        ModLoader.registerTileEntity(net.minecraft.src.electricalagemod.BlastFurnace3TileEntity.class, "BlastFurnace3TileEntity",tileent4);

        ModLoader.registerTileEntity(net.minecraft.src.electricalagemod.MoldTileEntity.class, "MoldTileEntity",tileent5);

        ModLoader.registerTileEntity(net.minecraft.src.electricalagemod.Mold1TileEntity.class, "Mold1TileEntity",tileent6);

        ModLoader.registerTileEntity(net.minecraft.src.electricalagemod.Mold2TileEntity.class, "Mold2TileEntity",tileent7);

        ModLoader.registerTileEntity(net.minecraft.src.electricalagemod.Mold3TileEntity.class, "Mold3TileEntity",tileent8);}

      //RegisterBlocks

       

        public void registerBlocks(FMLPreInitializationEvent event){

       

       

        ModLoader.registerBlock(Mold);

    ModLoader.registerBlock(BlastFurnace);

    ModLoader.registerBlock(Copper);

        ModLoader.registerBlock(Silicone);

        ModLoader.registerBlock(Uranium);

        ModLoader.registerBlock(Tin);

        ModLoader.registerBlock(Copper);

       

       

        }

      //AddNames

       

        public void addName(FMLPreInitializationEvent event){

        ModLoader.addName(Copper, "en_US", "Copper");

        ModLoader.addName(Turbine, "Turbine");

            ModLoader.addName(Magnet, "Magnet");

            ModLoader.addName(Brush, "Brush");

            ModLoader.addName(TinLiquid, "Liquid Tin");

            ModLoader.addName(CopperLiquid, "Liquid Copper");

            ModLoader.addName(IronLiquid, "Liquid Iron");

            ModLoader.addName(GoldLiquid, "Liquid Gold");

            ModLoader.addName(EmptyBucket, "Empty Bucket");

        ModLoader.addName(Transformer, "Transformer");

        ModLoader.addName(Coolant, "Coolant");

            ModLoader.addName(Circuit, "Circuit");

        ModLoader.addName(HeatSensor, "Heat Sensor");

        ModLoader.addName(CrankShaft, "Crank Shaft");

        ModLoader.addName(Battery, "Battery");

        ModLoader.addName(Silicone, "Silicone Ore");

        ModLoader.addName(Uranium, "Uranium Ore");

        ModLoader.addName(CopperIngot, "Copper Ingot");

        ModLoader.addName(TinIngot, "Tin Ingot");

        ModLoader.addName(Tin, "Tin Ore");}

      //PickaxeHarvestLevels

       

        public void pickaxeHarvestLevels(FMLPreInitializationEvent event){

            MinecraftForge.setBlockHarvestLevel(Tin, "pickaxe", 3);

            MinecraftForge.setBlockHarvestLevel(Copper, "pickaxe", 2);

            MinecraftForge.setBlockHarvestLevel(Uranium, "pickaxe", 3);

        }

      //AddRecipes

       

        public void addRecipes(FMLPreInitializationEvent event) {

        ModLoader.addSmelting(Copper.blockID, new ItemStack(CopperIngot, 1));

      ModLoader.addSmelting(Tin.blockID, new ItemStack(TinIngot, 1));

        ModLoader.addRecipe(new ItemStack(Block.waterStill, 1), new Object []{

    " XX", "  ", "  ", Character.valueOf('X'), Block.dirt});

        ModLoader.addRecipe(new ItemStack(Item.bucketEmpty, 1), new Object []{

    " X ", "  ", "  ", Character.valueOf('X'), Block.dirt});

        ModLoader.addRecipe(new ItemStack(Copper, 1), new Object []{

    "  ", "  ", "XXX", Character.valueOf('X'), Block.dirt});

       

        ModLoader.addRecipe(new ItemStack(Tin, 1), new Object []{

    "  ", "XXX", "XXX", Character.valueOf('X'), Block.dirt});

        ModLoader.addShapelessRecipe(new ItemStack(BlastFurnace4), new Object[]{

    Block.dirt

    });

    ModLoader.addShapelessRecipe(new ItemStack(Mold4), new Object[]{

    Block.wood

    .wood

    });}

      //GenerateOres

        public void generateSurface(World world, Random random, int i, int j)

        {

            for (int k = 0; k < 5; k++)

            {

                int l = i + random.nextInt(16);

                int i1 = random.nextInt(64);

                int j1 = j + random.nextInt(16);

                (new WorldGenMinable(Tin.blockID, 12)).generate(world, random, l, i1, j1);

            }

            for (int k = 0; k < 6; k++)

            {

                int l = i + random.nextInt(16);

                int i1 = random.nextInt(64);

                int j1 = j + random.nextInt(16);

                (new WorldGenMinable(Copper.blockID, 12)).generate(world, random, l, i1, j1);

            }

            for (int k = 0; k < 4; k++)

            {

                int l = i + random.nextInt(16);

                int i1 = random.nextInt(34);

                int j1 = j + random.nextInt(16);

                (new WorldGenMinable(Uranium.blockID, 8)).generate(world, random, l, i1, j1);

            }

            for (int k = 0; k < 4; k++)

            {

                int l = i + random.nextInt(16);

                int i1 = random.nextInt(34);

                int j1 = j + random.nextInt(16);

                (new WorldGenMinable(Silicone.blockID, 8)).generate(world, random, l, i1, j1); }

                }

       

    }

     

     

     

    TestBlock Class

     

     

    package net.minecraft.src.electricalagemod;

     

    import net.minecraft.src.Block;

    import net.minecraft.src.Material;

     

    public class BlockTestBlock extends Block {

     

    public BlockTestBlock(int par1, Material par2Material) {

    super(par1, Material.rock);

    this.blockIndexInTexture = 205;

    // TODO Auto-generated constructor stub

    }

     

     

    @Override

     

    public String getTextureFile() {

      return "/ElectricalageBlocks.png";

    }}

     

     

     

    TextureFx Class

     

     

    package net.minecraft.src.electricalagemod;

     

    import cpw.mods.fml.client.FMLTextureFX;

     

    public class TextureBlastFurnaceFX extends FMLTextureFX

    {

        /** red RGB value for water texture */

        protected float[] red = new float[256];

     

        /** green RGB value for water texture */

        protected float[] green = new float[256];

     

        /** blue RGB value for water texture */

        protected float[] blue = new float[256];

     

        /** alpha RGB value for water texture */

        protected float[] alpha = new float[256];

        private int tickCounter = 0;

     

        public TextureBlastFurnaceFX()

        {

            super(Electricalage.TestBlock.blockIndexInTexture);

    setup();

        }

     

        @Override

        public void setup()

        {

            super.setup();

            red = new float[tileSizeSquare];

            green = new float[tileSizeSquare];

            blue = new float[tileSizeSquare];

            alpha = new float[tileSizeSquare];

            tickCounter = 0;

        }

       

        public void onTick()

        {

            ++this.tickCounter;

            int var1;

            int var2;

            float var3;

            int var5;

            int var6;

     

            for (var1 = 0; var1 < tileSizeBase; ++var1)

            {

                for (var2 = 0; var2 < tileSizeBase; ++var2)

                {

                    var3 = 0.0F;

     

                    for (int var4 = var1 - 1; var4 <= var1 + 1; ++var4)

                    {

                        var5 = var4 & tileSizeMask;

                        var6 = var2 & tileSizeMask;

                        var3 += this.red[var5 + var6 * tileSizeBase];

                    }

     

                    this.green[var1 + var2 * tileSizeBase] = var3 / 3.3F + this.blue[var1 + var2 * tileSizeBase] * 0.8F;

                }

            }

     

            for (var1 = 0; var1 < tileSizeBase; ++var1)

            {

                for (var2 = 0; var2 < tileSizeBase; ++var2)

                {

                    this.blue[var1 + var2 * tileSizeBase] += this.alpha[var1 + var2 * tileSizeBase] * 0.05F;

     

                    if (this.blue[var1 + var2 * tileSizeBase] < 0.0F)

                    {

                        this.blue[var1 + var2 * tileSizeBase] = 0.0F;

                    }

     

                    this.alpha[var1 + var2 * tileSizeBase] -= 0.1F;

     

                    if (Math.random() < 0.05D)

                    {

                        this.alpha[var1 + var2 * tileSizeBase] = 0.5F;

                    }

                }

            }

     

            float[] var12 = this.green;

            this.green = this.red;

            this.red = var12;

     

            for (var2 = 0; var2 < tileSizeSquare; ++var2)

            {

                var3 = this.red[var2];

     

                if (var3 > 1.0F)

                {

                    var3 = 1.0F;

                }

     

                if (var3 < 0.0F)

                {

                    var3 = 0.0F;

                }

     

                float var13 = var3 * var3;

                var5 = (int)(32.0F + var13 * 32.0F);

                var6 = (int)(50.0F + var13 * 64.0F);

                int var7 = 255;

                int var8 = (int)(146.0F + var13 * 50.0F);

     

                if (this.anaglyphEnabled)

                {

                    int var9 = (var5 * 30 + var6 * 59 + var7 * 11) / 100;

                    int var10 = (var5 * 30 + var6 * 70) / 100;

                    int var11 = (var5 * 30 + var7 * 70) / 100;

                    var5 = var9;

                    var6 = var10;

                    var7 = var11;

                }

     

                this.imageData[var2 * 4 + 0] = (byte)var5;

                this.imageData[var2 * 4 + 1] = (byte)var6;

                this.imageData[var2 * 4 + 2] = (byte)var7;

                this.imageData[var2 * 4 + 3] = (byte)var8;

            }

        }

    }

     

     

     

     

    id be extremely appreciative to any help anyone could give me

  2. if you are using the newest version of forge for minecraft 1.3.1 then net.minecraft.src.forge no longer exists everything is stored in different folders import net.minecraftforge.client.MinecraftForgeClient;

    import net.minecraftforge.common.Configuration;

    import net.minecraftforge.common.MinecraftForge;

    look in net for minecraft forge and the various hooks

  3. Hey, I've been working on a mod, in 1.2.5/1.3.1 I have all my blocks successfully rendered and they look as they should, but when I go to the newest build you have for 1.3.1 which is 4.0.0.180 my blocks render like this - http://tinypic.com/r/28jfp6e/6 - when it should look like this - http://tinypic.com/r/f4l3ch/6 - as well I thought I'd mention not sure if this is meant but in the main title screen your fml version is different, thank you for your time i know you are extremely busy but please get back to me on this.

    Block

     

     

    package net.minecraft.src;

     

    import java.util.Random;

     

    public class BlockCopper extends Block

    {

        public BlockCopper(int i, int j)

        {

            super(i, j, Material.rock);

        }

     

        /**

        * Returns the ID of the items to drop on destruction.

        */

        public int idDropped(int i, Random random, int j)

        {

            return mod_Electricalage.Copper.blockID;

        }

     

        /**

        * Returns the quantity of items to drop on block destruction.

        */

        public int quantityDropped(Random random)

        {

            return 1;

        }

    }

     

     

     

    mod_Electricalage

     

     

     

    package net.minecraft.src;

     

    import java.util.*;

     

    import net.minecraft.client.Minecraft;

    import net.minecraftforge.client.MinecraftForgeClient;

    import net.minecraftforge.common.MinecraftForge;

     

    import java.io.File;

    import java.util.Map;

    import net.minecraft.src.Block;

    import net.minecraft.src.IBlockAccess;

    import net.minecraft.src.ModLoader;

    import net.minecraft.src.RenderBlocks;

    import net.minecraft.src.mod_Electricalage;

    import net.minecraftforge.*;

     

    public class mod_Electricalage extends BaseMod{

     

     

    //Ores

    public static final Block Tin = (new BlockTin(200, 0)).setBlockName("Tin Ore").setHardness(1F).setResistance(5F);

        public static final Item TinIngot = (new ItemTinIngot(1120)).setItemName("TinIngot");

        public static final Item TinLiquid = (new ItemTinliquid(1110)).setItemName("Liquid Tin");

        public static final Item IronLiquid = (new ItemIronliquid(1210)).setItemName("Liquid Iron");

        public static final Item GoldLiquid = (new ItemGoldliquid(1211)).setItemName("Liquid Gold");

        public static final Item EmptyBucket = (new ItemEmptyTinBucket(1112)).setIconCoord(10, 4).setItemName("Empty Bucket");

       

       

        public static final Block Copper = (new BlockCopper(201, 0)).setBlockName("Copper Ore").setHardness(1F).setResistance(5F);

        public static final Item CopperIngot = (new ItemCopperIngot(1130)).setItemName("CopperIngot");

        public static final Item CopperLiquid = (new ItemCopperLiquid(1140)).setItemName("Liquid Copper");

       

        public static final Block Uranium = (new BlockUranium(202, 0)).setBlockName("Uranium Ore").setHardness(1F).setResistance(7F);

        public static final Block Silicone = (new BlockSilicone(204, 0)).setBlockName("Silicone Ore").setHardness(1F).setResistance(5F);

        public static final Block CopperMoving = new BlockCopperMoving(140, Material.water).setHardness(100F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();

    public static final Block CopperStill = new BlockCopperStill(141, Material.water).setHardness(100F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();

     

        //Items

        public static final Item Battery = (new Item(1010)).setItemName("Battery");

        public static final Item CrankShaft = (new Item(1020)).setItemName("Crank Shaft");

        public static final Item HeatSensor = (new Item(1030)).setItemName("Heat Sensor");

        public static final Item Circuit = (new Item(1040)).setItemName("Circuit");

        public static final Item Coolant = (new Item(1050)).setItemName("Coolant");

        public static final Item Transformer = (new Item(1060)).setItemName("Transformer");

        public static final Item Turbine = (new Item(1070)).setItemName("Turbine");

        public static final Item Magnet = (new Item(1080)).setItemName("Magnet");

        public static final Item Brush = (new Item(1090)).setItemName("Brush");

        //Machines

       

       

       

        public static Block BlastFurnace = new BlockBlastFurnace(213, net.minecraft.src.BlastFurnaceTileEntity.class).setResistance(.5F).setBlockName("Blast Furnace").setHardness(0.5f).setRequiresSelfNotify();

        public static Block BlastFurnace1 = new BlockBlastFurnace1(214, net.minecraft.src.BlastFurnace1TileEntity.class).setResistance(.5F).setBlockName("Blast Furnace").setHardness(0.5f).setRequiresSelfNotify();

        public static Block BlastFurnace2 = new BlockBlastFurnace2(215, net.minecraft.src.BlastFurnace2TileEntity.class).setResistance(.5F).setBlockName("Blast Furnace").setHardness(0.5f).setRequiresSelfNotify();

        public static Block BlastFurnace3 = new BlockBlastFurnace3(216, net.minecraft.src.BlastFurnace3TileEntity.class).setResistance(.5F).setBlockName("Blast Furnace").setHardness(0.5f).setRequiresSelfNotify();

        public static Block Mold = new BlockMold(217, net.minecraft.src.MoldTileEntity.class).setResistance(.5F).setBlockName("Blast Furnace").setHardness(0.5f).setRequiresSelfNotify();

        public static Block Mold1 = new BlockMold1(218, net.minecraft.src.Mold1TileEntity.class).setResistance(.5F).setBlockName("Mold").setHardness(0.5f).setRequiresSelfNotify();

        public static Block Mold2 = new BlockMold2(219, net.minecraft.src.Mold2TileEntity.class).setResistance(.5F).setBlockName("Mold").setHardness(0.5f).setRequiresSelfNotify();

        public static Block Mold3 = new BlockMold3(220, net.minecraft.src.Mold3TileEntity.class).setResistance(.5F).setBlockName("Mold").setHardness(0.5f).setRequiresSelfNotify();

       

        public static Item Mold4 = new ItemReed(1511,Mold).setItemName("Blast Furnace");

        public static Item BlastFurnace4 = new ItemReed(1510,BlastFurnace).setItemName("Blast Furnace");

       

        BlastFurnaceRender tileent1 = new BlastFurnaceRender();

        BlastFurnaceRender1 tileent2 = new BlastFurnaceRender1();

        BlastFurnaceRender2 tileent3 = new BlastFurnaceRender2();

        BlastFurnaceRender3 tileent4 = new BlastFurnaceRender3();

        MoldRender tileent5 = new MoldRender();

        Mold1Render tileent6 = new Mold1Render();

        Mold2Render tileent7 = new Mold2Render();

        Mold3Render tileent8 = new Mold3Render();

     

     

       

       

       

       

       

        public mod_Electricalage()

        {

        ModLoader.registerTileEntity(net.minecraft.src.BlastFurnaceTileEntity.class, "BlastFurnaceTileEntity",tileent1);

        ModLoader.registerTileEntity(net.minecraft.src.BlastFurnace1TileEntity.class, "BlastFurnace1TileEntity",tileent2);

        ModLoader.registerTileEntity(net.minecraft.src.BlastFurnace2TileEntity.class, "BlastFurnace2TileEntity",tileent3);

        ModLoader.registerTileEntity(net.minecraft.src.BlastFurnace3TileEntity.class, "BlastFurnace3TileEntity",tileent4);

        ModLoader.registerTileEntity(net.minecraft.src.MoldTileEntity.class, "MoldTileEntity",tileent5);

        ModLoader.registerTileEntity(net.minecraft.src.Mold1TileEntity.class, "Mold1TileEntity",tileent6);

        ModLoader.registerTileEntity(net.minecraft.src.Mold2TileEntity.class, "Mold2TileEntity",tileent7);

        ModLoader.registerTileEntity(net.minecraft.src.Mold3TileEntity.class, "Mold3TileEntity",tileent8);

         

         

        Tin.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/TinOre.png");

            ModLoader.registerBlock(Tin);

            ModLoader.addName(Tin, "Tin Ore");

            MinecraftForge.setBlockHarvestLevel(Tin, "pickaxe", 3);

            TinIngot.iconIndex = ModLoader.addOverride("/gui/items.png", "/TinIngot.png");

            ModLoader.addName(TinIngot, "Tin Ingot");

            ModLoader.addSmelting(Tin.blockID, new ItemStack(TinIngot, 1));

            Copper.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/CopperOre.png");

            ModLoader.registerBlock(Copper);

            ModLoader.addName(Copper, "Copper Ore");

            MinecraftForge.setBlockHarvestLevel(Copper, "pickaxe", 2);

            CopperIngot.iconIndex = ModLoader.addOverride("/gui/items.png", "/CopperIngot.png");

            ModLoader.addName(CopperIngot, "Copper Ingot");

            ModLoader.addSmelting(Copper.blockID, new ItemStack(CopperIngot, 1));

            Uranium.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/UraniumOre.png");

            ModLoader.registerBlock(Uranium);

            ModLoader.addName(Uranium, "Uranium Ore");

            MinecraftForge.setBlockHarvestLevel(Uranium, "pickaxe", 3);

            Silicone.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/SiliconeOre.png");

            ModLoader.registerBlock(Silicone);

            ModLoader.addName(Silicone, "Silicone Ore");

            Battery.iconIndex = ModLoader.addOverride("/gui/items.png", "/Battery.png");

            ModLoader.addName(Battery, "Battery");

            CrankShaft.iconIndex = ModLoader.addOverride("/gui/items.png", "/CrankShaft.png");

            ModLoader.addName(CrankShaft, "Crank Shaft");

            HeatSensor.iconIndex = ModLoader.addOverride("/gui/items.png", "/HeatSensor.png");

            ModLoader.addName(HeatSensor, "Heat Sensor");

            Circuit.iconIndex = ModLoader.addOverride("/gui/items.png", "/Circuit.png");

            ModLoader.addName(Circuit, "Circuit");

            Coolant.iconIndex = ModLoader.addOverride("/gui/items.png", "/Coolant.png");

            ModLoader.addName(Coolant, "Coolant");

            Transformer.iconIndex = ModLoader.addOverride("/gui/items.png", "/Transformer.png");

            ModLoader.addName(Transformer, "Transformer");

            Turbine.iconIndex = ModLoader.addOverride("/gui/items.png", "/Turbine.png");

            ModLoader.addName(Turbine, "Turbine");

            Magnet.iconIndex = ModLoader.addOverride("/gui/items.png", "/Magnet.png");

            ModLoader.addName(Magnet, "Magnet");

            Brush.iconIndex = ModLoader.addOverride("/gui/items.png", "/Brush.png");

            ModLoader.addName(Brush, "Brush");

            TinLiquid.iconIndex = ModLoader.addOverride("/gui/items.png", "/LiquidTin.png");

            ModLoader.addName(TinLiquid, "Liquid Tin");

            CopperLiquid.iconIndex = ModLoader.addOverride("/gui/items.png", "/LiquidCopper.png");

            ModLoader.addName(CopperLiquid, "Liquid Copper");

            IronLiquid.iconIndex = ModLoader.addOverride("/gui/items.png", "/LiquidCopper.png");

            ModLoader.addName(IronLiquid, "Liquid Iron");

            GoldLiquid.iconIndex = ModLoader.addOverride("/gui/items.png", "/LiquidCopper.png");

            ModLoader.addName(GoldLiquid, "Liquid Gold");

            BlastFurnace4.iconIndex = ModLoader.addOverride("/gui/items.png", "/ItemBlastFurnace.png");

            ModLoader.addName(EmptyBucket, "Empty Bucket");

            Mold4.iconIndex = ModLoader.addOverride("/gui/items.png", "/ItemBlastFurnace.png");

         

       

           

                    ModLoader.registerBlock(Mold);

    ModLoader.registerBlock(BlastFurnace);

    ModLoader.registerBlock(CopperMoving);

    ModLoader.registerBlock(CopperStill);

     

    ModLoader.addName(CopperMoving, "Copper");

    ModLoader.addName(CopperStill, "Copper");

     

     

    ModLoader.addShapelessRecipe(new ItemStack(BlastFurnace4), new Object[]{

    Block.dirt

    });

    ModLoader.addShapelessRecipe(new ItemStack(Mold4), new Object[]{

    Block.wood

    .wood

    });

           

     

     

     

     

     

            MinecraftForgeClient.preloadTexture("/BlastFurnaceSide.png");

            ModLoader.addRecipe(new ItemStack(Block.waterStill, 1), new Object []{

        " XX", "  ", "  ", Character.valueOf('X'), Block.dirt});

            ModLoader.addRecipe(new ItemStack(Item.bucketEmpty, 1), new Object []{

        " X ", "  ", "  ", Character.valueOf('X'), Block.dirt});

            ModLoader.addRecipe(new ItemStack(Copper, 1), new Object []{

        "  ", "  ", "XXX", Character.valueOf('X'), Block.dirt});

           

            ModLoader.addRecipe(new ItemStack(Tin, 1), new Object []{

        "  ", "XXX", "XXX", Character.valueOf('X'), Block.dirt});}

       

           

               

         

       

       

       

     

        public void generateSurface(World world, Random random, int i, int j)

        {

            for (int k = 0; k < 5; k++)

            {

                int l = i + random.nextInt(16);

                int i1 = random.nextInt(64);

                int j1 = j + random.nextInt(16);

                (new WorldGenMinable(Tin.blockID, 12)).generate(world, random, l, i1, j1);

            }

            for (int k = 0; k < 6; k++)

            {

                int l = i + random.nextInt(16);

                int i1 = random.nextInt(64);

                int j1 = j + random.nextInt(16);

                (new WorldGenMinable(Copper.blockID, 12)).generate(world, random, l, i1, j1);

            }

            for (int k = 0; k < 4; k++)

            {

                int l = i + random.nextInt(16);

                int i1 = random.nextInt(34);

                int j1 = j + random.nextInt(16);

                (new WorldGenMinable(Uranium.blockID, 8)).generate(world, random, l, i1, j1);

            }

            for (int k = 0; k < 4; k++)

            {

                int l = i + random.nextInt(16);

                int i1 = random.nextInt(34);

                int j1 = j + random.nextInt(16);

                (new WorldGenMinable(Silicone.blockID, 8)).generate(world, random, l, i1, j1); }

                }

       

       

       

       

       

      public String getVersion()

        {

            return "BKsparkie's Electricalage Mod v 0.25";

        }

     

     

    @Override

    public void load() {

     

    }}

     

     

     

    sorry my mod_Electricalage file is not all that neat

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