Mattredsox
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Posts posted by Mattredsox
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Would anyone like to show me what I need to do to make a 5 by 3 crafting table?
I want it to have the same .addrecipe {xxxxx, xxxxx, xxxxx} and .addshapelessrecipe
It will have to have a Tile Entity as I am using Universal Electricity power for the actual crafting.
Thanks. I have been messing with it and I haven't yet been successful
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Give us some kind of code or errors at least!
Also you are very unlikely to get help if you are not using forge.
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Thank you laifsjo! I will try what you said when I get home from school tonight!
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Hey all! I am making a mod and it adds a new dimension. I have been looking for a tutorial on how to do this with the new Forge 4.x (1.3.2).
If anyone could point me towards a tutorial or source to a mod that adds a new dimension I would really appreciate it.
I have been debating on decompiling Twilight Forest to see how they did it, but I don't want to worry about complex code that is obfuscated.
Thanks!
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Here is a beta/pre-release of the mod!
So far it includes:
Full Ghost Tools,
Full Ghost Armor,
Ghost Mob (untextured at the moment),
Recipes.
Note this release does not include naturally spawning ghosts and the new dimension.
Here is a link to the download! Use the latest forge. http://www.mediafire.com/?jmxwmqc7c27o16x
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This is the thread for applying for Modder status. You might want to repost in the correct thread
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Finally got to editing my post
Added info about my current mod!
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You will need forge and any installed mods to join a modded server. However there is a bukkit plugin called Miltimodworld (http://www.mcportcentral.co.za/index.php?topic=929.0). It is still 1.2.5 but It allows you to make a modded world and unmodded. Vanilla clients can join the unmodded default world.
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Something overwrote a forge class, make sure that Forge is the *ONLY* thing in the MC jar.
Modloader overwrote the forge class
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Two things. 1Last time i checked, optifine isnt working with forge 1.3.2 yet. 2 DONT USE MODLOADER WITH FORGE!
This should fix your problems
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WiP page... Still working on it
Matt's Ghost Dimension (TEMPORARY NAME);
Adds new dimension to Minecraft. This dimension is infested with different types of powerful ghosts. These ghosts will drop something that once you have a lot of, can make armor and tools more powerful than diamond!
To-Do:
- Dimension (I have done a little with this)
- Textures
- Create way to modify ghost's item drops into a workable ingot to create armor and tools out of.
- More textures!
I will slowly be attaching screenshots as the mod is developing!
If you have any cool ideas or if you are interested in this mod please comment and tell me!
Thanks!
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Use Forges infinite sprite textures. There are tutorials on the wiki
Good luck!
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I have it working so when I right click the minecart it opens up like a small chest. The inventories are all screwed up where I dont see the items unless I click on the spot where they are. I am currently working on making a new gui,
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Hey Forge Modders! I am currently making a mod that adds a new minecart and when you right click the minecart it opens a custom chest I have coded.
Inside the Entity classes I have found the interact() function with EntityPlayer. I think this is the function I need to use to open my specified Gui, Container and TileEntity.
Can someone help me with how I am supposed to link the new chest files with the minecart entity?
I really appreciate any help I can get!
Thanks so much!
Sincerely,
Mattredsox
Tutorials for new Mod Signing System
in Modder Support
Posted
Can anyone write a tutorial or give me an explanation of what I need to do to sign my mod.jar file.
I tried signing with the jdk jarsigner to create a meta.inf, etc but I still get the message in console: The mod blah.jar expects signature null for blah.
Anyways, I would love it if someone would guide me on how to properly sign and read the signature when launching minecraft.
Thanks so much, I really appreciate it!