MultiMote
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Posts posted by MultiMote
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What would happen when client will not send "stop firing" packet? For exaple, player starts firing and he is kicked from server / minecraft or computer is crashing.
I think sending packets with specific rate when player holds item&button is better. How vanilla does.
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I think he means mouse pointer
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Thanks a lot
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I know what I could open connection. But I created this topic because i have no clue how to achieve this.
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Hello everyone. I have a question. I need to transfer binary files from server to client.
After studying the Minecraft code, I came to the conclusion that Minecraft downloads custom resourcepack from server via http, there is method ResourcePackRepository#func_148528_a:
http://up42.ru/u/p/2015-01-10_10.55.43.png[/img]
So, what can I do? How to send request to server? How to share required files on server?
Thanks and sorry for my language mistakes.
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This mod brings snow flakes in any Minecraft GUI.
It's rewrite of my very old project.
Screenshots:
Features:
- configurable snow flake count
- configurable GUI list
- snow flakes rotation
- snow flakes avoid mouse
- it's awesome
Config stored in com.multimote.snowtime.Config, you MUST compile mod to change it.
Releases: HERE
Github repo: HERE
I'm lazy and I want to download it now:
- configurable snow flake count
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package com.kingz101.blocks;
import java.util.Random;
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EntityFX@renderDistanceWeight
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Args of drawStringWithShadow are not width and height
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Maybe you want to create custom zombie and spawn it instead of vanilla zombie?
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entity.posX, entity.posY, entity.posZ?
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obj supports model parts. Use yourmodel.renderPart("some_part")
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@TheEpicTekkit Minecraft already have pathfinder.
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public static Vec3 getPointUsingAnglesRange(Vec3 start, float yaw, float pitch, float range){ double coordX = start.xCoord + (double) (-MathHelper.sin(yaw / 180.0F * (float) Math.PI) * MathHelper.cos(pitch / 180.0F * (float) Math.PI) * range); double coordY = start.yCoord + (double) (-MathHelper.sin(pitch / 180.0F * (float) Math.PI) * range); double coordZ = start.zCoord + (double) (MathHelper.cos(yaw / 180.0F * (float) Math.PI) * MathHelper.cos(pitch / 180.0F * (float) Math.PI) * range); return Vec3.createVectorHelper(coordX, coordY, coordZ); }
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Entity is registered?
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I mean replace your posX = x; and other in entity constructor.
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Maybe you should add null-check for villageObj.
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Override getItemEnchantability
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Your mod/something else uses wrong version of forge.
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GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
render
GL11.glDisable(GL11.GL_BLEND);
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Message received on the server. He has button in gui that opens entity inventory.
Making my bullet headshot
in Modder Support
Posted
Compare Y of bullet and (entity Y + entity eyeHeight) upon impact.