MultiMote
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Posts posted by MultiMote
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For breaking blocks with break particles and sound use world.func_147480_a(x, y, z, true);
This is for 1.7.10
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And don't forget to add your original rotation angles (-0.7853982F for Blade1).
And try (float)(Minecraft.getSystemTime()%628)/100F
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@larsgerrits in first post.
@memcallen Blade1.rotateAngleY, not Blade1.rotationPointY
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Also test this:
MinecraftServer.getServer().getConfigurationManager().sendChatMsg( new ChatComponentText(player.getDisplayName() + " successfully completed the 'Poop Eating Challenge' and was rewarded an emerald!!").setChatStyle(new ChatStyle().setColor(EnumChatFormatting.GREEN)));
UPD: Yup, it works.
http://up42.ru/u/p/2014-10-16_20.17.42.png[/img]
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Are you have readFromNBT and writeToNBT functions in your TileEntity? If yes, are you calling super.readFromNBT and super.writeToNBT?
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Can you post screenshot?
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Are you registered your TileEntity?
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MinecraftServer.getServer().getConfigurationManager().sendChatMsg(new ChatComponentText(EnumChatFormatting.GREEN + player.getDisplayName() + EnumChatFormatting.GREEN + " successfully completed the 'Poop Eating Challenge' and was rewarded an emerald!!"));
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Just use setBlockBounds(...) in block constructor.
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This function is called when entity is inside block. It is not possible if your block is full-sized cube. Set custom bounds for your block.
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Numbers are random
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@memcallen very bad idea. Null ItemStacks are OK. You just need a ways to handle it.
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Remove second line of your setInventorySlotContents.
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He wants to rotate part of model, not whole model. WHY he should use glRotatef?
In your model code do something like this:
http://up42.ru/u/p/2014-10-15_19.30.11.png[/img]
This is for example. Numbers are random and it looks weirdly, but works.
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Bounding box of entity doesn't update in this case.
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use entity.setLocationAndAngles(x, y + 1, z, 0, 0);
instead of
entity.posX = x;
entity.posY = y + 1;
entity.posZ = z;
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last argument of this function
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onUpdate
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if (overworldInst.isDaytime())
{
...your code...
return true;
}
return false;
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dynamically set the "mining speed"
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Override hitEntity
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want to play with other mods
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entity.onGround doesn't work?
...and setVelocity is client-side only. Try to modify motion(X/Y/Z).
[1.7.10] Trying to use lang file but nothing happens
in Modder Support
Posted
Remove spaces near =