JavaMatrix
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Posts posted by JavaMatrix
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Could you share your results for Googlers and other interested parties? (Like me ;P)
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Uncomment this line:
//this.bindTexture(modelResourceLocation);
Without binding the texture, it'll use whatever happens to be on the queue. Not a good thing.
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What do you need to do this for? There may be an easier solution than changing the rendering methods of vanilla entities.
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Doesn't sound very Forge. You may want to ask on a ruby forum, unless you are using Forge in the process somehow?
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You have no render code for held items. Look at RenderZombie for an example, perhaps?
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Well, you can rather easily do this with NBT, if you aren't opposed to NBT altogether. Just use Entity.writeEntityToNBT and Entity.readEntityFromNBT, editing the tag in between.
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Hullo,
I've been looking for a bit for a way to detect a Wither Skull explosion. Obviously, it's gonna be an event. The only way I can figure right now is to find them when then spawn in a EntityJoinWorldEvent, then track them with a tick handler - but that sounds like a huge nuisance. Is there a better way?
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Use ev.entity.worldObj, assuming ev is the name of your event within your method.
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What is your current result? A screenshot could be helpful if you suspect that it is holding the item but it isn't rendering right.
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Please, be more specific.
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In your item, try changing:
EntityHanging entityhanging = this.createHangingEntity(p_77648_3_, p_77648_4_, p_77648_5_, p_77648_6_, i1);
to
EntityHanging entityhanging = this.createHangingEntity(p_77648_3_, p_77648_4_, p_77648_5_ + 0.5, p_77648_6_, i1);
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That's fine, just wondering about your reasoning.
Do-it-from-scratch is fun - I might try that sometime.
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Hullo,
Pursuant of my previous question about messing with Desert Temples, I'm wondering if there's a simple way to iterate through every block in the chunk checking for Chests, instead of manually sorting through every coordinate.
Thanks,
JavaMatrix
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Why make your own energy system when we have the Redstone Flux API?
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I'll look into it, thanks.
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What onUpdate are you referring to? There are tons of them. And I think EntityPlayerMP might fix this.
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Ok, I've trolled through so many events it hurts. Has anyone actually done something like this before? If so, how?
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I don't think you remembered to register your world generator
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See your init method? Make another one called preInit:
@EventHandler public void init(FMLPreInitializationEvent event)
This is where you should register items, not in init.
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Items should be registered in FMLPreInitializationEvent, not in FMLInitializationEvent.
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Looked around and didn't see a WorldGen event for Desert Temples. Am I missing it?
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Hi,
I was wondering if there was a way to change the chests in Desert Temples to Trapped Chests for my devious purposes.
Thanks,
JavaMatrix
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Should be same as normal, but you'll need to put any mod dependencies in the mod folder of your decompiled forge.
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A'ight, thankee.
[1.7.10] How to detect whether a player is looking at a block.
in Modder Support
Posted
When I had to do problem 2, I looked at custom named entities. Here's my half-working result:
https://bitbucket.org/JavaMatrix/snowtech/src/577af81dcbc980f306df52daa769e279fef212e4/SnowTech/java/com/defenestrationcoding/snowtech/renderers/RendererReceiver.java?at=master