nike4613
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Everything posted by nike4613
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It is not printing to the console.
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I am attempting to change the texture based on whether the graphics mode is. I am reading it with @SideOnly(Side.CLIENT) public void setGraphicsLevel(boolean fof) { this.isFancy = fof; TPDWSP.logger.log(Level.INFO, "Changed graphics level"); } (the logger works) and it is not being triggered. How do I get it to trigger? and how do I change the texture when it does?
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Hi! I am trying to make a leaf block whose color changes with the biome (like vanilla) and cannot quite figure out how. The block class: (LeVBlock has the texture and opaque rendering in it.) LeVBlock:
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[1.7.10] Server sync issue? entity.setPosition not working
nike4613 replied to nike4613's topic in Modder Support
Could I see a peice of code for server-side? For locating the entity? -
[1.7.10] Server sync issue? entity.setPosition not working
nike4613 replied to nike4613's topic in Modder Support
So how do I find the entity server-side? -
[1.7.10] Server sync issue? entity.setPosition not working
nike4613 posted a topic in Modder Support
Code: When I use the item and all text is green, the entity moves, and then "unmoves", moves back to its original location. How do I fix it? And is it a server sync issue? -
What do you mean?
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I'm trying to rotate a tile entity model and it is causing inconsistant results. Any suggestions? Any help is appreciated! Renderer: Model:
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Do you know what to change the function to?
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I need a tile entity to update every tick or so. I found a page that talks about the updateTick function, but it isnt working for me. I have a System.out.println function that isnt happening. Any help is appreciated! Code: private long tickCounter; public void updateTick(World world, int x, int y, int z, Random par5Random) { if(tickCounter%mod_Eclipses.JarTickSpeed == 0){ long wt = world.getWorldTime(); System.out.println(wt); if(wt > 0 && wt < 12000){ setFluid(liquid1); }else if(wt > 12000 && wt < 24000){ setFluid(liquid2); } } tickCounter++; }
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Do you know what to change the names to?
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I have a tile entity that updates on right-click with certain items. Whenever I relog, the contents of the jar I'm making is deleted. Any help is appreciated! Code:
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3D Model with semitransparent texture not rendering all faces
nike4613 replied to nike4613's topic in Modder Support
Thanks, but no luck. It seems to have something to do with how and where I placed them from. I'm goning to try total transparency next. EDIT: Worked. -
3D Model with semitransparent texture not rendering all faces
nike4613 replied to nike4613's topic in Modder Support
What are the sourceFactor and destinationFactor? -
3D Model with semitransparent texture not rendering all faces
nike4613 replied to nike4613's topic in Modder Support
No go. Didnt work. Ive updated the original post texture.