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keybounce

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Posts posted by keybounce

  1. Forge compatibility issue.

     

    Forge is now failing to work with MumbleLink.

     

    Regression: Worked perfectly in 145 with 443. I cannot get it to work in 147 with either 499 (stable/optifine) or 524 (latest)

     

    Logs:

     

    1. MultiMC, 147, 524, in jar. No other mods. Identifies a basemod mod_MumbleLink, in minecraft.jar, but then fail to find the class at construction time.

    http://pastebin.com/fSHxVN1D

     

    2. MultiMC, 147, 524, in mods folder. Same setup. Same issue.

    http://pastebin.com/PrtfECGA

     

    3. Magic Launcher, 145, 443, in internal mods. Works.

    Note that even though it is "internal", it still gets identified by the mod filename and not just "minecraft.jar"

    http://pastebin.com/ncsDwpjr

     

    Note also that this has about 20 mods.

     

    4. Magic Launcher, 147/524, internal mods. Fails.

    http://pastebin.com/18ScdzS2

     

    Notes:

    Folder "MumbleLink" in the mods folder contains the native libraries that mumble link uses.

     

  2. Thank you.

     

    Next question: How do I determine which changes are in which forge release?

     

    Granted, it's not an issue right now -- 445 is two days old, and nothing newer is in the commit history -- but in general, how do you tell which sets of commits are in which forge release without the per-version changefile log?

  3. (I am surprised that this wasn't in "Excessively asked questions")

     

    Optifine releases usually indicate a specific version of forge; it's rarely the official release version.

     

    Right now, release/recommended is 372; optifine 144 D2 calls for 374.

     

    What issues are known in 374 that were not present in 372 (i.e, what bugs since release are now known and fixed later)? Is Optifine asking for anything 374 or later, or is it only 374, exactly? (Mystcraft was in that situation for a while, for example)

  4. > 2012-11-07 19:00:27 [sEVERE] [ForgeModLoader] There was a problem reading the entry __MACOSX/._mod_MumbleLink.class in the jar /Users/michael/Documents/Games/Minecraft/Playing/Mods/142/MumbleLink-142.zip - probably a corrupt zip

     

    This was with forge 349, on a zip file that had to be repackaged. Repackaged with Mac finder -- which stores extended attributes in the zip file.

     

    The work-around: Repackage with command-line zip command. Easy enough for me, less so for other users.

     

    It's not a class file, despite the name. FML should ignore it, rather than giving up on the entire zip.

     

    > 2012-11-07 19:00:27 [WARNING] [ForgeModLoader] Zip file MumbleLink-142.zip failed to read properly, it will be ignored

     

  5. Didn't you post about that a while ago?

    Have you updated forge?

    And yeah, can you just accept the fact that it's a jvm side effect, like I told you the other time?

    It's a "quirk" of Apple Java. Live with it.

    Sorry if I seem to be ranting, but yeah, life is just pissing me off lately.

    Last I checked, 251 was still the recommended release, and Mystcraft has too many issues with anything newer.

     

    I do not accept that it is just a side effect of Apple Java. Many other java programs can run without bringing up a new icon.

     

    I did mention it before; Lex posted his opinion and then locked the thread so I could not respond.

     

    A bug is a bug. It's one thing to say "Too minor to fix". I can respond with why I think it's not minor, and why it causes me problems (makes the dock wider, blocks the otherwise visible space on the bottom where I have windows position to provide me with status information, etc).

     

    But to say "No, it's not a bug, our code is just perfect"?

  6. I do not get dock icons with vanilla 1.3.2 servers.

    I did not get dock icons with 1.2.5 servers with forge.

     

    I am only getting dock icons now, with 1.3.2 and forge.

     

    Based on that, I'm concluding that forge is doing something now, that is causing dock icons to show up for applications that have no gui and no need for a dock icon.

     

    I do want dock icons to appear for java apps that need them.

    The idea of "Disable them system wide to get rid of them in this one program" is a bad one.

     

    And, for what it's worth, I could not find any setting in the java preferences to disable icon creation.

  7. Note: I am not a modder. I am a user. I am trying to understand the how/why of multiple world generation mods working together.

     

    So I've been playing around with a bunch of mods. Things like NetherOres, Twilight Forest, and Mystcraft. I've been hearing about things such as RedPower (marble!), Simple Ores, and other such things.

     

    And ... well, there's something called "Dense Ores" in mystcraft. Simply put, it tries to generate all known ores (everything registered with forge) in higher quantities, at higher than normal Y's.

     

    And there's things like better ore distribution/custom ore distribution, both of which want to change how ores are laid out, to give more meaningful clusters instead of completely random vanilla layouts.

     

    Not to mention lots of mods that add custom critters for specific dimensions.

     

    So what's the issue that I see?

     

    Both SimpleOres and NetherOres add ores that normally only generate in the nether.

    But as far as I can tell, there's no hook in forge to say "This is a nether ore", or "This is a normal/overworld ore", or "This is a custom new-dimension material, only generate in my custom dimensions".

    There are no hooks to permit altering how they are generated -- Better Ore Generation basically has a config file where you spell it out in detail. Which works well enough. But then there's no way for a Dense Ore age in Mystcraft to ramp the generation up higher than normal without having to take over the generation completely, ruining the motherlode/vein style distribution.

     

    ===

     

    What do I see as potential resolutions? Again, I am a user that wants to work with mods that alter world/dimension generation.

     

    1. Indicate if a given world piece -- animal, mineral, plants, biome, etc -- is nether only, hell only (note that those are not the same since Mystcraft lets you have a hell biome in a non-nether age), or correspondingly end/sky only, or "Normal dimensions/overworld compatible", or "custom dimensions only".

     

    2. A way to run ore generations, with the output being a list of locations where the ores should go, rather than being actually modified in the ground; this would permit mods to alter the generation results of other mods.

    2b -- ideally a way to specify a seed other than the normal world seed, for secondary/multiple generations.

     

    3. Equally, now that I think about it, that same sort of behavior -- the output of the generation is a list of locations and changes, rather than changing the blocks in the ground -- for surface decorations, or entities spawned at chunk generation.

     

    Note that case #2 -- ore generations being a list rather than ground modifications -- would permit mods such as Mystcraft, which generates very large amounts of stone exposed to air in the dark (floating sky islands) to work well with mods such as Redpower -- which assumes that stone exposed to air in the dark must be a cave and not in very large amounts

  8. Tee hee.

     

    Because I want my overworld to function in vanilla.

    Anything goes in the ages, but the overworld has to function if loaded in vanilla.

     

    And, you're not the first person to recommend Redpower.

    I had issues with it and 125 when playing on someone else's server, and there's the whole issue of marble generation in Mystcraft.

  9. ... And I finally managed to make it happen in vanilla 1.3.2, so it is not forge at all. Reporting at the MC site.

     

    (What happens? Well, the button is supposed to put 9 ticks of "on" state into the loop, and it is supposed to take 14 ticks to go around the loop. Instead, that 9 ticks of "on" extends to all 14 ticks of the loop, and the side with the doorbell button is always on, like if you pressed the button twice.)

     

    As for lag/chunk issues: This time the testing was with only one person on the server, standing still, right in front of it. Technically it's an adjacent chunk, but no chunks were being loaded/unloaded.

     

    ===

     

    Lex, do you (or anyone) have ideas on how to make things like this work properly? Any way to design around MC's "quirks"?

     

    I want to play with long distance instant wire, but the "best"/cheapest way I've seen for that involves pulse transmitters, and a decoder/counter at the far end. If this is messing up, I can only imagine how that will mess up ...

     

    (The pulse transmitters I'm not that worried about; BUDs making a piston retract is pretty stable. The question of distance, unloaded chunk signal propagation, and then just the tracking at the other end ...)

     

  10. I have a redstone loop that behaves badly in Forge.

     

    You can see this loop setup, in 12w27a, here:

     

    Short summary: It is a 14 tick loop, 3x4 for repeaters, and 2 for torches. Ideal behavior is 9 ticks on, 5 ticks off (9 ticks on from a button).

     

    Since 12w30c (?), I have only seen it show either the 9/5 or the 8/6 state (in the video, when I'm mentioning that the timing of the notes is now different). I have never seen the lockup state in 1.3.2 vanilla.

     

    I just (two days ago) saw it lock up in 1.3.2 + forge.

     

    If it makes a difference, this is full multiplayer server.

     

    I will do more testing in 1.3.2 vanilla; as I said, I have not seen this happen there yet.

  11. I'm sorry, the mods are identified on the client, right? They work on the client, right? How do you know they're not working on the server? Just because they're not identified as present on the server?

     

    Because when I attempt to use an enchantment table to make use of Superior Enchanting, it tells me that there is no client side mod installed.

     

    Using RML, it works.

    Using Forge/FML, it fails.

     

    ===

     

    Cpw, you have seemed so far to dislike my use of scripting to set up my environments. Consider that this gives you a 100% repeatable build for my issue. Consider that this gives you the perfect ability to test anything.

     

    I have identified something that works in RML, fails in FML.

    I have given you a reproduce-able build environment.

     

    Name one server side mod in your list that is actually an FML or proper server side modloader mod, please? Then I'll take this bug report seriously.

     

    None are FML mods.

    None of those mods even needs forge.

    I have other mods, not being used in that test, that are mod folder FML mods with mcmod.info files

     

    But this is a mod that works in RML that does not work in FML. And your website here says that you want to know about that class of mod.

     

    ===

     

    What is really annoying? I have some server-side mods that I want to use that use forge but have no client-side component, do not do anything to alter the client-side. (Example: Ruins. Generates structures in the map on the server-side).

     

    I actually tested using RML on the client, and forge/FML on the server. Again, no FML/forge mod on the client at all, and none needed.

     

    The forge server refused to let the RML client connect.

     

    So, moving forward, forge is basically killing RML, and FML fails to accomplish what RML does.

  12. None of those are FML mods. ... I'm not sure what you're expecting to see here? None of these is a standard FML/ML server side mod.

     

    What do I expect? On the client side, Superior Enchanting uses Modloader. The client and server side can see each other, talk to each other, and work happily together.

     

    In forge 3.3.8, FML identifies Superior Enchanting (and all of my client-side mods, actually), identifies the version information, forwards all the version information to the server, and the server reports every mod that I connect with.

     

    2012-09-03 21:51:21 [iNFO] keybounce joined with: [521_magicalRepair 1.4, 521_superior_enchanting 1.10.3, Minema 1.41, NetherOres 1.2.5R1.2.3, MumbleLink 2.4.4, TooManyItems 1.2.5pre 2012-03-30, Bunyan 1.5, ExtrabiomesXL 2.2.7, TwilightForest 1.10.1, Mystcraft Mystcraft 0.9.1.02, MinecraftForge 3.3.8.152]

     

    I've got a bunch of forge and modloader mods

     

    In forge 4, FML fails to identify and report any of the mods

     

     

    None of them will participate in that handshake because they can't. They may or may not actually work - I'm betting none of them is particularly compatible with anything we do in forge, but who knows.

     

    The point is, it works with Risugami's ModLoader, in multiplayer.

     

    Superior Enchantment, both the 1.2.5 and the 1.3.2 version, successfully talk between client and server with Risugami's Modloader, and fail with Forge Modloader.

     

    In Forge 3, the server is told about all of the mods FML found, and their versions, even the mods that are RML mods. In Forge 4, that all fails -- mods that are client-side only RML mods with no server-side component also fail to be reported.

     

  13. I have no idea what you're doing there. Are there any mods that are actually supposed to work server side in that list? Is superior enchanting a modloader mod for the server? How is that supposed to work?

     

    Yes, there are server-side mods in that list.

    From the server creation script:

     

    unzip "$JarDir"/minecraft_server-132.jar

    ## unzip "$ModDir"/minecraftforge-universal-4.0.0.241.zip

    unzip "$ModDir"/FallFix_1_3_2.zip

    ## unzip "$ModDir"/ImprovedLogPlacing-132.zip

    unzip "$ModDir"/ImprovedLog-132-noforge.zip

    unzip "$ModDir"/MoreVillageBiomes-V2-132-smp.zip

    unzip "$ModDir"/SuperiorEnchantment-132smp.zip

    unzip "$ModDir"/WaterPropogationFix_132.zip

     

    Of those, SuperiorEnchantment is a modloader mod. On the server side, it just drops in. On the client side, it uses modloader.

     

    ImprovedLogPlacing also talks to the client, and it is not a modloader mod.

     

    Many of the mods are client-side modloader mods, and FML (forge 4) fails to retrieve the version information or pass it to the server -- the forge 4 server reports that the client connects with no mods, and SuperiorEnchantment fails to communicate between the server and client. (I did not test improve log placement).

     

    Superior Enchantment's thread: http://www.minecraftforum.net/topic/1054768-superior-enchantment-system-minecraft-132version-1133/

     

  14. I am unable to get modloader mods to work in forge 241.

     

    Symptoms:

    1. FML reports all mods as version 1.0

    2. Server reports that I connect with no mods.

    3. Log file shows no version information available.

     

    4. Mods do work. However, mods that communicate with the server -- Superior Enchantment -- fail to be recognized on the server.

     

    Here is my client launch script:

     

    #!/bin/sh
    
    MEM=250m	# 12w27a ran out at 200
    	#
    USER=keybounce
    PASSWORD_HASH=-7622254910798163513
    # Actually, seems to be session sensitive. Not sure when Mojang's servers time-out a session.
    MCP="$HOME"/"Documents/games/minecraft/Tools/MagicLauncher.app/Contents/Resources/Java/MagicLauncher.jar" 
    
    # Note that the mod list is backwards; the _bottom_ of the list (last one) goes first. Modloader goes
    # at the end of this list, yet at the beginning of the screen listing.
    
    ModDir="$HOME/Documents/Games/Minecraft/Playing/Mods/132"
    JarDir="$HOME/Documents/Games/Minecraft/Playing/Jars"
    Lwjgl="\
    bin/lwjgl/jinput.jar;\
    bin/lwjgl/lwjgl.jar;\
    bin/lwjgl/lwjgl_util.jar;\
    "
    Lwjgl="\
    bin/jinput.jar;\
    bin/lwjgl.jar;\
    bin/lwjgl_util.jar;\
    "
    
    Lwjgl_notused="\
    bin/lwjgl/lzma.jar\
    bin/lwjgl/AppleJavaExtensions.jar;\
    bin/lwjgl/lwjgl-debug.jar;\
    bin/lwjgl/lwjgl_test.jar;\
    bin/lwjgl/asm-debug-all.jar;\
    bin/lwjgl/lwjgl_util_applet.jar;\
    "
    
    
    # All single player, no longer used ...
    SSP_MODS="\
    $ModDir/Somnia v23-125.zip;\
    /Users/michael/Documents/games/minecraft/Mods/124/Timber-124.zip;\
    $ModDir/Shelf-125.zip;\
    /Users/michael/Documents/games/minecraft/Mods/124/ClaySoil-124.zip;\
    $ModDir/Biosphere-125.zip;\
    $ModDir/WMLLStable23125.zip;\
    $ModDir/SinglePlayerCommands-MC1.2.5_V3.2.2.zip;\
    $ModDir/SaturationBar-125.zip;\
    $ModDir/WMLLTest73412w27a.zip;\
    $ModDir/mod_MumbleLink.class.zip;\
    
    $ModDir/minecraftforge-universal-4.0.0.241.zip;\
    "
    
    MODS="\
    $ModDir/MineVideoV1.2_2.zip;\
    $ModDir/OptiFine_1.3.2_HD_U_B3.zip;\
    $ModDir/ImprovedLogPlacing-132.zip;\
    $ModDir/JustDW_2.3.2.zip;\
    $ModDir/Mumblelink-252-132.zip;\
    $ModDir/Superior_Enchanting-132.zip;\
    $ModDir/TooManyItems2012_08_16_1.3.2.zip;\
    $ModDir/WMLLStable32132.zip;\
    $ModDir/ModLoader-132.zip;\
    $JarDir/minecraft-132.jar;\
    "
    
    JAVA_OPTS="-Dsun.java2d.noddraw=true -Dsun.java2d.d3d=false -Dsun.java2d.opengl=false -Dsun.java2d.pmoffscreen=false -Djava.library.path=bin/natives"
    # JAVA_OPTS is used unquoted so that the spaces will break it into separate options.
    # Other filenames may have spaces and must be quoted.
    
    CLASS=net.minecraft.client.Minecraft
    
    cd ~/Library/Application\ Support/minecraft/
    echo java -Xms128m -Xmx$MEM $JAVA_OPTS -cp "$MCP" magic.launcher.Launcher -lcp="$MODS;$Lwjgl" -showLog $CLASS $USER $PASSWORD_HASH
         java -Xms128m -Xmx$MEM $JAVA_OPTS -cp "$MCP" magic.launcher.Launcher -lcp="$MODS;$Lwjgl" -showLog $CLASS $USER $PASSWORD_HASH
    

     

     

    Note that I switched out forge for modloader; things worked with modloader.

     

    Here is the server-side creation/mod list:

     

     

    #!/bin/sh
    # Simple script to assemble the parts of a minecraft server.
    
    # Where the files are located.
    # Dated -- this is based on 125 when server and client used different mods.
    # As more mods switch to universal, seperate 132smp and 132ssp directories becomes redundant.
    ModDir="$HOME"/Documents/Games/Minecraft/Playing/Mods/132smp
    JarDir="$HOME"/Documents/Games/Minecraft/Playing/Jars
    
    # These mods are not yet up to 132.
    # unzip "$ModDir"/ClaySoil_Server_125.zip
    # unzip "$ModDir"/mystcraft-server-1.2.5-0.9.1.02-Forge-3.3.8.152.zip 
    # unzip "$ModDir"/extrabiomes-2.2.7-cs-fix2-smp.zip
    # unzip "$ModDir"/bunyan-1.5-smp.zip 
    
    # For the server, we have two different sets of mods to assemble: Jar mods and Mod-folder mods.
    
    # Jar mods:
    TMPDIR=`mktemp -d server.jar.XXX` || exit 1
    cd $TMPDIR
    unzip "$JarDir"/minecraft_server-132.jar
    ## unzip "$ModDir"/minecraftforge-universal-4.0.0.241.zip
    unzip "$ModDir"/FallFix_1_3_2.zip
    ## unzip "$ModDir"/ImprovedLogPlacing-132.zip
    unzip "$ModDir"/ImprovedLog-132-noforge.zip
    unzip "$ModDir"/MoreVillageBiomes-V2-132-smp.zip
    unzip "$ModDir"/SuperiorEnchantment-132smp.zip
    unzip "$ModDir"/WaterPropogationFix_132.zip
    mv ../new_server.jar ../new_server.jar.old
    zip -r ../new_server.jar *
    cd ..
    
    # Now for the Mod folder. 
    # We have to clear the mod folder out all the time -- leftover files there are the biggest cause
    # of problems. 
    #
    # I'd love to just blow away the mods folder completely, but some mods need various resources
    # in there, that are meant to be customized by you. So they have to stay around.
    #
    # Bottom line: We remove the .zip files from the top level of the mods folder, and leave
    # everything else -- config files, resource files -- for mods to keep.
    
    TMPMOD=`mktemp -d mods.XXX` || exit 1
    mv -f mods/*.zip $TMPMOD
    cp "$ModDir"/twilightforest-1.11.3.zip mods
    cp "$ModDir"/Ruins-1.3.2.zip mods
    
    echo Done, leftover junk in $TMPDIR, old mods in $TMPMOD
    

     

     

    (Yes, I know that the two mod directory server mods are not being used. That's not the point).

     

    Client side logs: Modloader (mods work and talk to the server)

     

     

    Sep 3, 2012 6:34:02 PM ModLoader init

    FINE: ModLoader 1.3.2 Initializing...

    Sep 3, 2012 6:34:03 PM ModLoader readFromClassPath

    FINER: Adding mods from /Volumes/UserData/Users/michael/Library/Application Support/minecraft/bin/lwjgl_util.jar

    Sep 3, 2012 6:34:03 PM ModLoader readFromClassPath

    FINER: Zip found.

    Sep 3, 2012 6:34:03 PM ModLoader readFromClassPath

    FINER: Adding mods from /Volumes/UserData/Users/michael/Library/Application Support/minecraft/bin/lwjgl.jar

    Sep 3, 2012 6:34:03 PM ModLoader readFromClassPath

    FINER: Zip found.

    Sep 3, 2012 6:34:03 PM ModLoader readFromClassPath

    FINER: Adding mods from /Volumes/UserData/Users/michael/Library/Application Support/minecraft/bin/jinput.jar

    Sep 3, 2012 6:34:03 PM ModLoader readFromClassPath

    FINER: Zip found.

    Sep 3, 2012 6:34:03 PM ModLoader readFromClassPath

    FINER: Adding mods from /Volumes/UserData/Users/michael/Documents/Games/Minecraft/Playing/Jars/minecraft-132.jar

    Sep 3, 2012 6:34:03 PM ModLoader readFromClassPath

    FINER: Zip found.

    Sep 3, 2012 6:34:03 PM ModLoader readFromClassPath

    FINER: Adding mods from /Volumes/UserData/Users/michael/Documents/Games/Minecraft/Playing/Mods/132/ModLoader-132.zip

    Sep 3, 2012 6:34:03 PM ModLoader readFromClassPath

    FINER: Zip found.

    Sep 3, 2012 6:34:03 PM ModLoader readFromClassPath

    FINER: Adding mods from /Volumes/UserData/Users/michael/Documents/Games/Minecraft/Playing/Mods/132/WMLLStable32132.zip

    Sep 3, 2012 6:34:03 PM ModLoader readFromClassPath

    FINER: Zip found.

    Sep 3, 2012 6:34:03 PM ModLoader readFromClassPath

    FINER: Adding mods from /Volumes/UserData/Users/michael/Documents/Games/Minecraft/Playing/Mods/132/TooManyItems2012_08_16_1.3.2.zip

    Sep 3, 2012 6:34:03 PM ModLoader readFromClassPath

    FINER: Zip found.

    Sep 3, 2012 6:34:03 PM ModLoader addMod

    FINE: Mod Initialized: "mod_TooManyItems 1.3.2 2012-08-16" from mod_TooManyItems.class

    Sep 3, 2012 6:34:03 PM ModLoader readFromClassPath

    FINER: Adding mods from /Volumes/UserData/Users/michael/Documents/Games/Minecraft/Playing/Mods/132/Superior_Enchanting-132.zip

    Sep 3, 2012 6:34:03 PM ModLoader readFromClassPath

    FINER: Zip found.

    Sep 3, 2012 6:34:03 PM ModLoader addMod

    FINE: Mod Initialized: "mod_521_magicalRepair 1.4" from mod_521_magicalRepair.class

    Sep 3, 2012 6:34:03 PM ModLoader addMod

    FINE: Mod Initialized: "mod_521_superior_enchanting 1.13.3" from mod_521_superior_enchanting.class

    Sep 3, 2012 6:34:03 PM ModLoader readFromClassPath

    FINER: Adding mods from /Volumes/UserData/Users/michael/Documents/Games/Minecraft/Playing/Mods/132/Mumblelink-252-132.zip

    Sep 3, 2012 6:34:03 PM ModLoader readFromClassPath

    FINER: Zip found.

    Sep 3, 2012 6:34:03 PM ModLoader addMod

    FINE: Mod Initialized: "mod_MumbleLink 2.5.2" from mod_MumbleLink.class

    Sep 3, 2012 6:34:03 PM ModLoader readFromClassPath

    FINER: Adding mods from /Volumes/UserData/Users/michael/Documents/Games/Minecraft/Playing/Mods/132/JustDW_2.3.2.zip

    Sep 3, 2012 6:34:03 PM ModLoader readFromClassPath

    FINER: Zip found.

    Sep 3, 2012 6:34:03 PM ModLoader readFromClassPath

    FINER: Adding mods from /Volumes/UserData/Users/michael/Documents/Games/Minecraft/Playing/Mods/132/ImprovedLogPlacing-132.zip

    Sep 3, 2012 6:34:03 PM ModLoader readFromClassPath

    FINER: Zip found.

    Sep 3, 2012 6:34:03 PM ModLoader readFromClassPath

    FINER: Adding mods from /Volumes/UserData/Users/michael/Documents/Games/Minecraft/Playing/Mods/132/OptiFine_1.3.2_HD_U_B3.zip

    Sep 3, 2012 6:34:03 PM ModLoader readFromClassPath

    FINER: Zip found.

    Sep 3, 2012 6:34:03 PM ModLoader readFromClassPath

    FINER: Adding mods from /Volumes/UserData/Users/michael/Documents/Games/Minecraft/Playing/Mods/132/MineVideoV1.2_2.zip

    Sep 3, 2012 6:34:03 PM ModLoader readFromClassPath

    FINER: Zip found.

    Sep 3, 2012 6:34:05 PM ModLoader addMod

    FINE: Mod Initialized: "mod_MineVideo 1.3.1" from mod_MineVideo.class

    Sep 3, 2012 6:34:05 PM ModLoader readFromClassPath

    FINER: Adding mods from /Volumes/UserData/Users/michael/Documents/Games/Minecraft/Playing/Mods/132/ModLoader-132.zip

    Sep 3, 2012 6:34:05 PM ModLoader readFromClassPath

    FINER: Zip found.

    Sep 3, 2012 6:34:06 PM ModLoader readFromModFolder

    FINER: Adding mods from /Volumes/UserData/Users/michael/Library/Application Support/minecraft/mods/MumbleLink

    Sep 3, 2012 6:34:06 PM ModLoader readFromModFolder

    FINER: Directory found.

    Sep 3, 2012 6:34:06 PM ModLoader readFromModFolder

    FINER: Adding mods from /Volumes/UserData/Users/michael/Library/Application Support/minecraft/mods/resources

    Sep 3, 2012 6:34:06 PM ModLoader readFromModFolder

    FINER: Directory found.

    Sep 3, 2012 6:34:06 PM ModLoader readFromModFolder

    FINER: Adding mods from /Volumes/UserData/Users/michael/Library/Application Support/minecraft/mods/sppcommands

    Sep 3, 2012 6:34:06 PM ModLoader readFromModFolder

    FINER: Directory found.

    Sep 3, 2012 6:34:06 PM ModLoader init

    FINE: Mod Loaded: "mod_TooManyItems 1.3.2 2012-08-16"

    Sep 3, 2012 6:34:06 PM ModLoader init

    FINE: Mod Loaded: "mod_521_magicalRepair 1.4"

    Sep 3, 2012 6:34:06 PM ModLoader init

    FINE: Mod Loaded: "mod_521_superior_enchanting 1.13.3"

    Sep 3, 2012 6:34:06 PM ModLoader init

    FINE: Mod Loaded: "mod_MumbleLink 2.5.2"

    Sep 3, 2012 6:34:06 PM ModLoader init

    FINE: Mod Loaded: "mod_MineVideo 1.3.1"

    Sep 3, 2012 6:34:06 PM ModLoader addAllRenderers

    FINE: Initialized

     

     

     

    (Minevideo IS the 1.3.2 version; the mod author did not update the text string.)

     

    Client side logs, forge modloader

     

     

    2012-09-03 17:07:44 [iNFO] [ForgeModLoader] Forge Mod Loader version 3.0.165.344 for Minecraft client:1.3.2, server:1.3.2 loading

    2012-09-03 17:07:44 [FINEST] [ForgeModLoader] All core mods are successfully located

    2012-09-03 17:07:44 [FINEST] [ForgeModLoader] Discovering coremods

    2012-09-03 17:07:44 [FINEST] [ForgeModLoader] Found library file argo-2.25.jar present and correct in lib dir

     

    2012-09-03 17:07:44 [FINEST] [ForgeModLoader] Found library file guava-12.0.1.jar present and correct in lib dir

     

    2012-09-03 17:07:44 [FINEST] [ForgeModLoader] Found library file asm-all-4.0.jar present and correct in lib dir

     

    2012-09-03 17:07:44 [FINEST] [ForgeModLoader] Running coremod plugins

    2012-09-03 17:07:44 [FINEST] [ForgeModLoader] Running coremod plugin FMLCorePlugin

    2012-09-03 17:07:44 [FINEST] [ForgeModLoader] Coremod plugin FMLCorePlugin run successfully

    2012-09-03 17:07:44 [FINEST] [ForgeModLoader] Running coremod plugin FMLForgePlugin

    2012-09-03 17:07:44 [FINEST] [ForgeModLoader] Coremod plugin FMLForgePlugin run successfully

    2012-09-03 17:07:44 [FINEST] [ForgeModLoader] Validating minecraft

    2012-09-03 17:07:44 [FINEST] [ForgeModLoader] Minecraft validated, launching...

    2012-09-03 17:07:46 [iNFO] [sTDOUT] 27 achievements

    2012-09-03 17:07:46 [iNFO] [sTDOUT] 195 recipes

    2012-09-03 17:07:46 [iNFO] [sTDOUT] Setting user: keybounce, -7622254910798163513

    2012-09-03 17:07:46 [iNFO] [sTDERR] Client asked for parameter: server

    2012-09-03 17:07:46 [iNFO] [sTDOUT] LWJGL Version: 2.4.2

    2012-09-03 17:07:46 [iNFO] [sTDOUT] OptiFine_1.3.2_HD_U_B3

    2012-09-03 17:07:46 [iNFO] [sTDOUT] Mon Sep 03 17:07:46 PDT 2012

    2012-09-03 17:07:46 [iNFO] [sTDOUT] OS: Mac OS X (x86_64) version 10.7.4

    2012-09-03 17:07:46 [iNFO] [sTDOUT] Java: 1.6.0_33, Apple Inc.

    2012-09-03 17:07:46 [iNFO] [sTDOUT] VM: Java HotSpot 64-Bit Server VM (mixed mode), Apple Inc.

    2012-09-03 17:07:46 [iNFO] [sTDOUT] LWJGL: 2.4.2

    2012-09-03 17:07:46 [iNFO] [sTDOUT] OpenGL: Intel HD Graphics 3000 OpenGL Engine version 2.1 APPLE-7.18.18, Intel Inc.

    2012-09-03 17:07:46 [iNFO] [sTDOUT] OpenGL Version: 2.1

    2012-09-03 17:07:46 [iNFO] [sTDOUT] Checking for new version

    2012-09-03 17:07:46 [iNFO] [sTDOUT] setupTexture: "/title/mojang.png", id: 1

    2012-09-03 17:07:46 [iNFO] [sTDOUT] Version found: B3

    2012-09-03 17:07:47 [iNFO] [ForgeModLoader] Attempting early MinecraftForge initialization

    2012-09-03 17:07:47 [iNFO] [ForgeModLoader] Completed early MinecraftForge initialization

    2012-09-03 17:07:47 [iNFO] [ForgeModLoader] Forge Mod Loader has detected optifine OptiFine_1.3.2_HD_U_B3, enabling compatibility features

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Building injected Mod Containers [cpw.mods.fml.common.FMLDummyContainer, net.minecraftforge.common.ForgeDummyContainer]

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Attempting to load mods contained in the minecraft jar file and associated classes

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Found a minecraft related file at /Users/michael/Documents/Games/Minecraft/Playing/Mods/132/MineVideoV1.2_2.zip, examining for mod candidates

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Found a minecraft related file at /Users/michael/Documents/Games/Minecraft/Playing/Mods/132/OptiFine_1.3.2_HD_U_B3.zip, examining for mod candidates

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Found a minecraft related file at /Users/michael/Documents/Games/Minecraft/Playing/Mods/132/ImprovedLogPlacing-132.zip, examining for mod candidates

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Found a minecraft related file at /Users/michael/Documents/Games/Minecraft/Playing/Mods/132/JustDW_2.3.2.zip, examining for mod candidates

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Found a minecraft related file at /Users/michael/Documents/Games/Minecraft/Playing/Mods/132/Mumblelink-252-132.zip, examining for mod candidates

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Found a minecraft related file at /Users/michael/Documents/Games/Minecraft/Playing/Mods/132/Superior_Enchanting-132.zip, examining for mod candidates

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Found a minecraft related file at /Users/michael/Documents/Games/Minecraft/Playing/Mods/132/TooManyItems2012_08_16_1.3.2.zip, examining for mod candidates

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Found a minecraft related file at /Users/michael/Documents/Games/Minecraft/Playing/Mods/132/WMLLStable32132.zip, examining for mod candidates

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Found a minecraft related file at /Users/michael/Documents/Games/Minecraft/Playing/Mods/132/minecraftforge-universal-4.0.0.241.zip, examining for mod candidates

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Found a minecraft related file at /Users/michael/Documents/Games/Minecraft/Playing/Jars/minecraft-132.jar, examining for mod candidates

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Skipping known library file /Volumes/UserData/Users/michael/Library/Application Support/minecraft/bin/jinput.jar

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Skipping known library file /Volumes/UserData/Users/michael/Library/Application Support/minecraft/bin/lwjgl.jar

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Skipping known library file /Volumes/UserData/Users/michael/Library/Application Support/minecraft/bin/lwjgl_util.jar

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Skipping known library file /Volumes/UserData/Users/michael/Library/Application Support/minecraft/lib/argo-2.25.jar

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Skipping known library file /Volumes/UserData/Users/michael/Library/Application Support/minecraft/lib/guava-12.0.1.jar

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Skipping known library file /Volumes/UserData/Users/michael/Library/Application Support/minecraft/lib/asm-all-4.0.jar

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Minecraft jar mods loaded successfully

    2012-09-03 17:07:47 [iNFO] [ForgeModLoader] Searching /Volumes/UserData/Users/michael/Library/Application Support/minecraft/mods for mods

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Ignoring unknown file .DS_Store in mods directory

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Found a candidate mod directory MumbleLink

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Found a candidate mod directory resources

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Found a candidate mod directory sppcommands

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Examining file MineVideoV1.2_2.zip for potential mods

    2012-09-03 17:07:47 [iNFO] [ForgeModLoader] The mod container MineVideoV1.2_2.zip appears to be missing an mcmod.info file

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Identified a BaseMod type mod mod_MineVideo

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Examining file OptiFine_1.3.2_HD_U_B3.zip for potential mods

    2012-09-03 17:07:47 [iNFO] [ForgeModLoader] The mod container OptiFine_1.3.2_HD_U_B3.zip appears to be missing an mcmod.info file

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Examining file ImprovedLogPlacing-132.zip for potential mods

    2012-09-03 17:07:47 [iNFO] [ForgeModLoader] The mod container ImprovedLogPlacing-132.zip appears to be missing an mcmod.info file

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Examining file JustDW_2.3.2.zip for potential mods

    2012-09-03 17:07:47 [iNFO] [ForgeModLoader] The mod container JustDW_2.3.2.zip appears to be missing an mcmod.info file

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Examining file Mumblelink-252-132.zip for potential mods

    2012-09-03 17:07:47 [iNFO] [ForgeModLoader] The mod container Mumblelink-252-132.zip appears to be missing an mcmod.info file

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Identified a BaseMod type mod mod_MumbleLink

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Examining file Superior_Enchanting-132.zip for potential mods

    2012-09-03 17:07:47 [iNFO] [ForgeModLoader] The mod container Superior_Enchanting-132.zip appears to be missing an mcmod.info file

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Identified a BaseMod type mod mod_521_magicalRepair

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Identified a BaseMod type mod mod_521_superior_enchanting

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Examining file TooManyItems2012_08_16_1.3.2.zip for potential mods

    2012-09-03 17:07:47 [iNFO] [ForgeModLoader] The mod container TooManyItems2012_08_16_1.3.2.zip appears to be missing an mcmod.info file

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Identified a BaseMod type mod mod_TooManyItems

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Examining file WMLLStable32132.zip for potential mods

    2012-09-03 17:07:47 [iNFO] [ForgeModLoader] The mod container WMLLStable32132.zip appears to be missing an mcmod.info file

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Examining file minecraftforge-universal-4.0.0.241.zip for potential mods

    2012-09-03 17:07:47 [iNFO] [ForgeModLoader] The mod container minecraftforge-universal-4.0.0.241.zip appears to be missing an mcmod.info file

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Examining file minecraft-132.jar for potential mods

    2012-09-03 17:07:47 [iNFO] [ForgeModLoader] The mod container minecraft-132.jar appears to be missing an mcmod.info file

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Examining directory MumbleLink for potential mods

    2012-09-03 17:07:47 [iNFO] [ForgeModLoader] No mcmod.info file found in directory MumbleLink

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package natives

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Examining directory resources for potential mods

    2012-09-03 17:07:47 [iNFO] [ForgeModLoader] No mcmod.info file found in directory resources

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package ruins

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package ruins.Beach

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package ruins.DesertHills

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package ruins.Extreme Hills

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package ruins.Extreme Hills Edge

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package ruins.ForestHills

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package ruins.Jungle

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package ruins.JungleHills

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package ruins.OPTIONAL

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package ruins.TaigaHills

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package ruins.desert

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package ruins.forest

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package ruins.frozenOcean

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package ruins.frozenRiver

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package ruins.hell

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package ruins.ice Mountains

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package ruins.ice Plains

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package ruins.mushroomIsland

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package ruins.mushroomIslandShore

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package ruins.ocean

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package ruins.plains

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package ruins.river

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package ruins.sky

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package ruins.swampland

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package ruins.taiga

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Examining directory sppcommands for potential mods

    2012-09-03 17:07:47 [iNFO] [ForgeModLoader] No mcmod.info file found in directory sppcommands

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package jars

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package macros

    2012-09-03 17:07:47 [FINEST] [ForgeModLoader] Recursing into package saves

    2012-09-03 17:07:47 [iNFO] [ForgeModLoader] Forge Mod Loader has identified 7 mods to load

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Received a system property request ''

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] System property request managing the state of 0 mods

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] After merging, found state information for 0 mods

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Activating mod FML

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Activating mod Forge

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Enabling mod mod_MineVideo

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Activating mod mod_MineVideo

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Enabling mod mod_MumbleLink

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Activating mod mod_MumbleLink

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Enabling mod mod_521_magicalRepair

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Activating mod mod_521_magicalRepair

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Enabling mod mod_521_superior_enchanting

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Activating mod mod_521_superior_enchanting

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Enabling mod mod_TooManyItems

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Activating mod mod_TooManyItems

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Verifying mod requirements are satisfied

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] All mod requirements are satisfied

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Sorting mods into an ordered list

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Mod sorting completed successfully

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] Mod sorting data:

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] mod_MineVideo(mod_MineVideo:Not available): MineVideoV1.2_2.zip ()

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] mod_MumbleLink(mod_MumbleLink:Not available): Mumblelink-252-132.zip ()

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] mod_521_magicalRepair(mod_521_magicalRepair:Not available): Superior_Enchanting-132.zip ()

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] mod_521_superior_enchanting(mod_521_superior_enchanting:Not available): Superior_Enchanting-132.zip ()

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] mod_TooManyItems(mod_TooManyItems:Not available): TooManyItems2012_08_16_1.3.2.zip ()

    2012-09-03 17:07:47 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLConstructionEvent@1e646bfb to mod FML

    2012-09-03 17:07:47 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLConstructionEvent@1e646bfb delivered to mod FML

    2012-09-03 17:07:47 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLConstructionEvent@1e646bfb to mod Forge

    2012-09-03 17:07:47 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLConstructionEvent@1e646bfb delivered to mod Forge

    2012-09-03 17:07:47 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLConstructionEvent@1e646bfb to mod mod_MineVideo

    2012-09-03 17:07:47 [FINE] [ForgeModLoader] No MLProp configuration for mod_MineVideo found or required. No file written

    2012-09-03 17:07:48 [FINE] [ForgeModLoader] Injecting dummy network mod handler for BaseMod mod_MineVideo

    2012-09-03 17:07:48 [FINE] [ForgeModLoader] Attempting to inject @SidedProxy classes into mod_MineVideo

    2012-09-03 17:07:48 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLConstructionEvent@1e646bfb delivered to mod mod_MineVideo

    2012-09-03 17:07:48 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLConstructionEvent@1e646bfb to mod mod_MumbleLink

    2012-09-03 17:07:48 [FINE] [ForgeModLoader] No MLProp configuration for mod_MumbleLink found or required. No file written

    2012-09-03 17:07:48 [FINE] [ForgeModLoader] Injecting dummy network mod handler for BaseMod mod_MumbleLink

    2012-09-03 17:07:48 [FINE] [ForgeModLoader] Attempting to inject @SidedProxy classes into mod_MumbleLink

    2012-09-03 17:07:48 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLConstructionEvent@1e646bfb delivered to mod mod_MumbleLink

    2012-09-03 17:07:48 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLConstructionEvent@1e646bfb to mod mod_521_magicalRepair

    2012-09-03 17:07:48 [FINE] [ForgeModLoader] No MLProp configuration for mod_521_magicalRepair found or required. No file written

    2012-09-03 17:07:48 [FINE] [ForgeModLoader] Injecting dummy network mod handler for BaseMod mod_521_magicalRepair

    2012-09-03 17:07:48 [FINE] [ForgeModLoader] Attempting to inject @SidedProxy classes into mod_521_magicalRepair

    2012-09-03 17:07:48 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLConstructionEvent@1e646bfb delivered to mod mod_521_magicalRepair

    2012-09-03 17:07:48 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLConstructionEvent@1e646bfb to mod mod_521_superior_enchanting

    2012-09-03 17:07:48 [FINE] [ForgeModLoader] No MLProp configuration for mod_521_superior_enchanting found or required. No file written

    2012-09-03 17:07:48 [iNFO] [sTDOUT]        ENCHANTMENT                    LEVEL

    2012-09-03 17:07:48 [iNFO] [sTDOUT]                              I    II  III  IV  V

    2012-09-03 17:07:48 [iNFO] [sTDOUT] Protection                    1    12  23  34 

    2012-09-03 17:07:48 [iNFO] [sTDOUT] Fire Protection              10  18  26  34 

    2012-09-03 17:07:48 [iNFO] [sTDOUT] Feather Falling              5    11  17  23 

    2012-09-03 17:07:48 [iNFO] [sTDOUT] Blast Protection              5    13  21  29 

    2012-09-03 17:07:48 [iNFO] [sTDOUT] Projectile Protection        3    9    15  21 

    2012-09-03 17:07:48 [iNFO] [sTDOUT] Respiration                  10  20  30 

    2012-09-03 17:07:48 [iNFO] [sTDOUT] Aqua Affinity                1   

    2012-09-03 17:07:48 [iNFO] [sTDOUT] Sharpness                    1    12  23  34  45 

    2012-09-03 17:07:48 [iNFO] [sTDOUT] Smite                        5    13  21  29  37 

    2012-09-03 17:07:48 [iNFO] [sTDOUT] Bane of Arthropods            5    13  21  29  37 

    2012-09-03 17:07:48 [iNFO] [sTDOUT] Knockback                    5    25 

    2012-09-03 17:07:48 [iNFO] [sTDOUT] Fire Aspect                  10  30 

    2012-09-03 17:07:48 [iNFO] [sTDOUT] Looting                      15  24  33 

    2012-09-03 17:07:48 [iNFO] [sTDOUT] Efficiency                    1    11  21  31  41 

    2012-09-03 17:07:48 [iNFO] [sTDOUT] Silk Touch                    15 

    2012-09-03 17:07:48 [iNFO] [sTDOUT] Unbreaking                    5    13  21 

    2012-09-03 17:07:48 [iNFO] [sTDOUT] Fortune                      15  24  33 

    2012-09-03 17:07:48 [iNFO] [sTDOUT] Power                        1    11  21  31  41 

    2012-09-03 17:07:48 [iNFO] [sTDOUT] Punch                        12  32 

    2012-09-03 17:07:48 [iNFO] [sTDOUT] Flame                        20 

    2012-09-03 17:07:48 [FINE] [ForgeModLoader] Injecting dummy network mod handler for BaseMod mod_521_superior_enchanting

    2012-09-03 17:07:48 [FINE] [ForgeModLoader] Attempting to inject @SidedProxy classes into mod_521_superior_enchanting

    2012-09-03 17:07:48 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLConstructionEvent@1e646bfb delivered to mod mod_521_superior_enchanting

    2012-09-03 17:07:48 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLConstructionEvent@1e646bfb to mod mod_TooManyItems

    2012-09-03 17:07:48 [FINE] [ForgeModLoader] No MLProp configuration for mod_TooManyItems found or required. No file written

    2012-09-03 17:07:48 [FINE] [ForgeModLoader] Injecting dummy network mod handler for BaseMod mod_TooManyItems

    2012-09-03 17:07:48 [FINE] [ForgeModLoader] Attempting to inject @SidedProxy classes into mod_TooManyItems

    2012-09-03 17:07:48 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLConstructionEvent@1e646bfb delivered to mod mod_TooManyItems

    2012-09-03 17:07:48 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLPreInitializationEvent@308bd98e to mod FML

    2012-09-03 17:07:48 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLPreInitializationEvent@308bd98e delivered to mod FML

    2012-09-03 17:07:48 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLPreInitializationEvent@308bd98e to mod Forge

    2012-09-03 17:07:48 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLPreInitializationEvent@308bd98e delivered to mod Forge

    2012-09-03 17:07:48 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLPreInitializationEvent@308bd98e to mod mod_MineVideo

    2012-09-03 17:07:48 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLPreInitializationEvent@308bd98e delivered to mod mod_MineVideo

    2012-09-03 17:07:48 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLPreInitializationEvent@308bd98e to mod mod_MumbleLink

    2012-09-03 17:07:48 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLPreInitializationEvent@308bd98e delivered to mod mod_MumbleLink

    2012-09-03 17:07:48 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLPreInitializationEvent@308bd98e to mod mod_521_magicalRepair

    2012-09-03 17:07:48 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLPreInitializationEvent@308bd98e delivered to mod mod_521_magicalRepair

    2012-09-03 17:07:48 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLPreInitializationEvent@308bd98e to mod mod_521_superior_enchanting

    2012-09-03 17:07:48 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLPreInitializationEvent@308bd98e delivered to mod mod_521_superior_enchanting

    2012-09-03 17:07:48 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLPreInitializationEvent@308bd98e to mod mod_TooManyItems

    2012-09-03 17:07:48 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLPreInitializationEvent@308bd98e delivered to mod mod_TooManyItems

    2012-09-03 17:07:49 [iNFO] [sTDOUT] Infinity                      20 

    2012-09-03 17:07:49 [iNFO] [sTDOUT] Starting up SoundSystem...

    2012-09-03 17:07:49 [iNFO] [sTDOUT] Initializing LWJGL OpenAL

    2012-09-03 17:07:49 [iNFO] [sTDOUT]    (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)

    2012-09-03 17:07:49 [iNFO] [sTDOUT] OpenAL initialized.

    2012-09-03 17:07:49 [iNFO] [sTDOUT] setupTexture: "/terrain.png", id: 7

    2012-09-03 17:07:49 [iNFO] [sTDOUT] TextureFX registered: axh@2cd9799d, texId: 7, index: 237

    2012-09-03 17:07:49 [iNFO] [sTDOUT] TextureFX registered: axk@5306989e, texId: 7, index: 205

    2012-09-03 17:07:49 [iNFO] [sTDOUT] TextureFX registered: axi@66cf9bf0, texId: 7, index: 14

    2012-09-03 17:07:49 [iNFO] [sTDOUT] setupTexture: "/gui/items.png", id: 8

    2012-09-03 17:07:50 [iNFO] [sTDOUT] TextureFX registered: axd@68ffab0a, texId: 8, index: 54

    2012-09-03 17:07:50 [iNFO] [sTDOUT] TextureFX registered: axc@6921dcac, texId: 8, index: 70

    2012-09-03 17:07:50 [iNFO] [sTDOUT] TextureFX registered: axj@3cdfd643, texId: 7, index: 206

    2012-09-03 17:07:50 [iNFO] [sTDOUT] TextureFX registered: axg@b6be7ee, texId: 7, index: 238

    2012-09-03 17:07:50 [iNFO] [sTDOUT] TextureFX registered: axf@5947c01d, texId: 7, index: 31

    2012-09-03 17:07:50 [iNFO] [sTDOUT] TextureFX registered: axf@7595ddb5, texId: 7, index: 47

    2012-09-03 17:07:50 [iNFO] [sTDOUT] TextureFX removed: axh@2cd9799d, texId: 7, index: 237

    2012-09-03 17:07:50 [iNFO] [sTDOUT] TextureFX registered: TextureHDLavaFX@27443628, texId: 7, index: 237

    2012-09-03 17:07:50 [iNFO] [sTDOUT] TextureFX removed: axk@5306989e, texId: 7, index: 205

    2012-09-03 17:07:50 [iNFO] [sTDOUT] TextureFX registered: TextureHDWaterFX@6f3f903b, texId: 7, index: 205

    2012-09-03 17:07:50 [iNFO] [sTDOUT] TextureFX removed: axi@66cf9bf0, texId: 7, index: 14

    2012-09-03 17:07:50 [iNFO] [sTDOUT] TextureFX registered: TextureHDPortalFX@1005354a, texId: 7, index: 14

    2012-09-03 17:07:50 [iNFO] [sTDOUT] TextureFX removed: axj@3cdfd643, texId: 7, index: 206

    2012-09-03 17:07:50 [iNFO] [sTDOUT] TextureFX registered: TextureHDWaterFlowFX@7838c8c5, texId: 7, index: 206

    2012-09-03 17:07:50 [iNFO] [sTDOUT] TextureFX removed: axg@b6be7ee, texId: 7, index: 238

    2012-09-03 17:07:50 [iNFO] [sTDOUT] TextureFX registered: TextureHDLavaFlowFX@58053b2c, texId: 7, index: 238

    2012-09-03 17:07:50 [iNFO] [sTDOUT] TextureFX removed: axf@5947c01d, texId: 7, index: 31

    2012-09-03 17:07:50 [iNFO] [sTDOUT] TextureFX registered: TextureHDFlamesFX@3f6ff2d9, texId: 7, index: 31

    2012-09-03 17:07:50 [iNFO] [sTDOUT] TextureFX removed: axf@7595ddb5, texId: 7, index: 47

    2012-09-03 17:07:50 [iNFO] [sTDOUT] TextureFX registered: TextureHDFlamesFX@261ca3cb, texId: 7, index: 47

    2012-09-03 17:07:50 [iNFO] [sTDOUT] TextureFX removed: axd@68ffab0a, texId: 8, index: 54

    2012-09-03 17:07:50 [iNFO] [sTDOUT] TextureFX registered: TextureHDCompassFX@766245a4, texId: 8, index: 54

    2012-09-03 17:07:50 [iNFO] [sTDOUT] TextureFX removed: axc@6921dcac, texId: 8, index: 70

    2012-09-03 17:07:50 [iNFO] [sTDOUT] TextureFX registered: TextureHDWatchFX@4b721a26, texId: 8, index: 70

    2012-09-03 17:07:50 [iNFO] [sTDOUT] Loading custom colors: /misc/grasscolor.png

    2012-09-03 17:07:50 [iNFO] [sTDOUT] Loading custom colors: /misc/foliagecolor.png

    2012-09-03 17:07:50 [iNFO] [sTDOUT] setupTexture: "/ctm.png", id: 9

    2012-09-03 17:07:50 [iNFO] [sTDOUT] MatchingCtmPng: true

    2012-09-03 17:07:50 [iNFO] [sTDOUT] Registering default ConnectedTextures

    2012-09-03 17:07:50 [iNFO] [sTDOUT] NaturalTextures: configuration "/natural.properties" not found

    2012-09-03 17:07:50 [iNFO] [sTDOUT] Natural Textures: Using default configuration.

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLInitializationEvent@7aa8198c to mod FML

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLInitializationEvent@7aa8198c delivered to mod FML

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLInitializationEvent@7aa8198c to mod Forge

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLInitializationEvent@7aa8198c delivered to mod Forge

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLInitializationEvent@7aa8198c to mod mod_MineVideo

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLInitializationEvent@7aa8198c delivered to mod mod_MineVideo

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLInitializationEvent@7aa8198c to mod mod_MumbleLink

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLInitializationEvent@7aa8198c delivered to mod mod_MumbleLink

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLInitializationEvent@7aa8198c to mod mod_521_magicalRepair

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLInitializationEvent@7aa8198c delivered to mod mod_521_magicalRepair

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLInitializationEvent@7aa8198c to mod mod_521_superior_enchanting

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLInitializationEvent@7aa8198c delivered to mod mod_521_superior_enchanting

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLInitializationEvent@7aa8198c to mod mod_TooManyItems

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLInitializationEvent@7aa8198c delivered to mod mod_TooManyItems

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLPostInitializationEvent@969cccc to mod FML

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLPostInitializationEvent@969cccc delivered to mod FML

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLPostInitializationEvent@969cccc to mod Forge

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLPostInitializationEvent@969cccc delivered to mod Forge

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLPostInitializationEvent@969cccc to mod mod_MineVideo

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLPostInitializationEvent@969cccc delivered to mod mod_MineVideo

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLPostInitializationEvent@969cccc to mod mod_MumbleLink

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLPostInitializationEvent@969cccc delivered to mod mod_MumbleLink

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLPostInitializationEvent@969cccc to mod mod_521_magicalRepair

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLPostInitializationEvent@969cccc delivered to mod mod_521_magicalRepair

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLPostInitializationEvent@969cccc to mod mod_521_superior_enchanting

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLPostInitializationEvent@969cccc delivered to mod mod_521_superior_enchanting

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLPostInitializationEvent@969cccc to mod mod_TooManyItems

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLPostInitializationEvent@969cccc delivered to mod mod_TooManyItems

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLLoadCompleteEvent@10469e8 to mod FML

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLLoadCompleteEvent@10469e8 delivered to mod FML

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLLoadCompleteEvent@10469e8 to mod Forge

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLLoadCompleteEvent@10469e8 delivered to mod Forge

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLLoadCompleteEvent@10469e8 to mod mod_MineVideo

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] Handling post startup activities for ModLoader mod mod_MineVideo

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLLoadCompleteEvent@10469e8 delivered to mod mod_MineVideo

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLLoadCompleteEvent@10469e8 to mod mod_MumbleLink

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] Handling post startup activities for ModLoader mod mod_MumbleLink

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLLoadCompleteEvent@10469e8 delivered to mod mod_MumbleLink

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLLoadCompleteEvent@10469e8 to mod mod_521_magicalRepair

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] Handling post startup activities for ModLoader mod mod_521_magicalRepair

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLLoadCompleteEvent@10469e8 delivered to mod mod_521_magicalRepair

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLLoadCompleteEvent@10469e8 to mod mod_521_superior_enchanting

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] Handling post startup activities for ModLoader mod mod_521_superior_enchanting

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLLoadCompleteEvent@10469e8 delivered to mod mod_521_superior_enchanting

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] Posting state event cpw.mods.fml.common.event.FMLLoadCompleteEvent@10469e8 to mod mod_TooManyItems

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] Handling post startup activities for ModLoader mod mod_TooManyItems

    2012-09-03 17:07:50 [FINER] [ForgeModLoader] State event cpw.mods.fml.common.event.FMLLoadCompleteEvent@10469e8 delivered to mod mod_TooManyItems

    2012-09-03 17:07:50 [iNFO] [ForgeModLoader] Forge Mod Loader has successfully loaded 7 mods

    2012-09-03 17:07:50 [iNFO] [sTDOUT] setupTexture: "/title/bg/panorama0.png", id: 12

    2012-09-03 17:07:50 [iNFO] [sTDOUT] setupTexture: "/title/bg/panorama1.png", id: 13

    2012-09-03 17:07:50 [iNFO] [sTDOUT] setupTexture: "/title/bg/panorama2.png", id: 14

    2012-09-03 17:07:50 [iNFO] [sTDOUT] setupTexture: "/title/bg/panorama3.png", id: 15

    2012-09-03 17:07:50 [iNFO] [sTDOUT] setupTexture: "/title/bg/panorama4.png", id: 16

    2012-09-03 17:07:50 [iNFO] [sTDOUT] setupTexture: "/title/bg/panorama5.png", id: 17

    2012-09-03 17:07:50 [iNFO] [sTDOUT] setupTexture: "/title/mclogo.png", id: 18

    2012-09-03 17:07:50 [iNFO] [sTDOUT] setupTexture: "/gui/gui.png", id: 19

    2012-09-03 17:07:50 [iNFO] [sTDOUT] setupTexture: "/gui/particles.png", id: 20

    2012-09-03 17:07:50 [iNFO] [sTDOUT] ########## GL ERROR ##########

    2012-09-03 17:07:50 [iNFO] [sTDOUT] @ Pre render

    2012-09-03 17:07:50 [iNFO] [sTDOUT] 1281: Invalid value

    2012-09-03 17:07:54 [iNFO] [sTDOUT] setupTexture: "/gui/background.png", id: 21

    2012-09-03 17:08:16 [iNFO] [sTDOUT] setupTexture: "/gui/icons.png", id: 23

    2012-09-03 17:08:20 [iNFO] [sTDOUT] Connecting to 127.0.0.1, 25580

    2012-09-03 17:08:21 [iNFO] [sTDOUT] setupTexture: "/terrain/sun.png", id: 24

    2012-09-03 17:08:21 [iNFO] [sTDOUT] setupTexture: "/terrain/moon_phases.png", id: 25

    2012-09-03 17:08:21 [iNFO] [sTDOUT] Class not present: LightCache

    2012-09-03 17:08:21 [iNFO] [sTDOUT] setupTexture: "/environment/snow.png", id: 26

    2012-09-03 17:08:21 [iNFO] [sTDOUT] setupTexture: "/environment/rain.png", id: 27

    2012-09-03 17:08:21 [iNFO] [sTDOUT] setupTexture: "/mob/chicken.png", id: 28

    2012-09-03 17:08:21 [iNFO] [sTDOUT] setupTexture: "/mob/cow.png", id: 29

    2012-09-03 17:08:21 [iNFO] [sTDOUT] setupTexture: "/mob/creeper.png", id: 30

    2012-09-03 17:08:21 [iNFO] [sTDOUT] setupTexture: "/mob/enderman.png", id: 31

    2012-09-03 17:08:21 [iNFO] [sTDOUT] setupTexture: "/mob/ozelot.png", id: 32

    2012-09-03 17:08:21 [iNFO] [sTDOUT] setupTexture: "/mob/pig.png", id: 33

    2012-09-03 17:08:21 [iNFO] [sTDOUT] setupTexture: "/mob/sheep.png", id: 34

    2012-09-03 17:08:21 [iNFO] [sTDOUT] setupTexture: "/mob/skeleton.png", id: 35

    2012-09-03 17:08:21 [iNFO] [sTDOUT] setupTexture: "/mob/slime.png", id: 36

    2012-09-03 17:08:21 [iNFO] [sTDOUT] setupTexture: "/mob/spider.png", id: 37

    2012-09-03 17:08:21 [iNFO] [sTDOUT] setupTexture: "/mob/squid.png", id: 38

    2012-09-03 17:08:21 [iNFO] [sTDOUT] setupTexture: "/mob/wolf.png", id: 39

    2012-09-03 17:08:22 [iNFO] [sTDOUT] setupTexture: "/mob/zombie.png", id: 40

    2012-09-03 17:08:22 [iNFO] [sTDOUT] setupTexture: "/mob/char.png", id: 41

    2012-09-03 17:08:22 [iNFO] [sTDERR] java.io.IOException: Server returned HTTP response code: 503 for URL: http://skins.minecraft.net/MinecraftSkins/keybounce.png

    2012-09-03 17:08:22 [iNFO] [sTDERR] at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

    2012-09-03 17:08:22 [iNFO] [sTDERR] at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)

    2012-09-03 17:08:22 [iNFO] [sTDERR] at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)

    2012-09-03 17:08:22 [iNFO] [sTDERR] at java.lang.reflect.Constructor.newInstance(Constructor.java:513)

    2012-09-03 17:08:22 [iNFO] [sTDERR] at sun.net.www.protocol.http.HttpURLConnection$6.run(HttpURLConnection.java:1491)

    2012-09-03 17:08:22 [iNFO] [sTDERR] at java.security.AccessController.doPrivileged(Native Method)

    2012-09-03 17:08:22 [iNFO] [sTDERR] at sun.net.www.protocol.http.HttpURLConnection.getChainedException(HttpURLConnection.java:1485)

    2012-09-03 17:08:22 [iNFO] [sTDERR] at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1139)

    2012-09-03 17:08:22 [iNFO] [sTDERR] at auy.run(SourceFile:33)

    2012-09-03 17:08:22 [iNFO] [sTDERR] Caused by: java.io.IOException: Server returned HTTP response code: 503 for URL: http://skins.minecraft.net/MinecraftSkins/keybounce.png

    2012-09-03 17:08:22 [iNFO] [sTDERR] at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1436)

    2012-09-03 17:08:22 [iNFO] [sTDERR] at java.net.HttpURLConnection.getResponseCode(HttpURLConnection.java:379)

    2012-09-03 17:08:22 [iNFO] [sTDERR] at auy.run(SourceFile:26)

    2012-09-03 17:08:22 [iNFO] [sTDERR] java.io.IOException: Server returned HTTP response code: 503 for URL: http://skins.minecraft.net/MinecraftCloaks/keybounce.png

    2012-09-03 17:08:22 [iNFO] [sTDERR] at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

    2012-09-03 17:08:22 [iNFO] [sTDERR] at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)

    2012-09-03 17:08:22 [iNFO] [sTDERR] at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)

    2012-09-03 17:08:22 [iNFO] [sTDERR] at java.lang.reflect.Constructor.newInstance(Constructor.java:513)

    2012-09-03 17:08:22 [iNFO] [sTDERR] at sun.net.www.protocol.http.HttpURLConnection$6.run(HttpURLConnection.java:1491)

    2012-09-03 17:08:22 [iNFO] [sTDERR] at java.security.AccessController.doPrivileged(Native Method)

    2012-09-03 17:08:22 [iNFO] [sTDERR] at sun.net.www.protocol.http.HttpURLConnection.getChainedException(HttpURLConnection.java:1485)

    2012-09-03 17:08:22 [iNFO] [sTDERR] at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1139)

    2012-09-03 17:08:22 [iNFO] [sTDERR] at auy.run(SourceFile:33)

    2012-09-03 17:08:22 [iNFO] [sTDERR] Caused by: java.io.IOException: Server returned HTTP response code: 503 for URL: http://skins.minecraft.net/MinecraftCloaks/keybounce.png

    2012-09-03 17:08:22 [iNFO] [sTDERR] at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1436)

    2012-09-03 17:08:22 [iNFO] [sTDERR] at java.net.HttpURLConnection.getResponseCode(HttpURLConnection.java:379)

    2012-09-03 17:08:22 [iNFO] [sTDERR] at auy.run(SourceFile:26)

    2012-09-03 17:08:22 [iNFO] [sTDOUT] [WMLL] Initializing WMLL Stable 32

    2012-09-03 17:08:22 [iNFO] [sTDOUT] [WMLL] Settings file: /Users/michael/Library/Application Support/minecraft/WMLL.properties

    2012-09-03 17:08:22 [iNFO] [sTDOUT] [WMLL] Loaded options.

    2012-09-03 17:08:22 [iNFO] [sTDOUT] [WMLL] Can run debug: false

    2012-09-03 17:08:22 [iNFO] [sTDOUT] [WMLL] Rei's Minimap: false (false)

    2012-09-03 17:08:22 [iNFO] [sTDOUT] [WMLL] RadarBro: false

    2012-09-03 17:08:22 [iNFO] [sTDOUT] [WMLL] Forge: true

    2012-09-03 17:08:22 [iNFO] [sTDOUT] [WMLL] WMLL Stable 32 initialized.

    2012-09-03 17:08:22 [iNFO] [sTDOUT] MinecraftForge v4.0.0.241 Initialized

    2012-09-03 17:08:22 [iNFO] [ForgeModLoader] MinecraftForge v4.0.0.241 Initialized

    2012-09-03 17:08:22 [iNFO] [sTDOUT] setupTexture: "/mob/sheep_fur.png", id: 42

    2012-09-03 17:08:22 [iNFO] [sTDOUT] setupTexture: "/particles.png", id: 43

    2012-09-03 17:08:22 [iNFO] [sTDOUT] setupTexture: "%blur%/misc/glint.png", id: 44

    2012-09-03 17:08:22 [iNFO] [sTDOUT] Allocated subtessellator, count: 1

    2012-09-03 17:08:22 [iNFO] [sTDOUT] [WMLL] Version: 32, 32

    2012-09-03 17:08:22 [iNFO] [sTDOUT] setupTexture: "/item/chest.png", id: 45

    2012-09-03 17:08:22 [iNFO] [sTDOUT] setupTexture: "/item/largechest.png", id: 46

    2012-09-03 17:08:22 [iNFO] [sTDOUT] setupTexture: "/item/sign.png", id: 47

    2012-09-03 17:08:23 [iNFO] [sTDOUT] setupTexture: "/item/book.png", id: 48

    2012-09-03 17:08:53 [iNFO] [sTDOUT] Stopping!

    2012-09-03 17:08:54 [iNFO] [sTDOUT] SoundSystem shutting down...

    2012-09-03 17:08:54 [iNFO] [sTDOUT]    Author: Paul Lamb, www.paulscode.com

     

     

     

  15. Alright:

     

    1. Problem:

    FML does not limit its search to files named "something.zip", "something.jar", or "something.class" when looking through the mods directory. Trying to rename a file's extension to disable it being loaded fails.

     

    2. Usability:

    The idea of having a single directory storing everything leads to problems with selectively enabling/disabling mods; we need different directories (or something) for different configs.

     

     

  16. I want advice on managing two different servers with two different config files.

     

    I have a 1.2.5 server, and a 1.3.2 server. Both have Twilight Forest. But they need different config files, different block ID's, etc.

     

    But I have no idea how to manage the different config files that the different servers need.

     

    Suggestions? Ideas?

     

    Maybe I'm missing something, but wouldn't it make sense to have two separate server instances in their own directories?  I do this with my client installation (also keeps me from accidentally corrupting worlds with wrong mods) and it works out great.

     

    You are missing something.

     

    The servers have different directories, completely separate.

     

    But the _CLIENT_ has a single directory, with a single config directory, with a single TwilightForest.cfg file.

     

    If I have the 1.3.2 config, the 1.2.5 client crashes when I try to activate the portal, and won't see an already active portal.

    If I have the 1.2.5 config, the 1.3.2 client crashes during initialization.

     

    Right now I have to manually swap the files each time I switch servers. I'm looking for something better.

     

    ===

    Try setting the system property FML.mod states to a semi colon separated list of modid:true/false, or write the same to config/fmlStates.properties (one mod per line there)

     

    Actually, this was for a slightly different issue. I tried using file renames to disable mods that I wasn't using that were in the mod folder, and it did not work.

     

    But this holds promise. I can't easily generate a semi-colon seperated list, but I can work with filenames in a text file.

     

    Just for exactness: Lets say I've got a file named "mods/ConfigA/Helpful Mod V4-132.zip". Exactly what do I need to write to the config/fmlStates.properties?

     

    (Yea, I hate spaces in filenames, but some people give them.)

  17. @cpw: One of us is misunderstanding the other.

     

    I think the idea of "Stay out of the jars" is a good thing.

    I like the idea of a launcher that is given an unmodified jar, a list of mod zips, and makes it work. Magic Launcher does a really good job of that.

     

    But currently, sometimes those zips have to be repackaged. Sometimes there are files that go here, there, or elsewhere.

     

    The mods folder is easy: it's a defacto standard and has been for some time. I'm not going to change it. I may make it configurable.

     

    That something has been a standard for some time does not make it a future standard. You should know that -- you've changed how RML mods load. A step towards the future? A step to breaking compatibility?

     

    3.3.8 was able to load what I'm doing with no problem.

    For 4.0, I had to go back and redo -- with command line unzip, rm -rf, and command line zip -- all the problematic mod zips to make them work.

     

    But the mods folder?

     

    I cannot reliably disable mods from a simple shell script. I've tried renaming them (manually), but since neither .xzip nor .Zzip as extensions stopped FML, I'm looking at having to remove all / recopy selected every time I want to run minecraft. That's ... well, that's the only thing I've come up with so far. It's incompatible with Magic Launcher's system, and it's a pain, but I think it will work.

     

    Having a single mod folder that is always used no matter what has been stuffed in there? We have the concept of directory organization for a reason -- we don't just toss every file on the system into a single directory. We don't toss everything you do into "Documents".

     

    As for the rest of that? Holy wtf batman. That's like. Fine, if you really want to have 100 minecraft servers in overlapping folders, go ahead. The worlds will be incompatible with each other so your saves generally won't work from one minecraftserver jar to the next, but that's your choice I suppose.

     

    Your scheme really doesn't address the idea of trying to get very hands off from the jar at all does it?

    Ok, lets look at what I actually have to worry about.

     

    A 086 Mystcraft server with one set of ID mappings (config file)

    A 092 Mystcraft server with a different set of ID mappings.

    (Both of those are 125 system, but they want different versions of the mod. One is mine, one is a friend's.)

     

    A 125 Twilight forest world with one set of Block ID's.

    A 132 Twilight forest world, currently for testing, that has a different set of Block ID's. The 125's default causes crashes because Vanilla now uses some of those.

     

    A main world that is 125, on craftbukkit, with one set of plugins; a new version of that 125 world, on vanilla with one set of mods, and a testing world where we're trying to get a 132 set of those mods that works for myself and three other players. Oh, but three of them have not released yet (one's in closed beta; rest will be in beta by next weekend)

     

    That's multiplayer. Then, there's single player testing/creative worlds that use different mods -- they come and go on a regular basis. Heck, for a while I was running that 1.2.5 world in single player at times when I was the only person on it -- that actually stopped when I discovered just how buggy 1.2.5 multiplayer redstone was, and wanted to make stuff that worked in multiplayer. Eventually gave up.

     

    On the server side? Main world has run on 5 different versions of craft bukkit, with 3 or 4 different tree choppers, with plugins turned on or off based on what we're doing at the time. I've got a version of that world running in 1.2.5 vanilla for testing, that goes "live" as the main world as soon as I've gotten confirmation from the last two players that they have it working -- because we decided that we want Mystcraft and Extra Biomes/Bunyan in our main world, and those are only for 1.2.5 at the moment. Which means I'm constantly having to change the plugin list, or the mod list, altering this world one way, that world another. And for server worlds, there is one mod folder per world, one plugin directory per world -- I have been moving things in and out of those folders.

     

    I am a firm believer in scripting, in keyboarding. I don't like mousing. I like being able to run games from the command line, and examine the log files. I like easy access to log files. I can run different versions of minecraft client from different shell scripts, so I can run the version that corresponds to the world I want to play in -- and all of it using Magic Launcher for the client to avoid modifying jars. There is nothing like that for servers that I have seen -- so as soon as I'm talking about server mods, I have to modify the jar. Not that I want to -- that I have no other option. So I came up with a way to reliably patch/alter/create server jars without any problem -- now suddenly I can easily test different server-side mods. I can see how superior enchantment compares to other enchantment system mods. I can test different vanilla tree chop mods, just as easily as testing craftbukkit tree chop plugins.

     

    Is it fundamentally different than having a "virtual .jar" file that is never saved as a file, but exists as a class loader that looks stuff up in a list of zip files? No. The unmodified jar file is still there, and it is all patched into something that is run.

     

    So what happened with forge 4? FML wanted to be smarter. There were assumptions of "FML assumes you are doing A, B, and C.". Those assumptions were not documented, are different from the assumptions that were around in forge 3, and do not agree with the assumptions of Risugami's ML.

     

    The idea is that at some point the *only* change that goes into the jar is an alternative main() implementation. It's still a way away but it'll happen. Or you'll be in modapi world where all bets are off again and this time you won't have a sympathetic (relatively) ear, you'll have wall of silence from mojang.

    Good. Nothing going in the jar is a good goal. You can't start by tossing out the current, though.

     

    Your arguments are from an old school world that is sadly fading away. If you wish to, for now you can merge everything into your jar file. Don't expect that to keep working for long though.

     

    Old school? The idea that you have two, maybe three different ways to do something -- one current, one or two old historicals that are maintained until everyone has migrated -- is old school? Or something else? This is where I conclude that one of us is misunderstanding the other.

     

    Finally, on those .class things- i'll have to add a special "mac is stupid and creates artifacts" filter. Thanks for bringing it to my attention.

    If the old rule was "Have a mod_foobar class that inherits from class X", then why switch the rule to "Have a file named anything.class, and we'll assume every such file is valid"?

     

    That's (one of) the key point(s) I'm trying to make here. You changed the assumptions and did not document it. You made a change that broke some things that worked just fine before -- with no warnings. And broke RML compatibility in the process.

     

    Does it give you new, better, different things? I'm betting it does.

    Do you have a fallback? Apparently not yet.

     

  18. Alright, I tried renaming the files when I'm not using them.

     

    What happens?

     

    2012-09-02 20:50:32 [iNFO] [ForgeModLoader] Searching /Volumes/UserData/Users/michael/Library/Application Support/minecraft/mods for mods

    2012-09-02 20:50:32 [FINE] [ForgeModLoader] Ignoring unknown file .DS_Store in mods directory

    2012-09-02 20:50:32 [FINE] [ForgeModLoader] Found a candidate mod directory MumbleLink

    2012-09-02 20:50:32 [FINE] [ForgeModLoader] Found a candidate zip or jar file Ruins-1.3.2.xzip

    2012-09-02 20:50:32 [FINE] [ForgeModLoader] Found a candidate mod directory resources

    2012-09-02 20:50:32 [FINE] [ForgeModLoader] Found a candidate mod directory sppcommands

    2012-09-02 20:50:32 [FINE] [ForgeModLoader] Found a candidate zip or jar file twilightforest-1.11.3.xzip

     

    I've tried changing the extension to .Zzip, .xzip, etc.

     

    I know that Magic Launcher uses .zipX, but I don't want to use that -- that just means magic launcher will re-enable them fairly often.

     

    So, what's a way to leave a mod in place and disable it so that it won't be active? The whole "Everything is active unless you turn it off" is a pain, and I don't see a good working way to say "Only turn things on that you want for this config". (I thought I did, but it has failed me.)

     

    So yea, now I'm trying to figure out how to both enable/disable mods in the mods folder, AND adjust which config file is in use when a mod is active.

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