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RedstoneBiten

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Posts posted by RedstoneBiten

  1. Hello! I need help with how to Rotate particles spawned from block?

     

    Code:

     

    public void randomDisplayTick(World world, int i, int j, int k, Random random){

    EntityPlayer entity = Minecraft.getMinecraft().thePlayer;

    World par1World = world;

    int par2 = i;

    int par3 = j;

    int par4 = k;

    Random par5Random = random;

    if(true)

        for (int la = 0; la < 61; ++la)

            {

                int l = par1World.getBlockMetadata(par2, par3, par4);

                double d0 = (double)((float)par2 + 0.5F) + (double)(par5Random.nextFloat() - 0.5F) * 1.9D;

                double d1 = ((double)((float)par3 + 0.7F) + (double)(par5Random.nextFloat() - 0.5F) * 1.9D*100)+0.5D;

                double d2 = (double)((float)par4 + 0.5F) + (double)(par5Random.nextFloat() - 0.5F) * 1.9D;

                double d3 = 0.2199999988079071D;

                double d4 = 0.27000001072883606D;

     

                if (l == 1)

                {

                    par1World.spawnParticle("cloud", d0 - d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);

                }

                else if (l == 2)

                {

                    par1World.spawnParticle("cloud", d0 + d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);

                }

                else if (l == 3)

                {

                    par1World.spawnParticle("cloud", d0, d1 + d3, d2 - d4, 0.0D, 0.0D, 0.0D);

                }

                else if (l == 4)

                {

                    par1World.spawnParticle("cloud", d0, d1 + d3, d2 + d4, 0.0D, 0.0D, 0.0D);

                }

                else

                {

                    par1World.spawnParticle("cloud", d0, d1, d2, 0.0D, 0.0D, 0.0D);

                }

            }

     

    }

  2. Hi! How do i make block turn to Default again? What i mean is that my code has the code: public void onNeighborBlockChange(World world, int i, int j, int k, Block l) So it teleport the model up. BUT! When i destory the block and place it again, its at the same point there i destoryed it.

     

    Sorry for my bad english! Please help

     

     

    Code:

     

    public ModelRocket slide = new ModelRocket();

    private double angle;

     

    public void onNeighborBlockChange(World world, int i, int j, int k, Block l)

    {

    angle = angle - 0.3;

    slide.Shape1.rotationPointY = (float)angle;

    angle = angle - 0.3;

    slide.Shape3.rotationPointY = (float)angle;

    angle = angle - 0.3;

    slide.Shape4.rotationPointY = (float)angle;

    angle = angle - 0.3;

    slide.Shape5.rotationPointY = (float)angle;

    angle = angle - 0.3;

    slide.Shape6.rotationPointY = (float)angle;

    angle = angle - 0.3;

    slide.Shape8.rotationPointY = (float)angle;

    angle = angle - 0.3;

    slide.Shape9.rotationPointY = (float)angle;

    angle = angle - 0.3;

    slide.Shape10.rotationPointY = (float)angle;

    angle = angle - 0.3;

    slide.Shape11.rotationPointY = (float)angle;

    angle = angle - 0.3;

    slide.Shape13.rotationPointY = (float)angle;

    angle = angle - 0.3;

    slide.Shape14.rotationPointY = (float)angle;

    angle = angle - 0.3;

    slide.Shape16.rotationPointY = (float)angle;

    angle = angle - 0.3;

    slide.Shape17.rotationPointY = (float)angle;

    angle = angle - 0.05;

    slide.Shape1.rotateAngleY = (float)angle;

    angle = angle - 0.05;

    slide.Shape3.rotateAngleY = (float)angle;

    angle = angle - 0.05;

    slide.Shape4.rotateAngleY = (float)angle;

    angle = angle - 0.05;

    slide.Shape5.rotateAngleY = (float)angle;

    angle = angle - 0.05;

    slide.Shape6.rotateAngleY = (float)angle;

    angle = angle - 0.05;

    slide.Shape8.rotateAngleY = (float)angle;

    angle = angle - 0.05;

    slide.Shape9.rotateAngleY = (float)angle;

    angle = angle - 0.05;

    slide.Shape10.rotateAngleY = (float)angle;

    angle = angle - 0.05;

    slide.Shape11.rotateAngleY = (float)angle;

    angle = angle - 0.05;

    slide.Shape13.rotateAngleY = (float)angle;

    angle = angle - 0.05;

    slide.Shape14.rotateAngleY = (float)angle;

    angle = angle - 0.05;

    slide.Shape16.rotateAngleY = (float)angle;

    angle = angle - 0.05;

    slide.Shape17.rotateAngleY = (float)angle;

    }

     

     

    public int quantityDropped(Random par1Random){

    return 1;

    }

     

    }

    public static class TileEntityCustom extends TileEntity {}

    public static class TileEntityCustomRenderer extends TileEntitySpecialRenderer {

    private final ModelRocket model;

    public TileEntityCustomRenderer() {this.model = new ModelRocket();}

    @Override

    public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) {

    GL11.glPushMatrix();

    GL11.glTranslatef((float)x+0.5F, (float)y+1.0F, (float)z+0.5F);

    ResourceLocation textures = (new ResourceLocation("Rocket.png"));

    Minecraft.getMinecraft().renderEngine.bindTexture(textures);

    GL11.glPushMatrix();

    GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);

    GL11.glPushMatrix();

    GL11.glRotatef(te.getBlockMetadata() * 90, 0.0F, 1.0F, 0.0F);

    this.model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);

    GL11.glPopMatrix();

    GL11.glPopMatrix();

    GL11.glPopMatrix();}

    }

     

    // Date: 2015-03-23 16:54:43

    // Template version 1.1

    // Java generated by Techne

    // Keep in mind that you still need to fill in some blanks

    // - ZeuX

     

     

     

     

     

     

     

     

    public static class ModelRocket extends ModelBase

    {

    //fields

    public static ModelRenderer Shape1;

    public static ModelRenderer Shape3;

    public static ModelRenderer Shape4;

    public static ModelRenderer Shape5;

    public static ModelRenderer Shape6;

    public static ModelRenderer Shape8;

    public static ModelRenderer Shape9;

    public static ModelRenderer Shape10;

    public static ModelRenderer Shape11;

    public static ModelRenderer Shape13;

    public static ModelRenderer Shape14;

    public static ModelRenderer Shape16;

    public static ModelRenderer Shape17;

     

    public ModelRocket()

    {

    textureWidth = 2000;

    textureHeight = 2000;

     

    Shape1 = new ModelRenderer(this, 0, 500);

    Shape1.addBox(-24F, -96F, -24F, 48, 120, 48);

    Shape1.setRotationPoint(0F, 0F, 0F);

    Shape1.setTextureSize(2000, 2000);

    Shape1.mirror = true;

    setRotation(Shape1, 0F, 0F, 0F);

    Shape3 = new ModelRenderer(this, 0, 800);

    Shape3.addBox(-8F, 8F, 24F, 16, 19, 10);

    Shape3.setRotationPoint(0F, 0F, 0F);

    Shape3.setTextureSize(2000, 2000);

    Shape3.mirror = true;

    setRotation(Shape3, 0F, 0F, 0F);

    Shape4 = new ModelRenderer(this, 0, 800);

    Shape4.addBox(24F, 8F, -8F, 10, 19, 16);

    Shape4.setRotationPoint(0F, 0F, 0F);

    Shape4.setTextureSize(2000, 2000);

    Shape4.mirror = true;

    setRotation(Shape4, 0F, 0F, 0F);

    Shape5 = new ModelRenderer(this, 0, 800);

    Shape5.addBox(-8F, -8F, 24F, 16, 16, 10);

    Shape5.setRotationPoint(0F, 0F, 0F);

    Shape5.setTextureSize(2000, 2000);

    Shape5.mirror = true;

    setRotation(Shape5, 0F, 0F, 0F);

    Shape6 = new ModelRenderer(this, 0, 800);

    Shape6.addBox(-8F, 8F, -34F, 16, 19, 10);

    Shape6.setRotationPoint(0F, 0F, 0F);

    Shape6.setTextureSize(2000, 2000);

    Shape6.mirror = true;

    setRotation(Shape6, 0F, 0F, 0F);

    Shape8 = new ModelRenderer(this, 0, 800);

    Shape8.addBox(-8F, -8F, -34F, 16, 16, 10);

    Shape8.setRotationPoint(0F, 0F, 0F);

    Shape8.setTextureSize(2000, 2000);

    Shape8.mirror = true;

    setRotation(Shape8, 0F, 0F, 0F);

    Shape9 = new ModelRenderer(this, 0, 800);

    Shape9.addBox(-34F, -8F, -8F, 10, 16, 16);

    Shape9.setRotationPoint(0F, 0F, 0F);

    Shape9.setTextureSize(2000, 2000);

    Shape9.mirror = true;

    setRotation(Shape9, 0F, 0F, 0F);

    Shape10 = new ModelRenderer(this, 500, 0);

    Shape10.addBox(21F, -77F, -8F, 6, 16, 16);

    Shape10.setRotationPoint(0F, 0F, 0F);

    Shape10.setTextureSize(2000, 2000);

    Shape10.mirror = true;

    setRotation(Shape10, 0F, 0F, 0F);

    Shape11 = new ModelRenderer(this, 0, 800);

    Shape11.addBox(24F, -8F, -8F, 10, 16, 16);

    Shape11.setRotationPoint(0F, 0F, 0F);

    Shape11.setTextureSize(2000, 2000);

    Shape11.mirror = true;

    setRotation(Shape11, 0F, 0F, 0F);

    Shape13 = new ModelRenderer(this, 0, 800);

    Shape13.addBox(-34F, 8F, -8F, 10, 19, 16);

    Shape13.setRotationPoint(0F, 0F, 0F);

    Shape13.setTextureSize(2000, 2000);

    Shape13.mirror = true;

    setRotation(Shape13, 0F, 0F, 0F);

    Shape14 = new ModelRenderer(this, 600, 0);

    Shape14.addBox(-32F, -102F, -32F, 64, 6, 64);

    Shape14.setRotationPoint(0F, 0F, 0F);

    Shape14.setTextureSize(2000, 2000);

    Shape14.mirror = true;

    setRotation(Shape14, 0F, 0F, 0F);

    Shape16 = new ModelRenderer(this, 900, 0);

    Shape16.addBox(-23F, -105F, -24F, 48, 3, 48);

    Shape16.setRotationPoint(0F, 0F, 0F);

    Shape16.setTextureSize(2000, 2000);

    Shape16.mirror = true;

    setRotation(Shape16, 0F, 0F, 0F);

    Shape17 = new ModelRenderer(this, 1300, 0);

    Shape17.addBox(-4F, -125F, -3F, 8, 20, 8);

    Shape17.setRotationPoint(0F, 0F, 0F);

    Shape17.setTextureSize(2000, 2000);

    Shape17.mirror = true;

    setRotation(Shape17, 0F, 0F, 0F);

    }

     

    public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)

    {

    super.render(entity, f, f1, f2, f3, f4, f5);

    setRotationAngles(f, f1, f2, f3, f4, f5, entity);

     

    Shape1.render(f5);

    Shape3.render(f5);

    Shape4.render(f5);

    Shape5.render(f5);

    Shape6.render(f5);

    Shape8.render(f5);

    Shape9.render(f5);

    Shape10.render(f5);

    Shape11.render(f5);

    Shape13.render(f5);

    Shape14.render(f5);

    Shape16.render(f5);

    Shape17.render(f5);

    }

     

    private void setRotation(ModelRenderer model, float x, float y, float z)

    {

    model.rotateAngleX = x;

    model.rotateAngleY = y;

    model.rotateAngleZ = z;

    }

     

    public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity e)

     

    {

    super.setRotationAngles(f, f1, f2, f3, f4, f5, e);

    }

     

    }}

     

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