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keepcalm

Forge Modder
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Posts posted by keepcalm

  1. Hey KeepCalm, just a little help I recommend to you: http://www.minecraftforum.net/topic/1484373-146147smpfihgus-command-mods-for-vanilla-server/

     

    This is a MOD, not a PLUGIN, and it works fine, but...

     

     

    This would work, but it doesn't because you have the permissions.yml (generated by bukkitforge) file interfering with the mod. Is there a way to remove the permissions.yml file (which is located in the root of the server), because deleting it will not work? (For example, I tried using gamemode with Bukkitforge, and it said I didn't have permission, but without it, I was allowed)

     

    I believe there is a way in either bukkit.yml or BukkitForge.cfg. It'll let you change the name to use.

  2. Yea, about PEX... It's hard to support it, since it uses some pretty strange things to add support for other plugins.

     

    If you use PEX you can use http://pex2gm.cgw.me/ to convert your permissions file to GroupManager (if you want to use it) and this to replace ModifyWorld. We recommend GroupManager over any other (PermissionsEx in particular) permissions plugins. For a list of reasons why, please read http://bit.ly/QBTtcQ.

     

    Any questions, come onto irc.esper.net, #bukkitforge and ask me.

  3. [snip]

     

    Hey, so i managed to get everything working with some chances of your code, and i finnaly started to look into developing plugins/mods.

     

    But i direcly found 1 problem. The BlockbreakEven from bukkit never gets called with these custom items (obviously)

    And your method:

    public void BlockDestroyEvent(keepcalm.mods.events.events.BlockDestroyEvent e){
    	Bukkit.getServer().getLogger().log(Level.SEVERE, "BlockID: " + e.blockId);
    }
    

     

    Never gets called.

    To be honest, I have NO idea how to use your event :)

    But bukkit does not give me an error on illegal event, so id take it as working

     

    Could you by any chance give me some advice/psuedo code before you leave? <3

     

    Thanks in advance, and keep up the good work!

     

     

    That event is called when non-players (block breakers, etc) break blocks. PlayerBreakBlockEvent is called when a player breaks a block.

     

    Also, those events are for forge mods. Not bukkit :P

  4. But using Thaumcraft 3 "Wand of Excavation" on regions, which doesn't allow to consctruct, use and so on (with WorldGuard 763-7b435f9 for 1.4.6/7) breaks blocks.

    So, I suppose, this all has not much point, if people want to use ForgeBukkit+WorldGuard on servers with mods to protect the land.

    Otherwise, they can use just Bukkit.

     

    This should work - a player called '[MOD]' will be recorded as doing the breaking/placing. I am looking into doing tighter integration with mods (turtles, etc)

     

    Hello, I am not sure if I should be posting this here, but I found out that ComputerCraft's turtles attacking entities will crash my server.

     

    I am running a Feed the Beast server with forgebukkit, and I saw "at keepcalm.mods" in the crash report so I figured I would post it here.

    If it helps, my ComputerCraft version is 1.481

     

    Here is the crash report.

     

     

     

    ---- Minecraft Crash Report ----

    // Quite honestly, I wouldn't worry myself about that.

     

    Time: 1/13/13 10:07 AM

    Description: Ticking tile entity

     

    java.lang.ClassCastException: dan200.turtle.shared.TurtlePlayer cannot be cast to iq

    at keepcalm.mods.bukkit.bukkitAPI.inventory.BukkitInventoryPlayer.<init>(BukkitInventoryPlayer.java:21)

    at keepcalm.mods.bukkit.bukkitAPI.entity.BukkitEntityHuman.<init>(BukkitEntityHuman.java:57)

    at keepcalm.mods.bukkit.bukkitAPI.entity.BukkitEntity.getEntity(BukkitEntity.java:104)

    at keepcalm.mods.bukkit.bukkitAPI.event.BukkitEventFactory.getBukkitEntity(BukkitEventFactory.java:102)

    at keepcalm.mods.bukkit.bukkitAPI.event.BukkitEventFactory.callEntityDamageEvent(BukkitEventFactory.java:409)

    at keepcalm.mods.bukkit.forgeHandler.ForgeEventHandler.onLivingDamage(ForgeEventHandler.java:210)

    at net.minecraftforge.event.ASMEventHandler_105_ForgeEventHandler_onLivingDamage_LivingHurtEvent.invoke(.dynamic)

    at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)

    at net.minecraftforge.event.EventBus.post(EventBus.java:103)

    at net.minecraftforge.common.ForgeHooks.onLivingHurt(ForgeHooks.java:348)

    at md.d(EntityLiving.java:1209)

    at md.a(EntityLiving.java:1045)

    at ox.a(SourceFile:122)

    at dan200.turtle.shared.TileEntityTurtle.useStack(TileEntityTurtle.java:1884)

    at dan200.turtle.shared.TileEntityTurtle.attackWithItemStack(TileEntityTurtle.java:488)

    at dan200.turtle.shared.TurtleTool.attack(TurtleTool.java:127)

    at dan200.turtle.shared.TurtleTool.useTool(TurtleTool.java:112)

    at dan200.turtle.shared.TileEntityTurtle.useTool(TileEntityTurtle.java:1547)

    at dan200.turtle.shared.TileEntityTurtle.attack(TileEntityTurtle.java:1540)

    at dan200.turtle.shared.TileEntityTurtle.updateCommands(TileEntityTurtle.java:2551)

    at dan200.turtle.shared.TileEntityTurtle.g(TileEntityTurtle.java:2373)

    at yc.h(World.java:2155)

    at in.h(WorldServer.java:516)

    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:679)

    at ho.r(DedicatedServer.java:270)

    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)

    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)

    at fy.run(SourceFile:849)

     

     

    A detailed walkthrough of the error, its code path and all known details is as follows:

    ---------------------------------------------------------------------------------------

     

    -- Head --

    Stacktrace:

    at keepcalm.mods.bukkit.bukkitAPI.inventory.BukkitInventoryPlayer.<init>(BukkitInventoryPlayer.java:21)

    at keepcalm.mods.bukkit.bukkitAPI.entity.BukkitEntityHuman.<init>(BukkitEntityHuman.java:57)

    at keepcalm.mods.bukkit.bukkitAPI.entity.BukkitEntity.getEntity(BukkitEntity.java:104)

    at keepcalm.mods.bukkit.bukkitAPI.event.BukkitEventFactory.getBukkitEntity(BukkitEventFactory.java:102)

    at keepcalm.mods.bukkit.bukkitAPI.event.BukkitEventFactory.callEntityDamageEvent(BukkitEventFactory.java:409)

    at keepcalm.mods.bukkit.forgeHandler.ForgeEventHandler.onLivingDamage(ForgeEventHandler.java:210)

    at net.minecraftforge.event.ASMEventHandler_105_ForgeEventHandler_onLivingDamage_LivingHurtEvent.invoke(.dynamic)

    at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)

    at net.minecraftforge.event.EventBus.post(EventBus.java:103)

    at net.minecraftforge.common.ForgeHooks.onLivingHurt(ForgeHooks.java:348)

    at md.d(EntityLiving.java:1209)

    at md.a(EntityLiving.java:1045)

    at ox.a(SourceFile:122)

    at dan200.turtle.shared.TileEntityTurtle.useStack(TileEntityTurtle.java:1884)

    at dan200.turtle.shared.TileEntityTurtle.attackWithItemStack(TileEntityTurtle.java:488)

    at dan200.turtle.shared.TurtleTool.attack(TurtleTool.java:127)

    at dan200.turtle.shared.TurtleTool.useTool(TurtleTool.java:112)

    at dan200.turtle.shared.TileEntityTurtle.useTool(TileEntityTurtle.java:1547)

    at dan200.turtle.shared.TileEntityTurtle.attack(TileEntityTurtle.java:1540)

    at dan200.turtle.shared.TileEntityTurtle.updateCommands(TileEntityTurtle.java:2551)

    at dan200.turtle.shared.TileEntityTurtle.g(TileEntityTurtle.java:2373)

     

    -- Tile entity being ticked --

    Details:

    Name: turtle // dan200.turtle.shared.RedPowerTileEntityTurtle

    Block type: ID #0

    Block data value: 1 / 0x1 / 0b0001

    Block location: World: (-313,67,-1393), Chunk: (at 7,4,15 in -20,-88; contains blocks -320,0,-1408 to -305,255,-1393), Region: (-1,-3; contains chunks -32,-96 to -1,-65, blocks -512,0,-1536 to -1,255,-1025)

    Stacktrace:

    at yc.h(World.java:2155)

    at in.h(WorldServer.java:516)

     

    -- Affected level --

    Details:

    Level name: world

    All players: 6 total; [iq['mrhorseglue'/99, l='world', x=-16.45, y=63.00, z=-11.41], iq['mmorton89'/1529, l='world', x=-312.48, y=67.00, z=-1390.20], iq['chickenbob24'/4068, l='world', x=-485.39, y=115.00, z=1419.73], iq['hunterpuff'/7325, l='world', x=-488.70, y=114.00, z=1418.78], iq['hippie101234'/7473, l='world', x=-43.75, y=63.00, z=-3.73], iq['jaypurple'/12925, l='world', x=-576.04, y=66.00, z=1383.86]]

    Chunk stats: ServerChunkCache: 1755 Drop: 0

    Level seed: -5710281158298862924

    Level generator: ID 00 - default, ver 1. Features enabled: true

    Level generator options:

    Level spawn location: World: (169,66,554), Chunk: (at 9,4,10 in 10,34; contains blocks 160,0,544 to 175,255,559), Region: (0,1; contains chunks 0,32 to 31,63, blocks 0,0,512 to 511,255,1023)

    Level time: 4094083 game time, 4112472 day time

    Level dimension: 0

    Level storage version: 0x04ABD - Anvil

    Level weather: Rain time: 20883 (now: false), thunder time: 3676 (now: false)

    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false

    Stacktrace:

    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:679)

    at ho.r(DedicatedServer.java:270)

    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)

    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)

    at fy.run(SourceFile:849)

     

    -- System Details --

    Details:

    Minecraft Version: 1.4.6

    Operating System: Linux (amd64) version 2.6.32-279.el6.x86_64

    Java Version: 1.7.0_07, Oracle Corporation

    Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation

    Memory: 1392454392 bytes (1327 MB) / 2059206656 bytes (1963 MB) up to 11453267968 bytes (10922 MB)

    JVM Flags: 2 total; -Xms2048M -Xmx12288M

    AABB Pool Size: 9966 (558096 bytes; 0 MB) allocated, 9650 (540400 bytes; 0 MB) used

    Suspicious classes: FML and Forge are installed

    IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63

    FML: MCP v7.25 FML v4.6.17.515 Minecraft Forge 6.5.0.489 65 mods loaded, 65 mods active

    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    fihgu's Core Mod [fihgu's Core Mod] (craftbukkit.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    BlockBreak [block Break Event] (BukkitForge-1.4.6-53.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    BukkitForge [bukkitForge] (BukkitForge-1.4.6-53.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    powertools_shared [Power Tools Shared] (1.4.6_power_tools_shared_0.1.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    powertools_chunkprotection [Chunk Protection] (1.4.6_chunkprotection_0.1.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    IC2 [industrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    AdvancedMachines [iC2 Advanced Machines Addon] (AdvancedMachines_4.7a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    ChickenChunks [ChickenChunks] (ChickenChunks 1.2.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    ComputerCraft [ComputerCraft] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    CCTurtle [ComputerCraft Turtles] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.7-3.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    BuildCraft|Core [buildCraft] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    BuildCraft|Builders [bC Builders] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    BuildCraft|Energy [bC Energy] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    BuildCraft|Factory [bC Factory] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    Forestry [Forestry for Minecraft] (forestry-A-1.7.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    Railcraft [Railcraft] (Railcraft_1.4.6-6.13.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    BuildCraft|Transport [bC Transport] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    BuildCraft|Silicon [bC Silicon] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    TwilightForest [The Twilight Forest] (twilightforest-1.14.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    XyCraft [XyCraft] (xycraft-universal-1.4.6-0.9.44.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    GregTech_Addon [GregTech-Addon] (GregTechMod_2.75b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.2.14.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    OmniTools [OmniTools] (OmniTools-2.2.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    PortalGun [Portal Gun] (PortalGun1.4.7v2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    SoulShards [soulShards] (SoulShards-v1.26-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    StevesCarts [steve's Carts] (StevesCarts2.0.0.a42.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    TC [Traincraft] (Traincraft-3.1.13_010.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    drceph.petrogen [Petroleum Generator] ([1.4.6]PetroGen-1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    BinnieCore [binnie Core] (extrabees-1.4.9.12-prerelease.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    ExtraBees [Extra Bees] (extrabees-1.4.9.12-prerelease.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    fihgu's Permission Mod [fihgu's Permission Mod] (fihgus Permission Mod(2.1.2) (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    fihgu's Protection Mod [fihgu's Protection Mod] (fihgus Protection Mod(2.1.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    fihgu's Teleport Mod [fihgu's Teleport Mod] (fihgus Teleport Mod(2.1.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    IronChest [iron Chest] (ironchest-universal-1.4.7-4.5.2.213.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    MiscPeripherals [MiscPeripherals] (miscperipherals-2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_3_2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    GraviSuite [Gravitation Suite] (mod_zGraviSuite_1_6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    ObsidiPlates [Obsidian Pressure Plates] (obsidiplates-universal-1.2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    RecipeRemover [Recipe Remover] (reciperemover-v1.1-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

    BukkitForge Details: 1.4.6 (Bukkit API version 1.4.5-R0.2)

    Plugins Loaded:GroupManager v${GMVer} (${build.number}) (Phoenix): Enabled, SWatchdog v1.18: Enabled, Vault v1.2.16-b184: Enabled, WorldEdit v5.4.5: Enabled, VoxelSniper v5.168.0-jnks168: Enabled, WorldGuard v756-d6939b7: Enabled, Permissions v3.1.6: Enabled, Essentials v${build.number}: Enabled and EssentialsChat v${build.number}: Enabled

    Profiler Position: N/A (disabled)

    Vec3 Pool Size: 12143 (680008 bytes; 0 MB) allocated, 11222 (628432 bytes; 0 MB) used

    Player Count: 6 / 25; [iq['mrhorseglue'/99, l='world', x=-16.45, y=63.00, z=-11.41], iq['mmorton89'/1529, l='world', x=-312.48, y=67.00, z=-1390.20], iq['chickenbob24'/4068, l='world', x=-485.39, y=115.00, z=1419.73], iq['hunterpuff'/7325, l='world', x=-488.70, y=114.00, z=1418.78], iq['hippie101234'/7473, l='world', x=-43.75, y=63.00, z=-3.73], iq['jaypurple'/12925, l='world', x=-576.04, y=66.00, z=1383.86]]

    Is Modded: Definitely; Server brand changed to 'fml'

    Type: Dedicated Server (map_server.txt)

     

     

     

    Sorry if I posted this on the wrong forum.

    UPDATE! You're over 40 builds behind. Newest builds can be found here

  5. Hello, so is this basically an emulator for bukkit on forge servers?

    Like we could just put any plugins we find on plugins.bukkit.org and they should work? Or is it more for specified ported or altered bukkit plugins?

    I tried a few plugins I was always interested in trying but could never use (cause I prefer forge with all the mods andwhatnot) but they did not seem to work properly.

    Of course I know this is Beta and all so it is to be expected.

     

    In either case keep up the good work! I'd be a shame to see this thing die like ForgeBukkit but you seem to have a bigger design plan behind it all :).

    A thousand internets for you good sir, I tip my hat! :D

    The end goal is to have plugins from dev.bukkit.org be usable out of the box, but some plugins access classes that are not the same across implementations (for example, internal minecraft classes). So some will need ports. If they don't spit any nasty errors, then it's just things that don't function yet, mostly event-related, and they're coming with time. Thanks, though :D

     

    Please port LWC and CreativeControl

    I've heard that LWC's author is doing something himself, but it will work properly eventually.

  6. Hey thanks for an awesome mod, can't wait to use it on my server.

    Hope you will get rid of all the bugs so I can open a public server without worrying about it crashing.

    Also just an idea, have you thought about maybe editing a CraftBukkit jar to allow it to work with Minecraft forge and all forge mods?

    Becuase I imagine then all plugins will work, but I dont know really. (I'm not a modder)

    Thanks

     

    Thanks :D

     

    And editing the craftbukkit jar is what I did, essentially. I copied their implementation of the API and adapted it to forge. That's as close as I can get without changing minecraft.jar in some way.

  7. I dont know if you know keepcalm but more people want to xauth or authme becouse more people have non premium server so please port xauth or authme in a your BukkitForge

    Nope. That would be akin to supporting piracy. Not happening

    I was curious...( I did look for my answer first, but could not locate it. If it is there I am sorry I did not see it.)

    any-who...  I was wondering does it matter what version of a craftbukkit plugin we use? I noticed in the startup log Bukkitforge is emulating 1.4.5.R.02 is this correct? Can we use plugins that are for the current build of Craftbukkit? or do we need to stick to a certain build or version? Does it even matter?

     

    *edit* The reason I ask is I am trying to use Myworlds and BKCommonLib and the start up log is telling me that they cannot load because they are the wrong version. I have tried to use other versions but I get the same errors.

     

    here is a link to the log file: http://db.tt/bQqeoJtb

     

     

     

    Thank you.

    There's now an option to set the CraftBukkit version string in config :D

     

  8. Jenkins is down can u post the latest build here by any chance?

    Here

     

    I successfully integrated the BlockBreakEvent mod into my mod, but it only triggers when a player breaks a block, but not when a ComputerCraft turtle does.

    Is this right?

    I would like my mod to detect when a block is broken by a turtle or any other mod machine, and to be able to cancel it, if that mod or a specific machine doesn't have permission.

     

    My mod, Chunk Protection, lets players claim a private chunk on a server, where other players can't build or break. An important thing that in still missing from my mod is that it lets machines still break things, so grievers can bypass the protection.

    BukkitForge has something that does that, unfortunately it is part of it... But if you're willing to make BukkitForge a dependency, you can find all the events in the 'events' package. If not, I'll look into creating an events API thingy.

  9. Assuming you know bukkit, you'll find the layout to be similar to bukkit's.

     

    So permissions.yml should be formatted in the same way as bukkit's, and any plugins (except for WorldEdit, Essentials and VoxelSniper) should be downloaded from dev.bukkit.org. It's a bit buggy, so report any bugs you find on github :)

  10. You misunderstand ;)

     

    This mod is screwing up, and attempting to access the server as if it were running on the server. Which obviously doesn't work...

     

    And yes, working out which mod causes this would be hard. If it occurs in single player (which it might), remove them one by one and see when it stops happening. That's the only way I can think of...

  11. If a plugin crashes and the line where it says 'xxx.xxx.SomethingExcpetion' has 'com.google.something' in it, it's a guava10 plugin. But don't worry - most plugins don't use guava. It's mostly just essentials ;)

     

    As for PEX, I'm working on it, it's a hard-to-find bug... Can I suggest resetting your configs (don't use ones from craftbukkit)? We've noticed that for some reason that misbehaves a bit...

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