keepcalm
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Posts posted by keepcalm
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FakePlayer needs to extend EntityClientPlayerMP.
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Yes, tons, how are you getting damaged?
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But I'm downloading them using FML's hooks... Returning ILibrarySets from the loading plugin. So is FML misbehaving or did I screw up something?
EDIT: it was them misplacing the mod...
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I *think* this will do what you want:
At the ROOT of the Git repo, create a file - '.gitignore', and using an editor that isn't notepad, put this in it:
src/minecraft/* !src/minecraft/latchy11
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Because LiteLoader messes with things forge does.
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Make sure that you're doing it in code that will be run by the server, not the client
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It would appear that the protection functionality of Essentials/WorldGuard don't work. Things like fire spread protection, etc. I think WG doesn't work in the same way WorldEdit doesn't without requiring an edit for BukkitForge, but what about Essentials?
The problem is that Bukkit has been reorganized to make several events work - Mojang's code doesn't include hooks for several events. But it *should* still be possible, it will just take a while for this stuff to be worked out.
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I'll love you so much if you update block break. I need to catch some griefers on my server badly. I've done all I can to prevent people from griefing but they still find ways to grief and I'd rather just ban the trouble makers.
I'll update it tomorrow
Just wanted to let you know, with BukkitForge 1.4.6-12 the /stop command is now working for me. Thanks for taking care of that so quickly!
You're welcome
Glad towny is working now, glad I could help test.
Next on the list to test is the block logging, waiting for that to get updated. Towny and Logblock were the two main plugins desired.
Thanks for testing!
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if(world.isRemote){
EntityItem entity = new EntityItem(this.getWorldObj(), this.xCoord + rx, this.yCoord + ry,
this.zCoord + rz, new ItemStack(contents.itemID, contents.stackSize, contents.getItemDamage()));
}
What he meant was
if (!world.isRemote){ EntityItem entity = new EntityItem(this.getWorldObj(), this.xCoord + rx, this.yCoord + ry, this.zCoord + rz, new ItemStack(contents.itemID, contents.stackSize, contents.getItemDamage())); }
(you spawn server-side, not client-side)
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Core, chat, commands no - most of my energies are focused on BukkitForge, BlockBreak is but I need to compile it.
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2012-12-28 05:10:56 [sTDOUT] MCPatcherUtils v2.4.5 initialized. Directory C:\Users\Thomas\AppData\Roaming\.minecraft
And don't use MCPatcher. Use optifine and MultiMC
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Delete the minimap, redownload it.
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java.lang.IllegalArgumentException: Slot 4095 is already occupied by buildcraft.energy.BlockOilStill@45fd1d7a when adding ic2.core.block.BlockTex@6c9a587b
Hmmm... Maybe you should, I dunno, fix conflicting block IDs?
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I compile against 467, but that shouldn't make a difference. I will try, once again, to make the command work.
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Copy the files in .minecraft/lib to the server's lib folder.
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cpw: can it technically be done? And on which side?
FML uses a custom class loader to load classes from mod files, so pretty much you'd have to merge the JRebel loader with that AFAIK.
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Try upgrading to the latest version, update LWJGL, and try without Rei's.
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I'll look into it. It won't be easy because of some major forge changes, but I think I have a way around that.
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You need to make kore.korecraft.mod.TileEntityEssenceExtractor extend TileEntityFurnace
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As the subject says, everytime I need to setup forge for a development environment, I have to do:
chmod +x install.sh
would be nice if this was done before hand.
I guess if you were desperate you could always write some kind of a script that detects if you're unzipping a forge source installation and then automatically chmods it for you.
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That's definitely interesting... Try upgrading forge on both the client and the server, perhaps even a fresh install...
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Logs or it didn't happen. ForgeModLoader-server-0.log and ForgeModLoader-client-0.log
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AutoAssign is broken, you'll need to manually fix your RP2 block/item IDs
{Forge Moding}Getting Errors on Proxys.
in Support & Bug Reports
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