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keepcalm

Forge Modder
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Posts posted by keepcalm

  1. I *think* this will do what you want:

     

    At the ROOT of the Git repo, create a file - '.gitignore', and using an editor that isn't notepad, put this in it:

    src/minecraft/*
    !src/minecraft/latchy11
    

  2. It would appear that the protection functionality of Essentials/WorldGuard don't work. Things like fire spread protection, etc. I think WG doesn't work in the same way WorldEdit doesn't without requiring an edit for BukkitForge, but what about Essentials?

     

    The problem is that Bukkit has been reorganized to make several events work - Mojang's code doesn't include hooks for several events. But it *should* still be possible, it will just take a while for this stuff to be worked out.

  3. I'll love you so much if you update block break. I need to catch some griefers on my server badly. I've done all I can to prevent people from griefing but they still find ways to grief and I'd rather just ban the trouble makers.

    I'll update it tomorrow :)

     

    Just wanted to let you know, with BukkitForge 1.4.6-12 the /stop command is now working for me. Thanks for taking care of that so quickly!

    You're welcome ;)

     

    Glad towny is working now, glad I could help test.

     

    Next on the list to test is the block logging, waiting for that to get updated. Towny and Logblock were the two main plugins desired.

    Thanks for testing!

  4. if(world.isRemote){

    EntityItem entity = new EntityItem(this.getWorldObj(), this.xCoord + rx, this.yCoord + ry,

        this.zCoord + rz, new ItemStack(contents.itemID, contents.stackSize, contents.getItemDamage()));

    }

     

    What he meant was

    if (!world.isRemote){
    EntityItem entity = new EntityItem(this.getWorldObj(), this.xCoord + rx, this.yCoord + ry,
        this.zCoord + rz, new ItemStack(contents.itemID, contents.stackSize, contents.getItemDamage()));
    }
    

    (you spawn server-side, not client-side)

  5. As the subject says, everytime I need to setup forge for a development environment, I have to do:

    chmod +x install.sh

    would be nice if this was done before hand.

    I guess if you were desperate you could always write some kind of a script that detects if you're unzipping a forge source installation and then automatically chmods it for you.

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