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Posts posted by winnetrie
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Hello, i'm new to modding and also this forum.
I'm also new to java, but i have a basic understanding of c++. It looks alot the same in my opinion!
I looked into several tutorials and learned alot in a short time.
I've recently started creating my own mod and it goes pretty well atm.(been busy for 3 weeks now).
I made a bunch of new stones and stairs and slabs (and yes the slabs work like they should).
But now i want to know how to start for making an addon for an existing mod.
I want to make an addon for Biomes O' Plenty, just because i like this mod very very much.
I just don't know where to start and how?
For example:
I want to make stairs for let's say ashstone. I know how to make stairs, but how to load in into my mod?
I hope someone can help me showing me the direction.
greetz
MC 1.7.10 Biome specific worldgen [SOLVED]
in Modder Support
Posted
Hello,
I've looked into tutorials, tried, understood and suceeded to make my own simple generator
this is how it looks (it's just a piece of it):
This works good but i was wondering how to check for the biomes itself and not their types.
For example "plains", "foresthills","iceMountains" etc etc.
I tried this:
But that doesn't seems to do anything.
Anyone can help me ?
EDIT:
I just figured out why it didn't worked.......
the biomeName string has to be a capitol letter. Like this "Plains" and not "plains".
So i can confirm this code works:
Jees i really hates this :-)
Sometimes i'm trying for hours to find the solution and then it appears you misspelled something.
Just 1 single character screw up your entire code lol....
Oh BTW for those who doesn't know you find all biome names in the BiomeGenBase.Class
Thnx anyway for those who looked