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Ugdhar

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Posts posted by Ugdhar

  1. Quote

    java.lang.ClassCastException: class com.teamabnormals.blueprint.common.remolder.RemoldedResourceManager cannot be cast to class com.finndog.mns.mixins.resources.ReloadableResourceManagerImplAccessor

    Possibly an incompatability between nether structures and blueprints. Give it a try without one or the other.

    Also I don't think 4GB is very much for a large modpack, but I don't see any out of memory errors in the log.

  2. As far as your bowl of stew goes, from what I can see you want to override the finishUsingItem method to return the bowl to the player.

    I found this looking through the Minecraft code, your IDE should have something for Referenced Libraries or something like that, which will allow you to do the same.

    Check the class net.minecraft.world.item.Items for mushroom_stew, and take a look at the method it calls for setting up the item.

    • Thanks 1
  3. Quote

    [19:17:26] [Client thread/ERROR] [FML]: There was a problem reading the entry org/spongepowered/asm/launch/MixinLaunchPlugin.class in the jar C:\Users\********\curseforge\minecraft\Instances\Jurassic Park Reborn\mods\3dSkinLayers-forge-mc1.12.2-1.2.0.jar - probably a corrupt zip

    Quote

    [19:17:27] [Client thread/ERROR] [FML]: There was a problem reading the entry org/spongepowered/asm/launch/MixinLaunchPlugin.class in the jar C:\Users\********\curseforge\minecraft\Instances\Jurassic Park Reborn\mods\waveycapes-forge-mc1.12.2-1.2.0.jar - probably a corrupt zip

    Quote

    [19:17:28] [Client thread/ERROR] [FML]: There was a problem reading the entry net/mcreator/betterberries/BetterBerriesMod.class in the jar C:\Users\********\curseforge\minecraft\Instances\Jurassic Park Reborn\mods\Better_Berries_V2.jar - probably a corrupt zip

    And there were a few other corrupt mods listed as well, probably redownload them or something.

    Also, looks like you're missing at least 1 dependency:

    Quote

    [19:17:40] [Client thread/FATAL] [FML]: net.minecraftforge.fml.common.MissingModsException: Mod silentgems (Silent's Gems) requires [silentlib@[3.0.9,)]

     

  4. Yeah, unfortunately the guides are either wrong or being misunderstood. Individual mod files (usually .jar file extension) can be dropped into the mods folder. Those modpacks from curseforge need some sort of launcher to read the modpack .zip file, and actually install the mods/configurations for you. This is also usually just for the client as well, and you usually download a separate package (containing everyting from forge up) for the server. I just went and looked, and it's not very intuitive how to get to the server files. Click the Files link on the modpack page, then click the modpack version you're using in the list, then click Additional Files link at the bottom, and you should see a link to the server package.

    Curseforge/Overwolf launcher is garbage, I would suggest some other 3rd party launcher for your client such as ATLauncher or something. Unless you like video ads in your Minecraft launcher. :D

  5. On 2/16/2024 at 6:15 PM, BoostedFire said:

    I copy the mod zip file to the mod folder.

    I just noticed this. Is this a .zip file for a modpack from curseforge, or something like that? I don't believe you can just use those in the mods directory.

    You definitely have a modded server starting, it just doesn't appear to have any mods loading. What are the contents of your mods directory, and contents of any zip files in there?

  6. The debug.log should be in the logs folder of your game installation folder. If you are using the curseforge client, you may need to add/change a setting to get it to generate. Unfortunately I don't know the specifics to that, as i don't use it myself.

    For a paste site, I use gist.github.com myself, but there are plenty of others, I forget what other ones are "good". Basically a place to paste the log so you're not making a post that's pages and pages long on the forums. Plus it's usually easier to read on an external site vs here on the forums.

  7. This one jumped right out at us:

    Quote

    [23:54:39] [Client thread/ERROR]: There was a problem reading the entry org/spongepowered/asm/launch/MixinLaunchPlugin.class in the jar C:\Users\********\curseforge\minecraft\Instances\EnderSMP 1.12.2\mods\3dSkinLayers-forge-mc1.12.2-1.2.0.jar - probably a corrupt zip

     

    I think this one might mean you need to update your Java to a more recent Java 8:

    Quote

    javax.net.ssl.SSLHandshakeException: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target

     

  8. I feel as though looking at the code for the nametag would give you something to work with, isn't that used on entities to give them names? Honestly never used one before lol, but if it were me, that's where I would start.

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